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Packaging - ***
When you are reviewing a long standing line like this, it starts to get
pretty tough to say anything particularly interesting about the
packaging with every new wave. With some of the last wave, they got
creative with the shape of the interior bubble, but this time it's just
designed to hold the figures in a pose. My Batman came out with a bit
of a twisted ankle because of it, but the plastic was sturdy enough to
allow me to adjust it a bit.
Do
take care when opening the Bats if you cut the bubble off the card. I
scratched the cape on mine with the knife, not realizing how close it
was to the back and side of the pack.
Sculpting - Joker ****;
Batman ***
Are you a Super Powers fan? Then you'll love this Joker. Actually,
you'll probably love this Joker anyway, but the Super Powers fans may
have a little more gush.
The
reason is simple: the Four Horsemen went back to that figure for much
of the style of this one. It's not an exact match of course, and it
shouldn't be. Instead, they took what once was, and improved on it,
making a classic even better.
That was no easy task, either,
since they had to re-use body parts whenever possible. The Joker uses a
number of pieces from the earlier Gentleman Ghost, but you could have
both figures on the shelf next to each other and never notice. They've
done a terrific job designing a Joker that looks unique, and yet fits
in completely with the overall series.
The head sculpt is the
most impressive feature of course, with wild grin, psychotic eyes, and
nicely detailed hair. It does look a little weird in profile, as the
chin hangs way down due to the open mouth. But from the front he looks
absolutely amazing, and has instantly become my favorite Joker of all
time. And considering the number of Joker figures I own, going all the
way back to the Mego Comic Action Heroes of the 70's, I'd say that's a
pretty impressive feat.
It's easy to forget he's only 6"
or so
tall, because of the wonderful detailing to the face. He also has hands
sculpted to work both with the accessories and in a number of poses,
making them very versatile.
Batman uses more of the various
body
parts we've seen before, including the extra buff torso. This looks an
awful lot like a repaint of the series 1 Batman, but I don't have my
original handy to be sure. The big torso on the shorter legs throws the
proportions off a bit for me. Unlike the PE version, here you get
sculpted boots and gloves, as well as a belt designed to match the old
Burton movies. He's not my favorite Batman, but it's nice to finally
get a decent black and yellow costume to go on the shelf with the many
blue/gray and black/gray varieties.
He also has hands sculpted to
hold his accessories, as well as a solid rubbery cape. I would have
preferred a cloth cape, like the old Zipline Batman. That one still
remains,
after all this time, my single favorite version of the caped Crusader.
Both
figures stand great on their own in a number of poses, although the
Joker can take slightly more dynamic ones. It's that heavy cape - it
tends to topple Bats over since it throws his center of gravity toward
the back.
Paint - ***
Batman has the aforementioned black and yellow color combination, like
the old Keaton Batman from 20 years ago. The work is clean, and the cut
lines between these two difficult colors is clean and straight. Yellow
often bleeds, but here it looks terrific.
(NOTE:
Calling this a Keaton Batman is not technically accurate, but that's
what he reminds me of. This is really a Morrision version from the
comics, but at the time of the Burton films, Kenner produced a Batman
for their movie line that is very similar to this one, hence the
connection for me.)
The
only really fuzzy cut line is between the face and the cowl, where the
flesh tone is riding up on the edge that should actually be black.
But
my biggest quibble with Batman is that the symbol seems much too high
on his chest. It's practically on his neck, much higher than the usual
placement.
The Joker has a few more quality
problems than Batman
does. You'll notice the obvious black mark on his forehead, and there's
also a bit more slop around a number of the cut lines. His hair line
needs to be cleaner as well, but most of these issues are only really
obvious under close scrutiny.
He also has a ton of positive in
this area, especially with the
lips, teeth, and small details of the clothing. The tiniest button got
a paint op, something that doesn't always happen in this time of rising
costs. The stripes on the pants are straight and clean, and I love the
color palette.
Articulation - Batman ***1/2;
Joker ***
I'm a huge fan of the articulation on the DCUC figures (and their
counterparts like the Public Enemies line). Both Batman and Joker have
the usual joints - pin/post style ball shoulders, cut biceps, pin
elbows, cut wrists, ball neck, ab crunch, cut waist, cool post/hinge
hips, cut thigh, pin knees, and pin ankles. A big plus here is that
both ball jointed necks work well, allowing for some decent tilt action
in most directions.
