Sculpting - DKR,
Bat-Mite ***1/2; Planet X ***
My son and I just finished up the two part film that introduced him to
the Dark Knight Returns story line, so it's fitting that I found this
figure on the pegs.
They've done a terrific job
translating the look into this DCUC style of figure. The sculpt is
instantly recognizable, and yet he can fit right along side the past
DCUC figures with ease.
I'm not as thrilled about the
Planet X Batman, simply because I'm not a big fan of the rather goofy
story - both the 1950's version and the more modern Morrison tale.
Even if I did love the story,
the slightly oversized head just doesn't fit on the shoulders properly.
The slight pock mark texturing to the face isn't working for me either,
and this bobble-head appearance adds a goofiness to a figure that
already has plenty of goofiness to go around.
All three fit in with the other
DC Unlimited and DC Universe Classics in scale, standing about 6 3/4"
tall. They stand great on their own, and the hands on both Batmen are
sculpted to work properly with the accessories.
Paint - DKR, Bat-Mite ***1/2;
Planet X **1/2
The paint is very good across all three, with some nice details and
some very good cut lines between colors.
The DKR Batman has the least
amount of detail, but the eyes and mouth are clean, as is the terrific
huge bat symbol on his chest.
The funky colors on Planet X are
certainly eye catching, although they may not be your cup of tea. As I
said in the previous section, this is really a figure for fans with an
appreciation for the kitchsy old school concept. He takes a hit here
because of some real slop o his teeth, and because the stitching on the
cowl and suit are the same color as the cloth, making them blend in and
look toy-ish. It's not all bad - at least his cell phone...er, 'Bat
radio'...has it's own color.
The Bat-Mite is the smallest of
course, making any paint work the hardest to pull off. I love the tampo
emblem, and even the slightly googly eyes work perfectly for this
Articulation - DKR, Planet X
****; Bat-Mite **1/2
The Planet X Batman has all the articulation you expect from any
standard DCUC style figure - ball neck, ball shoulders, pin elbows and
knees, cut wrists, pin ankles, cut waist, ab crunch, cut thighs and
biceps, and the cool hinge style hips. They all work good, and allow
for plenty of poses.
The DKR Batman has all the same
joints (the hips are a slightly different design but still work well),
but his bulk makes him slightly less poseable. Still, you can get some
great stances, and by using the ball neck and ab crunch, mimic his look
from the book and movie to some extent.
Bat-Mite isn't as articulated,
but that's probably not much of a surprise. There's a ball neck, cut
shoulders and V hips. He can stand great on his own, but that's about
Accessories - Planet X ****; DKR
While it might appear that Planet X Batman is losing the battle overall,
this category is where he really steps it up.
DKR Bats has his one accessory -
a large batarang. It's nice, and it fits fine in either hand, but
that's still not much.
The Planet X Batman comes with
two accessories, and they both fit right in with his character. If you
read the old story, you know he used a trusty baseball bat (how cute -
a bat for a bat), and the figure has a properly scaled slugger. The
plastic they used is a bit too soft, causing it to deform in the
package and probably wilt in his hands long term, but at least he has
Then there's his second
accessory - the very cool Bat-Mite! Having one in this scale is great,
and it makes sense with this character. He has visions of Bat-Mite in
the story, so including him was a very nice touch.
Fun Factor - ****
These are terrific toys, with good build quality and the ability to
easily stand up to real play. With the new two part film out on blu-ray
based on the Frank Miller story, more kids may know who the DKR Bats is
(I know my son does), making him an even better addition to their
Value - Planet X ***;
These will cost you around $16, but both of them have something extra
going for them that makes the price a bit less painful.
The DKR Batman is a big boy - ad
he should be. There's a lot of mass here, and a lot of plastic. There's
only one accessory, but with the extra bulk I'm giving him an average
The Planet X Batman is the
fairly standard body size, but not only does he have his baseball bat,
but eh has a whole second figure in the Bat-Mite. For the same price as
any other figure in the line, that's a solid buy.
Things to Watch Out For -
Not a thing!
Overall - ***1/2
I really, really like the DKR Batman, and he's a must buy for the big
Batman (and DCUC) fan. He's not quite perfect, but it's awfully close.
Bat-mite is really sweet too,
and for me he's the big selling point for the Planet X Batman. Without
him, that figure would only pull a **1/2 overall, but throw him in the
mix and you get a very different result.
Packaging - ***
Sculpting - DKR, Bat-Mite ***1/2, Planet X Batman ***
Paint - ***1/2
Articulation - DKR and Planet X Batman ***1/2; Bat-Mite **1/2
Accessories - Planet X ****; DKR **1/2
Fun Factor - ****
Value - Planet X ***, Dark Knight **1/2
Overall - ***1/2
Where to Buy -
I picked these up at Target, and they seem to be the first to be
getting them. Expect to pay around $16.
I covered the Batman/DC Unlimited series 1 figures here, I've reviewed a ton of DC Universe Classics, but instead I'll point you to the
last one - Series 20 - and you can check out
the 'Related Links' section there to find the others.
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