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Review of Snake Plissken 1/6th action figure
Escape from New York
Sideshow Collectibles
Date Published: 2015-02-09
Written By: Michael Crawford
Overall Average Rating:
2.5 out of 4
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Introduction
I'm a huge fan of John Carpenter and Kurt Russell, and with good reason. Two of the times they worked
together - The Thing and Escape
from New York - they created two of my all time favorite movies. On the third attempt, they
created Big Trouble in Little China, another fun, weird film.
And yes, I know they also did Escape from L.A., but I merely
pretend that never happened. It helps me sleep at night.
Sideshow is starting up a series of sixth scale figures based on properties where there's really one key
character that everyone wants. Coming up in this series is Beetlejuice and Ash, but to kick it off
they've released Snake Plissken, the license we all thought was dead.
Regular readers know that I do my best to avoid discussions on a figure once it's started to ship, but I
haven't yet received it. I believe that if a reviewer sees too many opinions before he or she gets their
own hands on it, it can color their interpretation and opinion.
But sometimes it's pretty unavoidable. Sometimes, there's a lot of talk, either good or bad, so it's
impossible not to know what people are thinking. And sometimes it takes just so damn long for me to get
my figure, that the proverbial cat is out of the bag way in advance.
That's certainly the case with Snake. Due to all those port issues, the shipments from Sideshow were
interrupted, but a fair number of folks got their figure in 2014. Add in a lot of discussion and
controversy over the final result, and avoiding the conversation was pretty much impossible.
That means that I will be referring to some of that discussion within this review, particularly when I
either am in very close agreement or very great disagreement. And there's some of both.
They produced two versions of the figure, a regular
and an exclusive
with an additional accessory. Both are $160 at Sideshow, so if you're going through them, you might as
well pick up the exclusive. I'll be reviewing that version tonight, but the only difference will be in
the Accessories category.
Click on the image below for a Life Size version
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Packaging - ****
While this is a pretty standard shoe box style package, and includes the usual layers of plastic trays
to hold the figure and accessories, it's the artwork that garners it the top marks.
The exterior of the box has an embossed snake, and some weird intentional damage. I'm not really
digging the damage, but I get the concept. On the bottom is some of that terrific artwork however, and
when you open it up, you get more on the inside 'cover'. While the usual photos are nice, I much prefer
this sort of artwork, and it hearkens back to the style of movie poster so popular in the 80's. Back
then, artists like Drew Struzen and Richard Amsel created true works of art for film marketing, instead
of the cookie cutter photoshop crap we end up with most of the time today. The artwork here is very
reminiscent of that, and I love the concept.
It's all collector friendly too, of course, and very sturdy.
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Sculpting - ***
A lot of people have been in hyperbole heaven when it comes to this figure, most notably around the
sculpt and paint. And while there's some issues, it's not nearly as bad as some people would like you to
believe.
The sculpt, like the recent Captain Rex, has a
lot of realistic detail in the texture and subtle veins and wrinkles. The hair looks great, at least in
terms of detailed stranding and hairline, and the patch (which is a separate piece) is attached cleanly
and evenly.
The hair is a two piece affair, allowing them to insert the very realistic eye into the head. I'm all
for that - the eye looks great - but you can see the seam if you pay attention. It's not as bad as
several of the Hot Toys PERS figures, but in hand you will notice it.
The sculpt is also a fairly good representation of a young Kurt
Russell in this role. In fact, when I started comparing him to screen caps, I was pleasantly
surprised.
I do have two issues with the head sculpt however, and they are what pull the score down. First, the
beard is too heavy, and it's not just the paint, but the sculpted effect as well. I think someone who is
skilled at repainting heads will be able to minimize this, but it's still a basic issue with the sculpt.
The other issue is a bigger one for me. Like the Hot
Toys Tonto, it lacks life. I don't mean it's not life-like or realistic, and I actually think it's
one of Sideshow's most realistic human likenesses to date. But there's no life in the eye, no tension in
the muscles of the face, no real expression at all. He looks like he's sitting around, zoned out...this
is Snake Plissken sitting in the back of 11th grade American Lit.
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Paint - **1/2
The other area that most people seem to be focused on is the paint, and no, it's not Hot Toys or
Enterbay quality. The number one reason for this is the beard.
It's much too heavy and dark above the jawline. It gives it a very full, thick look, more beard than
stubble, and the reason this is so obvious is because it is also very neat and trim. This doesn't look
like a three day growth situation, but more of a consciously trimmed and maintained look - not
appropriate for Snake.
Getting facial hair just right is no easy task, and again, I think someone with some painting skills
can lessen this effect and greatly improve this sculpt.
I'm also not digging the scar on the left cheek. This cut is much too clean and straight, and it looks
exactly like what it is - a line of paint.
The rest is fine - good skin tone, nice work on the hair, eyebrow and lips, and even a light touch when
adding the one small cut on the forehead.
