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Packaging - ***
This figure is intended for 'collectors'. You know, us big kids that
have never quite grown up, and have that pack rat gene. When you
produce a figure for collectors, especially a sixth scale figure, you
should produce packaging that works for them. Sadly, Mattel missed the
boat on the collector friendly style. You could probably find
some way to not completely destroy this package, but I spent 15 minutes
trying, and finally gave up. It's too bad too, because the package is
extremely attractive.
They
ghosts on the plastic window look terrific, and the background behind
Ray has several more spirits on the prowl. Ray's pose in the package is
quite good, and they've included a slide out locker to the
left
that holds his additional accessories and can be used as a display item
as well. They even added a little cardboard portable containment unit
to add to the packaged appearance.
The package works good for the
MIBers, since you can keep him shut up and he still looks pretty good.
But if you're an opener, you'll be disappointed that the packaging
isn't re-usable.
Sculpting - **1/2
Mattel decided to go with a cartoony, caricaturish style with the head
sculpts of the 12" line. I'm not excited.
This
is a young Aykroyd of course, but it only has a passing resemblance. He
reminds me of what Ray Stantz would have looked like if he had a guest
spot on Scooby Doo.
The detailing on the hair is
actually very good, but the detailing on the rest of the face is fairly
soft.
The
hands are sculpted to work with the accessories, and they do that quite
well. The only downside is the very hard plastic they've used on the
hands, making it a bit tricky to get the accessories in place. Once
they are there however, they'll stay.
If you like the cartoon
style, you'll probably be happier with this look than I. I love
cartoons, but I really want a realistic version of these guys, not a
Saturday morning reject. Thankfully, everything from the neck down is
much, much better.
Ray stands about 12 1/4 inches
tall, and should fit in pretty well with other standard sixth scale
figures on your shelf.
Paint - ***
The paint does nothing to improve on the rather soft, simple cartoon
sculpt. There's no serious quality issues, but there are only a handful
of paint ops. There's nothing done for the lips to differentiate them
from the rest of the skin tone, and the annoying catch lights ("doll
dots") are very obvious on the eyes.
The paint work on the
accessories is far better, but I'll cover that in a later category.
Articulation - ***
The body is an improvement over most of the mass market sixth scale
figures we get from Mattel and Hasbro, but it's certainly not at the
level of a TrueType or a Prometheus.
The first issue is with the ball
jointed neck. It lacks the range of movement of better bodies, with
very little tilt action.
I
didn't strip him down, but all the expected joints appear to be there -
ball jointed shoulders, double pin elbows and knees, cut waist, maybe
an ab-crunch, ball hips, probably pin ankles. The gloved hands can only
turn, but the regular hands are pin and post, so they have a greater
pose potential.
The elbows were a bit loose on
both arms, making
some poses tough, and I found that while the body has enough joints, it
fails the kinesiology test - it doesn't hang or flow quite as
realistically as the higher end bodies. It's not awful by any means,
but I bet this guy would look even better on a narrow shouldered
TrueType. The only issue would be getting the head to work...I may have
to give it a try soon.
Accessories - ****
This is where the figure really shines, and Mattel went all out with
the particle accelerator, wand, goggles, walkie-talkie, extra hands,
and portable trap.
Let's
start with the particle accelerator. This is one of the nicest
accessories I've ever seen Mattel produce, almost a Hot Toys quality.
With a ton of little wires, doohickeys, and whatsits, it could easily
be on a much more expensive figure. The wand is connected with a long
rubber hose, and there's a small connector that you can use to attach
the wand to the pack itself. The cloth straps and buckles work well,
and it fits on his back perfectly. Every little warning label is
printed up with excruciating detail, and the paint job is weathered
just right. It really is an impressive piece of work, all the more from
a mass market toy maker like Mattel.
When the wand is attached to
the side, you have a very long hose to contend with. I found that
wrapping it under and around the pack worked best.
Also very nice
is the portable trap. A push of the red button on top pops open both
lids. The spring action on mine works great, although I've heard some
folks have had trouble with it.
It's attached to the foot pedal
with another hose, and I can't help but think they had bigger things
planned for this as well. The pedal moves down and pushes on a small
button, and the bottom of the pedal looks like it was made to house
batteries. I'm surprised that the small clear topper on the pedal
assembly doesn't light up, and I have my suspicions that it was
considered at one point, but dropped due to cost.
