Packaging - SDCC Buzz
****; Regular Buzz and Woody **1/2
The regular figures come in fairly standard cardback/bubble packages,
with a fairly dull design. They went as small as they could though with
the bubbles, which is always a good idea. In fact, they had to pack Rex
inside the bubble sans one leg to get him to fit.
The exclusive Buzz comes in a
nifty little package designed just like the one he came in on screen.
This comes inside a slightly larger black box, and the whole thing is
fairly collector friendly. That's good, since you'll have to take him
completely out to figure out whether you got an "andy" version or not.
Sculpt - ***1/2
The sculpting is solid all around, and with the exception of the hands,
the larger and smaller Buzz could almost be twins.
Woody is slightly taller than
Buzz, coming in at about 6", while Buzz is about 5 1/2". That's
consistent with the screen versions. The small Buzz is almost exactly 3
3/4" tall, making him just a little shorter than most figures in that
scale right now, but visually it works pretty well.
The larger Buzz and Woody are
very accurate to the screen versions, although some of the details are
a little soft.
Buzz's hands are sculpted in
open positions, with the right looking very much like a hand ready
for to deliver a karate chop. Woody's right hand is sculpted
to hold the whip, also for his action feature, and the left is in an
Surprisingly, both figures stand
great on their own, even Woody. This is a surprise because Woody's
action feature is triggered by his legs, and that often means a wonky
stance that doesn't hold up.
The smaller Buzz looks even
better. Shrink down those details and they get less soft, giving him a
slight edge over his big brother. He also stands great on his own, and
his hands have slightly different sculpts. The right is designed for a
very specific "hand on his hip" pose, while the left is in a slightly
relaxed gripping pose. He has nothing to grip, however.
Paint - SDCC Buzz, Andy
***1/2; regular Buzz ***
Considering that the larger Buzz and Andy are your usual mass market,
sell them to kids kinda toys, it's nice to see that Mattel kept the
paint quality high. You expect it with the SDCC Buzz, but with the
regular toys, companies sometimes think kids don't care as much...but
they do. Kids know crap just as well as adults do. Sometimes better.
There's still a bit of slop here
and there on Buzz, like his eyebrows and the various green sections of
his suit. Woody has fewer issues, which is saying quite a bit
considering the much more complex outfit. I'm very impressed with the
stripes on his shirt, as well as the pattern on his vest.
The exclusive version looks
terrific, with cleaner paint work than his larger cousin. I do think a
couple of his stickers could stand to be slightly straighter and better
aligned, but considering the size and Mattel's usual track record with
this scale, I'm pretty impressed.
Articulation - SDCC Buzz ***1/2;
regular Buzz **1/2; Woody *
Let's start with the best, who also happens to be the smallest - the
I don't know if he has a cut
neck - I can't get his head to turn, but I can't really reach in there
properly and get any leverage, either. Since the larger version does,
I'm surprised the smaller version doesn't, and it's possible that it's
just stuck and I can't get a good enough hold on it to free it up.
His visor does open and close
though, which is a big plus in my book. He also has pin and post style
ball joints at shoulders, elbows and knees, and these work quite well.
In fact, you can get the lower and upper leg to turn at the ball
itself, giving the knees quite a bit of mobility.
The wrists are a simple post
joint, so they can only turn. The waist can also turn, and the only
real disappointment here is the hips. They can't move forward and
backward particularly well, and the post joint that they've used is
much, much to limited considering the rest of the figure. Had they put
hinge joints here like they did on the larger buzz, four stars might
have been possible.
The larger Buzz does have the
cut neck joint, but does not have a helmet that can close. It sure
looks like it should, but no matter how hard I tried, it wasn't going
to budge. That's a big negative in this category.
Another negative is caused by
the action feature. Since he has a 'karate chop' right arm, that
shoulder is pretty useless. It's the same sort of pin/post (or 'hinge')
ball joint as the smaller guy, but because it has to work with the
action feature, it's a bit restricted.
The elbows are also pin/post,
and look like the smaller version, but I found them to be less useful
as well, and the wrists have no joint at all. This means far fewer arm
poses than you can get with the much smaller figure.