He also has the appropriate snake tattoo on his lower abdomen. It looks pretty
accurate to the film, and it appears to be a tampo. Mine has a bit of damage on the tail, and it's
applied too high on the stomach, with the head being covered by the upper torso at the ab-crunch and the
tail not extending into the low rider pants. Obviously, they couldn't drop it down too far with the
waist joint where it is, but another 1/8" would have been a big help. More on those pants in a bit.
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Articulation - ***
Because the figure is going to be displayed without the jacket by quite a few people, Sideshow went with
slightly less articulated arms.
But let's start with the double ball neck - yep, it works great. The head does pop off a little easy,
but it pops right back on again.
The ball shoulders are ratchet style, but I'm not sure why. It does mean that he maintains arm poses
long term, even when holding heavier items. He doesn't come with any heavy items, but I suppose that's
beside the point.
The ball elbows have a limited range of movement, but are really here to look better than traditional
double pin elbows, cut biceps, etc. Unfortunately, they do greatly reduce the number of arm poses, since
they only bend about 45 degrees on a good day. That means he won't be bringing anything up close to his
chest of face, including the ciggie. They don't look all that great either, so I'm not sure the tradeoff
is worth it.
The torso and legs have all the articulation you've come to expect, and this is one of the tightest
Sideshow bodies I've ever handled. That's a very good thing, and I'm hoping it's here to stay.
In fact, the elbows might be a little too tight. Again, no worries when holding heavy stuff. I highly
recommend removing the coat before you attempt to bend the arms at the elbow to ensure that the lower
arm is turned properly. One of mine was backward, and if you put too much pressure on the arm in that
position you can damage it. Since you have to put quite a bit of pressure on the arm even if it is in
the right spot, you'll want to check first.
One of my big problems with this figure is the difficulty you'll have getting him to stand in any
natural way. While I mention it here, it's not really the articulation's fault and isn't a big part of
this score. It's actually the boots fault, almost entirely, and I'll be deducting most for it in
the Outfit section. Still, since it relates to his ability to stand, it's important to mention here.
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Accessories - **1/2
This category was a surprise for me. He comes with a ton of extras - and almost all of them are weak.
Let's start with the usual hands. He comes wearing fists, and there are three more pairs included. Two
are gripping hands, while the other four are kinda designed to work with the accessories. There's a
right gun hand, a left hand that can hold the cigarette or the radio, another that works pretty well
with the cassette tape or the cigarette...but no left hand that works well with a gun. That to me is a
huge omission since a) the holster for the Smith and Wesson model 67 handgun is on his left and b) he
has two guns, making it likely that you'd want to pose him with both at once.
The hands swap easily enough and every one has it's own wrist post, always a plus. The hands are made
from a VERY soft rubber this time, too soft for me. I prefer this to a situation where you can't get the
accessory in place because the material is so hard, but I'd also like something that actually holds onto
it once it's in place. It wasn't too much of a problem with the guns, but the larger items like the
tracker or the radio can be tricky.
I've already mentioned a lot of the accessories in discussing the hands, but let's go through them in
detail. There are two guns - the Smith and Wesson (with permanently attached black scope) and the
MAC-10, with a detachable silencer and scope.
The silencer fits in place tightly, but the scope is very loose, falling off with the slightest touch.
Since having all three pieces assembled is the most recognizable look from the movie, I'm tempted to
merely glue it in place, but that would mean you couldn't use the holster any more.
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Speaking of which, there are two holsters, one for each weapon. The have straps with little nubs that
hold them in place. The soft material on the holster can rip though, so be careful pulling the harder
nubs out of the holes.
The handgun actually has a removable cylinder and rounds, tiny as they may be. That's a nice feature,
as is the two extra magazines and moving slide on the MAC-10. But it can't overcome the overall cheap
look of these weapons. The paint work is terrible, especially on the scopes, and the sculpts are soft
and clunky. Even the ammo from the handgun ended up with silver paint on them instead of brass.
It's quite surprising, because Sideshow was doing excellent weapons before most of the rest of the
industry, and this is a huge step backward.
If you'd like to unhook his belt and load him up, he has three extra pouches as well. One is long,
perfect for the extra magazines, and all three are made from a soft material. The larger two tend to be
a bit misshapen because of the softer material, but it's a minor issue. The radio can attach to his belt
as well, but doesn't require unbuckling it.
To add to the screen used accessories, Sideshow included all of the mission critical items: the wrist
timer, the wrist tracker, the large radio (with extending antenna), and the hand held screen he used to
track the President's beacon. Of these, the radio is the worst, once again sporting a terrible paint
job. The others are reasonably well done, but still not at the quality you expect in this market or from
Sideshow.
To finish off his weapons, he has three different shurikens. These are nicely done, with the best paint
job of any of the extras.
As I mentioned, he has a cigarette, and it looks just about like you'd expect.
He has a pretty basic crotch stand, and because of the boots (more on that in a minute) you'll probably
need it.
Finally, the exclusive includes the cassette tape that was so critical. Another bad paint job, with the
white areas applied with slop and no detail.
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Outfit - **
I am disappointed in the quality of the accessories, but this is where I really felt let down.
