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Packaging - ***
The packaging is eye catching and shows off both the figure and
accessories well. There's very little waste, which is always good, and
they are easy to store and display for the MOCer. You'll have to tear
them apart to get at the figure, but once you do, you'll find no
twisties. Another big plus from me!
Inside is a nifty little poster
of the expensive Duke in that goofy armor, a figure I'm sure they hope
to move in quantity. It also shows off other figures and vehicles in
the line on the back.
Sculpt - ***1/2
If
you're looking for an ultimate representation of the actual actors in
the movie, I'm not sure you're going to get it in this line. Whether
Shipwreck makes a cameo or not is still just rumor, But this
head sculpt is close enough to 'generic male actor' to pass muster.
More importantly
(especially for this character), he's has enough small
detail work to be a fairly realistic sculpt. The work on the facial
hair and eyes looks particularly good in
hand.
The hands are sculpted to work
with the accessories, and
they do this very well. The sculpt and articulation work well together,
and allow for lots of poses.
He stands just under 4" tall,
and
fits in great with other current lines. I've included a shot at the end
with several figures from other licenses in this general size.
There's peg holes in both feet,
designed to work wit the included stand.
Paint - **1/2
This is a mass market line of course, from a large company. even with
that consideration, the paint could still be a tad better. There's a
fair share of slop along the various cut lines, and the hands have that
gloppy appearance that is often a problem with skin tones.
The
paint work on the body is great, but I do wonder about the knees. They
are not painted, left in the cast color. Without the camo work that the
pants have, they look very obvious. I'm not a big fan, but they might
have been going for a knee pad look - it's hard to tell.
They've
also cheaped out a bit on the paint work for the accessories, with the
two regular guns and the knife case in a basic silver with no paint
detail. Even those accessories with details, like the parrot, could use
a steadier hand.
Articulation - ***1/2
If you're a fan of the small Joes, you'll know what to expect when it
comes to articulation.
The
neck is a ball joint, but doesn't have quite the range of movement I
was hoping for. There's still some side to side tilt action possible,
but you can't move the head backward as far as you need to for some
poses.
The ball jointed shoulders
(disc/post style) work great,
and these same style joints are used for the elbows, allowing them to
move forward and back, and turn 360 degrees. Finishing off the arms are
cut wrists, and this combination of joints gives the figure to ability
to hold all the weapons in one or two handed poses.
The chest is
also a ball joint, and works quite well. The ball hips allow for
forward, backward and outward movement, but there's no way to turn the
hips laterally. The knees are double pin, and ball (disc/post again)
ankles finish off the
legs. You'll notice that from the hip to the ankle, there's no form of
joint that will allow the leg to turn, and that's my biggest issue with
this style of articulation. It's an improvement I think they really
need to make, and it would take them to the four star level.
Accessories - ****
Wow, this guy is loaded! We just don't see this number of accessories
these days.
Shipwreck
has four weapons - a handgun, rifle, knife and huge missile launcher.
He can hold the first three in very convincing poses, and while the
fourth is one of those goofy, action accessories, he can at least hold
it and still stay upright.
There's also a large parrot,
which can
be clipped on either hand by his feet. It's sculpted in a mid-landing
or mid-take off pose, which works pretty well. The detail work on the
feathers is quite nice, and it's too bad that the paint work doesn't
show it off a bit better.
This is Shipwreck, and he never
knows
when he's going to go from on the ocean to in the ocean. To accommodate
the change, he has a backpack diving tank that attaches with a black
peg, a face mask that fits perfectly over his knit cap and face, and a
pair of flippers.
Once you have the tank and mask
in place, you
can connect the two hoses to the top of the pack. There are tiny holes
facing forward that these hoses can be inserted into, but it's going to
take some serious patience. Kids are likely to get frustrated with
putting them in and having them fall right out again, so it might be
worth gluing them in place.