He lacks the cut waist, and the
knee joints might look the same, but they can only be turned at the
top, not inside the lower leg. While he has the better hinge hips, the
reduced articulation in the arms, legs and waist end up cutting his
Then there's poor Woody. His
whole design is around the action feature, and as usual when that
happens, the articulation suffers. He has a cut neck and cut shoulders,
but the right shoulder is so loose that it's impossible to have it hold
a pose without some help. The legs have no articulation, there's no cut
wrists, and there's nothing at the waist. He has one pose, and that's
The small, empty holster on his
belt also moves, but I'm not sure that's going to matter to anyone.
Accessories - Woody **1/2;
regular Buzz, SDCC Buzz Bupkis
Woody has three accessories - his hat, lasso, and a small paper box.
I don't know what you'll do with
the box, since it's fairly flimsy and fairly worthless. Kids will
destroy this thing in about 10 seconds.
The hat is a soft rubber, and
fits pretty well on his head, although it has a tendency to pop off.
The lasso is a harder plastic, and fits in his right hand.
Neither the regular or SDCC Buzz
comes with any accessories.
Action Feature - Woody **;
regular Buzz *1/2, SDCC Buzz Bupkis
Usually, scoring Bupkis in a
category is a bad thing. In this instance, it's not, as lacking any
action feature is a plus for the SDCC Buzz.
Companies still believe in
action features, although it's been my experience that kids think they
are cool for all of about 10 minutes. That 'cool for a little while but
wearing thin quickly' category is where the action features for both
the regular Buzz and Woody fall.
Press Woody's legs together, and
he spins his right arm. Yee haw! Press the button on Buzz's back, and
his right arm snaps downward in a karate chop. Hiii Ya! Or you can turn
his lower arm inward, and it looks like he's saluting.
Both of these features take far
too much away from the posability and playability of the figure in
general. This is a toy line without conflict, making these action
features even less useful. Who is Buzz going to karate chop - poor Rex?
Fun Factor - SDCC Buzz ***1/2;
Woody, Buzz ***
The best overall toy of the three is the one not even intended for kids
- the SDCC exclusive version. While the action features on the other
two will be amusing short term, most kids will tire of them pretty
quickly, and once they do, the figures have far less use.
Value - SDCC Buzz,
Woody **1/2; Regular Buzz **
While $15 might seem steep for a 3 3/4" figure, that's pretty much the
going rate these days when it's a con exclusive. Woody has enough
accessories to justify the now usual $10 cover charge, but Buzz really
lacks what it takes to be worth that much moola.
Things To Watch Out For
Not a thing.
Overall - SDCC Buzz
Buzz **1/2; Woody **
If you have a chance to snag the smaller SDCC exclusive, do it. He's a
great looking little figure, and if you already have a large collection
in this scale, he'll fit right in. Who wouldn't want to put Buzz up
against a Stormtrooper or Indiana Jones?
On the other hand, I
the regular line doing particularly well. The action features aren't
going to do much for the collector or the kid, even if kids were
interested in the figures. It's a tricky sell for the pint sized
consumer, because there's no conflict, and action figures, by their
very nature, are conflict based toys. If there's no one to battle, then
there's not much point. I bet the larger Buzz figures do well, but the
regular action figure line is destined for clearance.
If you really do want
to pick up
a Buzz and Woody in this approximately 6" scale, try the two that are
packed with the rocket. They appear to be less encumbered by any sort
of action feature.
Packaging - SDCC Buzz
****; Regular Buzz and Woody **1/2
Sculpting - ***1/2
Paint - SDCC Buzz, Woody ***1/2;
regular Buzz ***
Articulation - SDCC Buzz ***1/2; regular Buzz **1/2; Woody *
Accessories - Woody **1/2; regular Buzz, SDCC Buzz Bupkis
Action Feature - Woody **; regular Buzz *1/2, SDCC Buzz Bupkis
Fun Factor - SDCC Buzz ***1/2; Woody, Buzz ***
Value - **1/2
Overall - SDCC Buzz ***1/2; Regular Buzz **1/2; Woody **
Where to Buy -
Picking up the exclusive is
possible - if you're dedicated and fast -
at Matty Collector
on August 3rd. The regular figures are showing up at Target and
Toys R Us as I type this.
It's probably no surprise that
this is the very first review of any Toy
Story action figures I've done.
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review? Try out one of these terrific
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