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Packaging - ***
The boxes do a reasonable good job showing off the figure, especially
since they could have simply gone with a white container like most SDCC
exclusives do. Inside, the figure and accessories are laid
out in a plastic tray, and the whole thing is completely collector
friendly. No need to damage a thing to get him out, and you
can put him back for storage as well.
The variants are 'blind
boxed'. In other words, there's no way to know which one
you've gotten until you open it up. I'm not a big fan of
blind boxing, but with something like this, I only wanted one anyway.
Sculpting - ***1/2
If James Bond tried to teleport, but a roach ended up in the booth
somehow, you'd get Gomez. With the body of a person and the
head of an insect, he's quite the unique character. Well,
except for the Fly, of course.
The name Gomez makes sense,
right? Go-mez, get it? Yea, thankfully the figure isn't
nearly as lame.
As you'd expect with such a
creature, the insect head is large and oversized, yet still seems
'correct'. I'm not sure what that means, but perhaps it's
because the old Fly movie set our expectations for how such a monster
might look.
The head sculpt isn't super
detailed, with only a little bit of texturing on the skin, mostly
around the nose and eyes. Still, it's one of the coolest
designs I've seen in quite awhile, and shows you can do things that
aren't straight licensed product with success. Sure, they
won't sell a million of them, but the 500 sold out in no time, even at
the higher price tag.
One of the coolest features is
the eyes. They are made from a smoky translucent plastic, and
reflections dance deep within, making the insect-look complete.
The standard hands are posed in
gestures, while the extra hands are fists and gripping style.
These all look good, hold the accessories well, and work with multiple
poses. They are all sculpted wearing black leather gloves.
And in case you didn't know,
this is a 9" scale figure, or 1/8th scale. We'll see more of
this body from Mezco in the coming months.
Paint - ***1/2
There's not a ton of paint here, but what's here is done
well. The smoky eyes I mentioned earlier, and there's a bit
of a black wash used to highlight the few skin details. I
would have liked a bit more paint work around the mouth and antennae to
make them pop a bit more, but it's a minor complaint.
Articulation - ****
One of the best features of this figure is the underlying 9" body from
Mezco. This is a figure we'll see in several other lines from
them later this year and next, including the Warriors and
Heroes. And after playing around with it on Gomez, I have to
say I'm extremely happy.
The neck is ball jointed, with
an excellent range of movement. Of course, the turtleneck
helps, since it hides the long neck quite well. I'll be
interested in seeing if the neck articulation works as well with normal
folk like Sylar.
He has ball jointed shoulder and
hips, with joints on both sides of the ball, double pin elbows and
knees (I believe), and pin/post wrists. The ankles are also
pin joints, with a rocker joint at the foot to allow inward and outward
movement.
The shoulders move inward toward
the chest, allowing the hands to come close together, and also allowing
the arms to fold across the chest tighter than usual. I
didn't strip him down to figure out just how they worked, but I have to
say they did the job quite well.
There's also both the ab crunch
and waist joints, and these work terrific. Overall, the body
was able to take some very natural poses with very minimal
effort. It's well designed, and I'll be happy to pick up
other Mezco figures in this scale, comfortable with the underlying
articulation.
Completely unrelated to the
basic body, he also has two more joints - his antennae! Yep, you can
turn them, and even tilt them slightly from side to side.
There's a small ball joint where they are inserted into the skull that
allows this movement.
Accessories - ***1/2
Gomez comes with quite a few extras, all of which fit nicely with his
man about town lifestyle.
Any good international spy
requires a gun, and Gomez has a retro space blaster, called the Atomic
Pea Shooter. It fits in his gripping hands well, and has a
great 50's feel to it. The paint is done in a weathered
style, which works well with this accessory.
He also has a boom box, and the
silver weathering doesn't really work for me here. The sculpt
is great, and the handle can flip up or down out of the way.
But the silver/black paint job doesn't look quite as good here as it
does on the ray gun.
Gomez has a huge sword for those
silent kills, and this thing is almost longer than he is
tall. They call this a 'zip' sword, made of the rare
Magmezium...which looks a lot like plastic. He can hold it in
one or two hands, and the sword is fairly stiff and solid. No
floppy sword for Gomez.
