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Sculpt - ***
There's some really good work here, but the good is pulled down by a
couple serious issues.
The good is the head sculpt,
which is not the same as the smaller
Movie Masters version. The hair flips over in front of the face, more
disshevled and dangerous. The nose is a bit more bulbous, and the
facial scarring is slightly different. Perhaps most important, there
are deeper wrinkles here, allowing the white paint to look more like
make up, and give the figure a more movie accurate representation.
Most
of the sculpted head looks great, but I do take issue with the scarring
on the left side of the mouth. It looks stuck on, and the poor choice
of paint color doesn't help any. If the make up artist had done this
bad a job, he'd have been fired.
I'd love to see this head
repainted, because I think that lurking under here is a decent overall
sculpt. It's not a perfect Ledger version, and it certainly won't rival
the work done by Hot Toys with the extra head included with the Bank
Robber version. But considering this is a Mattel toy, it's a bit of a
surprise.
The body is a two up of the
Movie Masters version. What
you're getting here is exactly the same as the smaller version, minus
much of the articulation. In a 6" scale, it looked pretty good, and the
paint was enough to supply the detailing. But when you blow it up to
twice the size, the lack of texturing and small detail work really
becomes apparent, and really cheapens the appearance.
One other
change from the smaller version is the real metal chain. On the Movie
Masters version this was just a plastic chain, but here we actually get
one with metal links.
Another big problem for me is
his height.
I'll assume you'll be pairing this guy with the Mattel Batman from the
same line, and I included a photo for comparison. Only thing is, he's
much larger. Much.
That Batman stands about 12"
tall, but this
Joker is a full half inch taller. He's also hunched over at the
shoulders and neck, making him closer to 13" tall if he were standing
fully upright. That means he takes up much more volume than the Batman
he is intended to be mated with, and his shoulder is much higher off
the ground. This size difference bugs me, but you may find it less
annoying.
BTW, the right hand is sculpted
in such a way that
holding accessories, especially a gun, is not out of the question. I
bet you could dig around and find yourself a sixth scale handgun or
machine gun that would work quite well with this guy.
Paint - **
Mattel tried to do a good job with the paint. Unfortunately, the
execution ended up taking them down.
The
work on the make up is actually pretty good, with a clumpy, textured
look to the white paint that makes it look very much like actual make
up. They eyes are very straight and clean, and much more life-like than
the usual Mattel work.
The hair is a dark shade of
green, with a
darker wash to bring out the highlights. The hair line is fairly
sloppy, and his left ear is awful, with green paint covering over half
of it.
While I like the eyes and make
up, I'm not too keen on the
bubble gum color of the facial scarring. The paint hurts the appearance
of the sculpt here, which would probably look far better with a
re-paint.
The body work is pretty standard
stuff, but they did
try for some nice detailing on the shirt and tie. There's some slop,
particularly around the cut lines of the shirt and vest, but it's
fairly minor for a mass market collectible.
One of the big
negatives is the obvious raccoon striping on the vest, caused by too
much of the wash left in bands across his torso. They also went with a
wash on the jacket, trying to dirty and stain it, but it really doesn't
work for me. Instead of looking like the film character, he looks like
a homeless cos player. I applaud them for trying to do SOMETHING with
the bright, plasticky looking purple coat, but this wasn't the right
answer.
I've said many times that great
paint can elevate a
mediocre sculpt, and even the finest sculpt can be ruined by mediocre
paint. I suspect there's a reasonable good head sculpt hiding under
this paint job, but the lack of quality in the execution makes it
tougher to see.
Articulation - **
Since the body matches the Movie Masters version, you know there isn't
much articulation here.
The
neck is merely a cut joint, which is disappointing since it means you
can't alter the downward hunch at all, and when you turn the head to
the side, it looks odd. I do think, that like the corresponding Batman,
there's a ball and socket up under that head someplace, but because
it's so deep and restricted, the head can't tilt or lean in any
direction.
He has cut shoulders, which
surprised me since they
look more like 'NECA' shoulders which allow outward movement. In fact,
the Movie Masters version does allow some slight outward movement, but
I couldn't get these to budge. It may be that the fit of the arms in
the torso is just too tight to allow anything but a forward and
backward movement.
There's pin elbows and knees, as
well as cut wrists and T style hips. Nothing for the ankles, and the
waist can't turn.
What
all that means is that he can stand fine on his own, but he's extremely
limited beyond that. Has they given this guy the same articulation as
his smaller cousin, this would have been a far, far better figure
overall.
Accessories - *1/2
I'm not sure if Mattel was worried about including weapons or not, or
if it's merely a cost issue, but they gave this guy as close to nothing
as they could get.
He
does have the standard display stand, identical to the one that came
with Bats. You won't need it, as he stands fine on his own, but it's
there just in case.
He also comes with a joker
playing card. It's
scaled well enough, and fits in his left hand if you bend it in half
long wise, which they did for you. It's a pretty basic piece of
cardboard though, and not exactly a costly accessory.
EDIT:
It turns out there's a variant that comes with the knife instead of the
card. No idea which one is more common, and since these haven't hit
stores yet, which one you'll get is a crap shoot. Clearly, the knife
weilding version is preferable.
Value - *1/2
Previous figures in this series were $30. This guy sees a price hike to
$35, and considering the lack of accessories and body sculpt reuse,
it's certainly not warranted.
Fun Factor - **
Fairly limited articulation makes these fairly static toys. Batman can
punch him out of course, but it seems a tad unfair since the poor Joker
doesn't have anything to protect himself with...
Things To Watch Out For
-
Not much. If you are picking it out on the shelf, watch for the dreaded
green ear.
Overall - **
My initial reaction to this guy was pretty positive. The head sculpt is
actually pretty good, although the paint doesn't do much to support it.
The body is a bit plain for this size, and the lack of accessories
doesn't help. Add in the extra five bucks over the previous figures,
and you can see where things were really going south for me.
Had
they given us the articulation of the smaller figure and added in a
couple accessories, I would have been much happier with the final
result. As it is, he can stand in with your Mattel DK Batman, and
probably look better (i.e. more appropriate) doing so than one of the
more expensive clothed versions. But there's a lot of wasted potential
here, especially considering the price point.
Score Recap:
Packaging - ***
Sculpting - ***
Paint - **
Articulation - **
Accessories - *1/2
Value - *1/2
Fun Factor - **
Overall - **
Where to Buy -
These are a Toys R Us exclusive, although whether they remain available
only through the online store, or will hit the brick and mortar
locations is yet to be seen.
Related
Links -
Other 12" versions of the Dark Knight Joker include:
- Hot Toys has given us both the
regular
and Bank Robber
versions, with the Cop version to come.
- DC Direct also did a sixth scale version of
the Heath Ledger character.
- and if you like your Jokers
smaller, there's the regular movie
version of the Joker, plus the Movie Masters version
from Mattel.
Discussion:
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discussing it!
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