On
the downside, the Joker has a few issues holding him back from that
extra half star. His cut biceps are very loose, and tend to gap quite a
bit. His joints are also looser than usual overall, and the pin ankles
are a bit restricted by the pant sculpt.
Accessories - Joker ****; Batman
***1/2
Often the DCUC figures end up on the short end of the stick in this
category, but not this time.
Imperiex
is the Collect and Connect figure this time around, and the Joker has
one leg. Batman has the silly little display stand - you won't be
buying him for that.
However, he does have a very
cool batarang
that fits nicely in his hands, as well as a nifty folding laptop
looking device. Shaped like a bat, the wings fold in to cover the
interior. It's the Bat-iPod on steroids.
The Joker comes with even
more extras. He has his cane with a very intricate jester topper. He
can hold it easily in his right hand, or in both if you prefer. He also
has the usual large wooden mallet, painted green. While the green color
looks a little odd under bright light (green often has consistency
problems in bright light) it looks great in person.
He also has
two small accessories - a set of fanned cards, and a smiling fish. The
fish has gotten to be one of his trademarks, featured both in the
silver age comics and in the old Batman The Animated Series. The
sculpts on these are good, with reasonable paint ops considering the
scale. He can hold them both as well, especially in his left hand.
Fun Factor - ****
You can't ask for better action figures. Great sculpts, cool
accessories, excellent articulation, all wrapped around two iconic
characters that kids still know and love. Damn, I wish the Batman:
Brave and the Bold line was done in the same style.
Value - **1/2
At $13 a piece, these are a buck or two more than past waves. However,
both Bats and the Joker come with enough extras to make you feel the
sting slightly less. *Slightly* less.
Things to Watch Out For -
If you have a selection on the pegs to choose from, then you'll
obviously go for the best paint you can. Other than that, you should be
good to go.
Overall - Joker ***1/2;
Batman ***
As I mentioned earlier, this Joker is now my favorite on the shelf.
He's a wonderful combination of retro and modern, and works both as a
collectible and a toy - not something too many action figures can claim.
The
Batman is solid work, and I like him quite a bit better than the
disappointing Public Enemies version. It's nice to have an updated
black/yellow version, but he's not going to displace Zipline
Batman at
the top of the heap.
BTW, if you think I some how got
lucky and
found these at a local Wal-mart, think again. A kind reader sent them
along for cost, as well as Power Girl, so my hunt has narrowed by
three. I'm really hoping that the newest Wal-mart in town will
eventually get some, but I won't be betting my life on it.
Score Recap:
Packaging - ***
Sculpting - Joker ****; Batman ***
Paint - ***
Articulation - Batman ***1/2; Joker ***
Accessories - Joker ****; Batman ***1/2
Fun Factor - ****
Value - **1/2
Overall - Joker ***1/2; Batman ***
Where to Buy -
Wave 10 is, sadly, a Wal-mart
exclusive. Your odds of finding them might be small at this point, but
there are rumors that they'll be out in greater numbers as we get
closer to the holiday season. Let's hope the rumors prove true.
Related
Links -
Other DCUC reviews include:
- you can find wave 9 part 1 here, and part 2 over here.
- I split wave 8 up into two
parts, one here
and one here.
- prior to that was wave 7
(duh), which I covered here.
- I broke wave six into two
reviews, one here
and one here.
- no, I never reviewed wave 5,
but prior to that was wave 4 which I also broke into this review, and this
one.
- of course, prior to that was wave 3.
- I covered wave 1 in two parts, one here
and one at here.
It took me so freakin' long to find them, I never did review wave 2,
but if you're looking for one, Kastor's
Korner has a great review.
- last up in the DCSH figures
were the Clayface and Bruce
to Bats figures.
- before that was Mongul, who is also one
of the best figures this year and Parasite
and Steel.
- don't forget the 12" version of the
smaller Batman, and the 12"
Cyborg Superman.
- in this smaller line, the
fourth series was Superman themed, with Brainiac
and Darkseid. There's also the Batgirl and Superman
from the two packs.
- there's the guest review of series 3 Batman
and Azrael.
- a guest review of series 2 Doomsday, and another of
the series 2 Superman.
- my review of the series 2 Bizarro and Supergirl.
- my review of the Batman and Killer Croc
from wave 1.
- and finally, my review of Bane
and Scarecrow that were released internationally as part of
the old Mattel line, and then re-released with wave 1 of the DCSH.
- and while the aren't
technically DCUC, the new Public Enemies
figures are close enough for most of us. I split the review into part 1 and part 2.
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