His other major accessory is his
martini. Every suave insect with a license to kill loves a
martini. He can also hold it in his gripping hands, and looks
quite casual with a drink in his hand.
Speaking of hands, there are two
extra sets to go along with the standard gesturing hands. One
set is fists, while the other is gripping style. The hands
pop on and off quite easily, but don't fall off all on their own or
with basic posing.
Finally, there's a display
stand. This is one of the versions with many segmented
sections that allow for all kinds of bizarre poses. This
stand is actually for a 12" figure, so the waist hook sits far further
up than appropriate with the stand arm is out straight. But
that's okay, since the segments allow you to bend it down into just
about any shape. I don't use stands, but if you want some
more wild poses, this one will give you that option.
Outfit - ****
My favorite feature of this figure is the outfit. It's hard
enough to get pleather to look right in sixth scale, and yet Mezco has
managed to make a PERFECTLY tailored leather jacket in this smaller
size.
The buttons are a little big on
the front, but the thickness of the pleather is just right, allowing it
to hang very naturally on his body. The length of the jacket
and sleeves, the size of the lapels and collar, even the pockets look
just about right.
Under the jacket is a turtleneck
shirt, also nicely tailored and made from high quality thin
material. The pants fit nicely, even with the thin legs, and
the belt has a real metal working buckle. The shoes are
actually his sculpted feet, but that's fine for a figure in this scale.
The black suit version I saw at
SDCC looked equally as good, so you should be happy no matter which
version you end up with.
Fun Factor - ***1/2
I posed and reposed this guy for quite awhile, and found him to be
pretty sturdy and play friendly. I'm not sure too many kids
would find a roach in a turtleneck the kind of thing they'd add to the
toy box, but my seven year old son, upon seeing him, uttered the
critical word..."Awesome!"
Value - **
Now, let's not go thinking this guy was inexpensive. At $40,
he's not a 'cheap' SDCC exclusive. But there are a couple
things to take into consideration.
First, it was a very low
production run at just 500 figures. Second, they gave him
quite a few unique accessories, as well as an excellent outfit. And
third, most 12" figures are getting into the $60 - $80 range these
days, leaving behind the $40 sixth scale range far behind.
While I'm hoping we'll see the
regular run figures that Mezco produces on these new 9" bodies more in
the $25 - $30 range, I have to admit that he's not a terrible SDCC
value. Not great, but considering that he's one of the cooler
exclusives I brought home, I'm not too upset.
Things To Watch Out For
-
His little Brundle-hairs can be broken off if you're not careful -
trust me. Nothing a little super glue couldn't fix, but you'd
probably prefer not having to do that in the first place.
Some of the joints were a bit
tight to start, particularly the ankles, so take some care freeing them
up. Once they are loose, you should have no trouble.
Overall - ***1/2
I brought at least two dozen different exclusives back from SDCC, and
none of them have the overall cool of Gomez. He reminds me of
a cross between sixth scale action figure and designer vinyl, an
'artsy' figure with a retro design that's plenty of fun too.
I'm also glad that the body
turned out as well as it did, since Mezco will be using it for a number
of other figures. The other critical aspect here is the
outfit. Mezco has done some great work in this scale (and
even smaller) with clothing in the past, something a lot of other
companies seem to have issues with. I don't ever want to hear
that you can't do a good looking sixth scale leather jacket again.
Score Recap:
Packaging - ***1/2
Sculpting - ***1/2
Paint - ***1/2
Articulation - ***1/2
Accessories - ***1/2
Outfit - ****
Fun Factor - ***1/2
Value - **
Overall - ***1/2
Where to Buy -
Originally, you could pick them up as pre-orders from Mezco's Store.
They might pop up there again now that the show is over, but if not,
you're next best bet is to search the 'bay for them with MyAuctionLinks.
Related Links -
Hmmm - no other really
related links, but you can check out my complete SDCC 2008 coverage.
You can also head to Mezco's forums to
discuss Gomez and all other things Mezco.
Discussion:
Want to chat about this review? Try out one of these terrific forums where I'll be
discussing it!
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