The walkie-talkie is pretty
standard stuff, and includes a case that can fit on his belt.
The
goggles don't fit as well on Ray's huge melon as I'd hoped, but the
rubber straps across the back can be detached on either side. They are
a little stretchy, so it's possible to get the goggles on and in place
with a little work. I'm just worried that the strap won't last through
too many attaching/detaching exercises.
Finally, there's the
extra flesh colored hands. These are sculpted in different poses than
the black gloved hands, designed for specific accessories. The right
hand holds the handle of the trap perfectly! Swapping hands is quite
easy, and I didn't fear breaking any pins.
Outfit - ***1/2
The outfit consists of the black undershirt, jumpsuit, belt and boots.
Overall, the quality is top notch.
The
boots have a fake sculpted zipper on the inner side, but it looks quite
realistic and at least it's in proper scale. The boots fit well, but I
did find that they didn't allow for posing as well as I'd hoped. They
are very stiff, and don't always sit flat enough on the ground.
The
jumpsuit looks amazing, with excellent stitching and high quality
materials. The zippers aren't real here either, but instead they used
small zipper ends at the appropriate spots to simulate in scale
closures. The effect works well, especially in person.
The various patches look
terrific too, especially the Ghostbusters logo. Who ya gonna call!
The
belt has a number of attachments, loops, and connectors. It fits great,
with a buckle that works easily, and really adds to the look of the
figure. This is far more detail and quality than I had expected from
Mattel, even for one of their collector lines.
I'd be remiss if I
didn't mention the nifty elbow pads, held in place with Velcro, and the
green hose that attaches to the left leg. The other end of the hose
doesn't attach to anything, and I don't think it did in the film
either. You can tuck it out of the way behind the pack though, and
nobody will be the wiser. I suspect that was the same theory in the
film.
Light up Feature - ***
As
I mentioned, it looks like the trap was supposed to feature a light up
function, but does not. However, after a kind reader pointed it out, I
realized the pack DOES light up! There's a button on the very bottom.
Press is and the four lights around the lower circle light up in a
flashing pattern. It works well, and is a very nice extra.
Fun Factor - ***1/2
While
most kids will never get a chance to play with this figure, they
certainly could. He doesn't have the fragile nature of a Hot Toys or
Sideshow release, and has enough cool details and features to make any
kid (or adult) take notice.
Value - **1/2
This figure is sixty bucks, no small potatoes. However, the outfit and
accessories are easily worth that kind of price tag, and while I'm not
a fan of the cartoony head sculpt style, there's nothing wrong from a
quality perspective. I not jumping up and down about the price, but I
certainly don't feel bad about spending $60 on it, especially
considering how hard it is to find ANY sixth scale figure for that
price these days.
Things to Watch Out For -
The hands are very hard plastic, so take some care when putting the
accessories within.
Overall - ***1/2
I'm going to be honest - I wasn't holding out much hope for this
series. While big companies like Hasbro and Mattel can do a great job
with small scale figures when they get the desire, they rarely produce
decent sixth scale items. I'm happy to report that I'm very impressed
by the work here, and I'll be snagging all the others Mattel
produces in this series.
I
do have a major quibble with the sculpt, since the cartoony look really
doesn't do it for me. I wish we had a great Hot Toys head sculpt here,
but I suppose you can't get everything you want.
But
everything from the neck down is outstanding, and much better than the
usual Mattel sixth scale work. This bodes well for future releases, and
I'm hopeful that even the cartoony likenesses of Egon etc will bear a
greater resemblance to their real counterparts.
Score Recap:
Packaging - ***
Sculpting - **1/2
Paint - ***
Articulation - ***
Accessories - ****
Outfit - ***1/2
Light up Feature - ***
Fun Factor - ***1/2
Value - **1/2
Overall - ***1/2
Where to Buy -
This guy is available through Matty
Collector
right now, with Egon coming in this scale on December 15th. To keep up
with the entire Matty release schedule, check out the list at ItsAllTrue.net.
Related
Links -
Other Ghostbuster reviews include:
- Matty also has a 6" scale line
of Ghostbusters, starting with Egon.
- I've covered the NECA releases
in the past, including Gozer,
Slimer, Vinz and Zuul, as well as their large Staypuft
Marshmallow Man.
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