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Sculpting - ***
These figures are smaller than the classics line, coming in at around 6". The
detailing is appropriate for the cartoon style, without a lot of
texture or fine detail, but a good match to the source material. On
the Classic version, I complained that the top of his 'gloves' were
merely painted, and not sculpted. I heard from a number of folks that
it was just a fur color change, so they didn't need to be sculpted. My
response back was that in that case, they didn't need to be sculpted
but they did need to be irregular - having a straight line did not make
them look like a fur color change. On this version, they did
BOTH. The edge of the lighter fur on the hands is sculpted AND it's
irregular. Some folks might not like the sculpted edge because it
stands out so much, and I can understand that, but it's done here to
allow the entire left hand to pop off. That way the gold glove can fit
over the arm, with less risk to the wrist peg. I'm not as big of
a fan of the splayed fingers on the glove with this modern version. I
preferred the claw hand we saw with the original figure, as it works
better with a wider range of poses. The right hand is sculpted to properly hold the weapons, and the figure stands terrific on his own in just about any pose.
Paint - **
Here's where the modern figures take a hit, same as the classics. The
paint quality itself is good, and there's plenty of color. The work
matches up with the show pretty well, although some of the colors seem
a little off to me. Being color blind though, I might not be the best
judge of that. The work on the face is unusual - it's clean, it's
fairly neat, but somehow it makes the face details look soft, rather
than sharp. But these are all minor issues, issues that would
only hurt the score by a star tops. What kills the score here is the
damn pins in ALL the joints. These are darkly colored, not matching the
limbs at all. They look completely out of place, like rivets on a
robot, and really hurt the overall appearance of the figure for me.
Articulation - ***1/2
There's plenty of articulation here, and all of it is tight and solid. There's
a ball neck, but it's pretty well restricted to just turning, with very
little tilting either side to side or front to back. There's ball
jointed shoulders and hips as well, with swivel joints on the limb
side. Double pin elbows and knees allow for deep bends, and the pins at
the wrists and ankles work well. Since the left forearm can pop off, it
can also turn, and there's both a cut waist and an ab crunch. To
allow as much poseability as possible, the shoulder arm on the left is
also jointed so that it can move upward with the arm, and both hip
plates move up in deeper stances. I'm not going to blast
them here for the goofy pin colors, since I already took them to task
for it in the Paint category. They might not be the right color, but at
least they are sturdy. A couple other joints would have been nice
- a better neck, or rocker feet, for example - but these are certainly
sufficient. They also allow the figure to take very natural, flowing
poses, demonstrating that the joints and sculpt are designed to work
well together.
Accessories - ****
I'm a big fan of accessories, when they are done right. They should
make sense for the character, and they should add to the play value for
kids - scraps of paper, buttons, or odds and ends don't do that, they
just end up tossed aside. Here
are four accessories that work great, fulfilling everything you
could want. There are two weapons - his sword and his shorter knife.
Both sport terrific sculpts, and the paint work on the emblems is well
done. I wish the plastic was a little sturdier - they'll probably wilt
over time - but I understand the need for the soft plastic with an
actual toy for children. He also comes with two gloves or
shields, depending on your point of view, that can fit on his left arm.
One is open clawed, intended to be actually worn on the arm, while the
other has a closed hand, designed to be worn on the belt. There's a
small black strap with a bulb tip that can snap into the hole for the
wrist peg on the glove, holding it on his side. I didn't pick up on
this at first with the older version, but now it seems pretty obvious.
The problem with the older version is that the glove is bulky, but
by providing two with this modern character, Bandai has helped at least
a little in that regard. The knife also fits inside either glove,
so he can carry it on his belt when the glove is there, or on his
forearm when the glove is attached there.
Fun Factor - ****
Yea, those damn pins are annoying, but most kids will overlook that
when it comes to play value. The great articulation and accessories
along with the basic conflict nature of the show make these excellent
action figures for the younger set.
Value - ** Eighteen dollars for one six inch scale action
figure? I'm just not sure how parents are doing it. To get a single
wave of 6 figures, they are expected to shell out over $100 - that's
insane.
Things to Watch Out For -
Take a little care putting the shield/glove on the belt. You have to
push pretty hard to snap it on, and I have a bad feeling that the strap
isn't going to last without some care.
Overall - ***
With terrific articulation and accessories and plenty of play
potential, Bandai could have a terrific line of action figures on their
hands. But something as blatant as the odd colored pins really hurt
their overall look, at least for me, turning what's supposed to be a
cat-person into something mechanical in appearance.
Score Recap:
Packaging - ***
Sculpting - ***
Paint - **
Articulation - ***1/2
Accessories - ****
Fun Factor - ****
Value - **
Overall - ***
Where to Buy -
This is one you should be able to pick up at your local Toys R Us
without too much trouble.
Related
Links -
I just checked out the classic
Lion-O earlier this week, I've looked at the smaller scale Tygra from the new show,
and I've also looked at this statue of the original Lion-O.
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