This isn't a super complicated outfit. With motocross style boots, patterned pants, a black sleeveless
t-shirt and a leather jacket, it's not exactly the hardest outfit to get right. And that makes the
errors with every piece all the more annoying.
Let's start at the bottom with the boots. The sculpt and paint work is great, and out of the box I
couldn't figure out why some people had complained about them. And then I tried to get him to stand.
While there is a little side to side mobility, there is practically no forward and back movement. The
boots are manufactured with too much tilt back to the heels, throwing off the overall figures center of
gravity. Getting him into any pose where the knees are bent (i.e. pretty much any action pose ever
invented) is very, very difficult, and most will require you to use the included stand. It can be done,
but it's not easy or stable.
Next up is those pants. From the front, they don't look too bad, although they ride low. From the back,
it's like a plumber's convention. They barely ride half way up his ass, and the belt, which runs through
a couple loops thankfully, is wonked up because of it.
You'd think the t-shirt would be hard to mess up, but they found a way. It fits nice and tight, and is
long enough to stay down in the pants when posing and moving. But the stitching at the top of the
chest, across the front of the shoulders, is really sloppy and poorly done.
Finally, there's the jacket, the single best piece of the ensemble. The material is soft and pliable,
and feels very high quality. The tailoring is good, and even the inner liner is nicely done. And yet it
has two glaring flaws - the huge, huge lapels, and the lack of wear.
Now, it's not a complete lack - there's some areas where it does look like the material has started to
wear at the high spots. And, unlike the lapels, the wear is fixable with a little very, very fine
sandpaper ans some basic talent. But out of the box, the jacket (and pants, for that matter) are just
way too clean.
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Fun Factor - ***
While the figure has his flaws, he's still a ton of fun to work with, and very sturdy. I had no fears of
damaging him or his accessories, and the average fan will have a great time finding that perfect pose.
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Value - **1/2
One of this figures saving graces is the price point. He was just $160 to start, and I've already seen
regular retailers knocking ten bucks off that. I suspect that you'll be able to get a pretty good ebay
or sale price over the next month, at least until stock sells out. Then be prepared for sticker shock,
as fans of the movie will start driving up demand.
This figure isn't Hot Toys quality, but it's not $240 either, which seems to be the new norm. Even
figures from companies like Star Ace, ThreeZero and Asmus are in that $180 or so range at this point,
and I'm not sure we're going to see a lot of figures in this particular price range anytime soon. With
the problems he has, I'd say the sweet spot would be right around $140, and that might be possible, at
least until the stock is gone. Unlike a figure like Tonto, where only the most hardcore fans are
interested even after he's sold out, Snake is going to generate demand for quite some time to come on
the secondary market.
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Things to Watch Out For -
I mentioned the elbows - make sure the arms are turned correctly before applying too much pressure.
Otherwise, you should be good to go!
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Overall - **1/2
I had a hunch I'd have some issues with this figure - there was just too much buzz going on to ignore.
Oddly enough, the issues I have are not the ones that others seem to be focused on.
The sculpt is actually quite good, and with a better paint job, I think it makes for a solid Snake.
Even without a repaint, most fans will be fine with the portrait, which suffered from some rough
photos and harsh lighting early on.
But the outfit and accessories are sorely lacking, especially considering Sideshow's track record in
these areas. It seems like they switched gears and poured money and time into the portrait, but cut it
from the budget in the accessories and outfit. The end result is extremely apparent - sloppy paint, soft
details, and a poor overall outcome.
I do think if you're a fan of this character, you better pick him up, particularly if you can find him
down in the $130 range. Because of the negative reaction from vocal collectors, the price is going to
drop below retail for awhile, especially on ebay. We've seen the same situation with Tonto, for example.
He started out at $200, but can be had pretty easily for around $150 these days. The big difference is
that very few people are ever going to care about that particular character from that particular movie.
Dealers are likely to shy away from Snake, so that all the current stock is going to eventually
end up in the hands of fans. Once it does, getting it out will be tough, and fans that either missed
out, realize he's not that bad, or decide he's their only option are going to start shopping for him,
driving up secondary market prices. It's not going to happen overnight, but I think it will eventually,
and like playing the stock market, you just have to take a guess at what the bottom price will be and
buy.
Score Recap (out of ****):
Packaging - ****
Sculpting - ***
Paint - **1/2
Articulation - ***
Accessories - **1/2
Outfit - **
Fun Factor - ***
Value - **1/2
Overall - **1/2
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Where to Buy
Online options include these site sponsors:
- Sideshow has the regular
and exclusive
in stock for $160.
-
has the regular at $160.
-
has the regular for just $150.
- or you can search ebay for a deal.
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Related Links -
While there are currently a couple other Escape from New York figures out there (the small ReAction
figures with and without
the jacket, as well as the NECA 8"
mego-esque version), I haven't covered any of them.
Discussion:
Want to chat about this review? Try out one of these terrific forums
where I'll be discussing it!
Enjoyed this review? Be sure to head back to the main page to find thousands
more just like it!
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This product was purchased for the review by the reviewer. Photos and text by Michael Crawford.
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