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Sculpting - Captain
America, Thing ***1/2; Hulk ***
When I
saw these on the pegs, I was pretty impressed. In fact, that's why I
picked them up. Out of the package, some of the blush wore off, much
like that third date where you find out they look better in clothes
than out.
Still, these three are some of
the better in the
series. I really do like the Thing sculpt, although the work on the
face is a little softer than the deeply cut rocky body. The stoic
expression works, and the extra size seems about right scale-wise. The
long neck looks a little weird from the side, although from the front
it's not nearly as noticeable. He clocks in at about 4 1/2 inches tall.
The
Cap is a little skinny, but the height is decent and the musculature is
well done. The costume texture looks great, and there's lots of small
detail work on the belt and boots. He stands about 4 1/4 inches tall.
The
Hulk ended up disappointing me the most, although he's not awful. In
the package, I thought he looked pretty good, but once I had him out
and could check him out better, there were some obvious issues.
From
the neck down, I'm still pretty pleased. The body is thick and
extremely defined, just as you'd expect. The hand sculpts work for lots
of poses, and there's nice detail work on the skin and clothing. He's a
little short, standing only 4 5/8 inches tall, and looking a lot like
the
Thing in statue, but I can live with that.
The head sculpt is a
bit weird, though. He reminds me more of the zombie Hulk than regular
Hulk, especially around the eyes. The hair ain't doing much for me
either, as I'm not a huge fan of the Moe. This is a aesthetic thing
though, so your mileage may vary.
All the figures stand great on
their own, in plenty of poses. I'll talk a bit more about the
articulation in a minute, but the sculpt and articulation works pretty
well together.
Paint - Cap, Thing ***;
Hulk **1/2
The paint work on Cap is particularly well done, at least in terms of
general quality. The cut lines around the star, the face, and even the
red stripes are good considering the small scale, and you will only
notice issues under magnification.
He
does have a very heavy wash over the legs and the textured
shoulders/chest. It's a bit too much for me, making him look dirty and
actually hiding some of the better sculpt detailing.
The Thing is
also fairly clean, once again taking into consideration the small
scale. He has a wash over the stone skin, which works a bit better,
although some of the stones are distinctly different than the others.
I
was most disappointed in the Hulk. The wash is heavier on his face,
making it look very different than the rest of the figure. The black
hair is also rubbed off (on purpose) at the high points, and the effect
doesn't work for me. Finally, there's a slight (but only slight in
person) difference in the green color between the chest and arms. It's
more noticeable in photos, but it's there in person as well.
The heavy wash on the face is
the biggest issue for me, since it accentuates that weird dead zombie
look.
Articulation - Cap, Hulk ***;
Thing **1/2
Of the three, Cap is the most articulated. He has a ball jointed neck
that works pretty well, as well as traditional pin/post ball jointed
shoulders with a cut joint on the bicep side of the ball, single pin
elbows, double pin knees, single pin ankles, cut wrists, waist and
calves, an ab-crunch joint, and ball and socket ball jointed hips.
That's
quite a bit, but as is often the case, it doesn't mean he can handle
all that many poses well. The ball joints at the hips don't turn, and
with no cut thigh the knees can't move very far off center with the
torso. I really hate that, and much prefer the pin/post style of hip
that allows greater movement.
Still, in this scale, that's a
lot
of joints. The Hulk lacks the ball jointed neck - his is just a cut
joint. He has the pin and post ball jointed shoulders, but there's no
cut on the bicep side. The single pin elbows have less range of
movement than Caps, and the knees are pin and post style, also with
less range of movement. However, because they are pin/post, they can
turn, giving the legs a bit more natural stance.
There.s the ab
crunch, cut wrists, single pin ankles, and ball/socket hips. That means
no cut waist, and because the hips are set deeply in the pelvis, they
can only turn side to side, with no real forward and backward movement.
While
the Hulk has technically less articulation than Cap, I was able to work
with it to get more natural stances, so he managed to get just as good
of a score.
Take what I just said about
Hulk, and apply it
exactly to the Thing. He lost a bit in the score though for two
reasons. First, there's too much gapping on several of the joints, in
particular the shoulders and knees. It's visually distracting, and the
Hulk doesn't have this problem.
Second, the lack of a ball neck
joint here is inexcusable. With the Hulk, the sculpt and design really
doesn't allow for it. But the Thing has this extra long neck, and the
head sculpt even has a perfect ridge line around it where it meets the
neck. Adding a ball joint here would have been possible, and it's a
disappointment that they skimped on it.
Accessories - Cap **1/2; Hulk,
Thing *
All
three figures come with a some paper extras, and you know how I
generally feel about paper extras. They have little trading cards that
are decent enough, a top secret file sheet, and a code you are supposed
to enter at Fury Files online. I tried entering the code for The Thing,
but couldn't get it to work - denied. That was frustrating for me, so I
can bet it would really piss off a kid. There may be some opportunity
to use these codes to get mail away figures at some point, at which
time it would become more useful.
Cap has his shield as well,
with both two elastic bands on the back as well as a snap to attach it
to his forearm. It looks great, and he holds it pretty easily.
The paper extras are it for Hulk
and Thing though, which nets them a much lower score in this category.
Fun Factor - ***1/2
These are toys, first and foremost, and kids who love the characters
should love playing with them. Decent sculpts with decent
articulation make for decent toys. They are also well built, and should
be able to handle most normal play situations.
Value - **
At eight bucks a pop, these are still a bit
expensive. At least Hulk and Thing have some bulk to them, but without
any additional accessories, these are really still $6 - $7 figures. I
feel for kids right now, since getting their parents to cough up eight
bucks a pop for such small figures is probably one tough sell.
Things To Watch Out For
-
Paint, of course. You'll probably be picking these up off the pegs of
the store, so look for the best paint you can.
Overall - ***
These are decent toys, due to the reasonable sculpts, paint and
articulation for this scale. They're miles above the disappointing
Infinite Heroes, and don't even try to compare them to the weak
offerings currently out from Playmates for Trek and Terminator.
That
doesn't mean there isn't room for improvement, and that doesn't mean
that all the selected sculpts are going to satisfy everyone. But I'd
sell my soul for a line like this for DC.
Score Recap:
Packaging - ***1/2
Sculpting - Captain America, Thing ***1/2; Hulk ***
Paint - Cap, Thing ***; Hulk **1/2
Articulation - ***
Accessories - Cap **1/2; Hulk, Thing *
Fun Factor - ***1/2
Value - **
Overall - ***
Where to Buy -
Your best bet is Target or Toys R Us, where these have been hitting
pretty regularly now.
Related Links -
As mentioned earlier, I covered
several of these little guys earlier, split between this review and this
one.
Discussion:
Want to chat about this review? Try out one of these terrific forums where I'll be
discussing it!
Scroll down for lots more photos!
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