The flippers fit over the feet
completely, but it's a tight fit. They've put peg holes in the flippers
too, so that he can still use the stand when he's wearing them. That's
a good thing, since the pack tends to make him tip over without the
stand.
While he comes wearing his belt,
it's actually an
accessory since it's easily removed. The buckle pops open and closed,
but the small sculpted gun in the holster isn't intended to be removed.
There's also no place on the belt designed for the included weapons.
Finally,
there's the aforementioned stand. It's sculpted to look like a dog tag,
with the Joe logo sculpted on the underside. In fact, you could string
it around your neck if you wanted to. There's two pegs for the feet,
as well as a small nameplate on the front edge.
EDIT
- I just noticed a couple other nifty features. The parrot can also
clip on the small handles on the top of the tank pack, and the flippers
can attach to two pegs on the bottom of the pack!
Action Feature - ***
One of the four weapons is a ridiculously huge missile launcher. It has
a spring action firing mechanism, and launches a yellow missile.
The spring is surprisingly
strong, and the missile can easily knock down a figure in this scale,
even from a couple feet away.
Although
the weapon is quite large, I was surprised to find that Shipwreck could
hold it in both hands out in front of him, and not topple over, even
without the aid of the stand.
As action features go, this one
is
pretty decent. I hate when the feature is built into the figure itself,
since this usually interferes with other aspects like the sculpt or
articulation. But with the feature being incorporated into a separate
accessory, you can take it or leave it. On top of that, the gun works
pretty good, which means it actually adds to the play value, rather
than detract from it.
Fun Factor - ****
Hasbro certainly knows what to do in this scale, although they don't
always seem to remember it. The Indy line lacked the kind of fun and
creativity we've seen in the Star Wars line, but the movie Joe line
seems to have it right.
The
figures are a ton of fun, with solid, well made articulation and great
accessories. There's some very cool vehicles as well, right out of the
gate. This is a great opportunity to introduce your kids to the Joe
line, a license that doesn't need the movie to make it cool.
Value - ***1/2
Here's a solid value at the local retailer! You're paying about the
same as other figures in this scale (they're $7 right now at Target),
and you're getting far more extras than other lines ever provide. This
is seven bucks (or so) well spent, no doubt about it.
Things To Watch Out For
-
Not much. Sure, you'll want to pick out the best paint you can, even if
you're buying for a child, since they don't like slop any more than an
adult does. But the joints are sturdy, and the accessories well made,
so once he's free from his plastic prison, he'll be ready for the sand
box or the shelf.
Overall - ***1/2
Hasbro has the opportunity to bring in a whole new generation of kids
into the G.I. Joe franchise with this series. There's enough adults
that remember how much fun they had with the toys - collectors and
non-collectors alike - that they'll be willing to pick them up. This is
one of those rare times when the success of this toy line does not
completely rest with the success of the movie. If Hasbro can bring out
a terrific line with great vehicles and get it in front of kids and
collectors, they could still have a winner on their hands even if the
movie sucks as badly as I suspect it will.
So
far, Hasbro has the formula. They've managed to do a decent job with
most of the sculpts and paint, they've included a ton of accessories
and kept the Joe articulation to keep the play value up high, and
they've got a great mix of characters and vehicles already on the pegs.
I smell some Poppies awards for this series come the end of the year,
if Hasbro can keep it up.
Score Recap:
Packaging - ***
Sculpting - ***1/2
Paint - **1/2
Articulation - ***1/2
Accessories - ****
Action Feature - ***
Fun Factor - ****
Value - ***1/2
Overall - ***1/2
Where to Buy -
Target, Toys R Us, Meijers, and other major retailers are the place to
look.
Related
Links -
Other Joe related reviews include:
- Sideshow is doing a sixth scale series of figures, and I had a guest
review of Snake Eyes.
- in the regular Joe series, there was a guest review of the VAMP vehicle.
- let's not forget the 25th Anniversary series, including these figures, and these figures.
- one of my favorite more recent 12" Joes was this astronaut/alien set.
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