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 Indiana Jones and the Kingdom of the Crystal Skull

The plot in a nutshell
Indy is back after almost 20 years, and this time he's fighing Commies for another of those earth shattering secrets, long buried in the past. He's joined by a young protege, Mutt Williams, and finds his way back to his one true love, Marion Ravenwood.

Relatively Spoiler Free Thoughts
Of all the summer movies, I think I was anticipating this one the most. Oh, I'm pretty geeked up about WALL-E and Dark Knight too, but I love the original films, even the rather odious Temple of Doom. Harrison Ford has been in many films, but none have been as defining for him - or a generation - as Indiana Jones.

So perhaps my anticipation raised my expectations a tad too much, but in the end I was left disappointed. The original films weren't perfect, although Raiders of the Lost Ark is pretty damn close. Oh, there was cheesy dialog, and some over the top moments. But there was also a heart and soul to those films that transcended the usual popcorn movie drivel. Unfortunately, that heart and soul is missing here.

For me, there are two main issues with the film - a weak story and too much CGI. I like the general concept that the story line presents, but when it gets down to the actual plot, it becomes a mess of concepts all thrown together. Most of the dialog, particularly with Indy and Marion, is actually quite good, but the details of the story are poorly executed.

But I could live with the weak story if not for the over reliance on CGI in far too many of the action sequences. In the old films, particularly Raiders, Indy did some amazing things - but they seemed 'real'. Hell, that's because most of them were. But in the intervening years, both George and Steven have leaned far too heavily on the crutch of special effects, forgetting how to make truly intense action and instead giving us cartoon action. There are only a couple scenes in this film that actually reminded me of the old Indy movies. CGI can be used to great effect, but not when it's used as a crutch to cover up the other flaws in a film.

When this film was announced, people were afraid that Harrison Ford was too old. They were wrong - it's George and Steven that are too old. They were once artists that broke new ground and blazed new trails, but it's been many years and many movies since either did that. Now they seem only capable of traveling back down well worn paths, exploiting tired clichés and revisiting all too familiar territory.

That's not to say the movie was terrible through and through. There were shining moments, like the scenes between Indy and Marion, and the introduction of Mutt. I'll watch the film again, and I'll even buy it on DVD. But it's not going to jump ahead of Last Crusade on my list of Indy movies, and it's even going to struggle to compete with Temple of Doom.

Rating - See Iron Man first.  Then, if you have time, check this one out.
If you've only got one movie you can see all summer, right now that movie is Iron Man. If you've seen both, you'll recognize a key difference.  When I left Iron Man, I wanted more.  When I left Indy, I'd had enough.  By the time this summer is over, I can almost guarantee that Indy 4 won't even make it into my top 5 for the season, and that is enough to tell me that there's a serious issue here.

I do think that plenty of folks are going to give this movie a pass, much like Phantom Menace when it first hit.  But over time, and repeated watchings, I suspect the nostalgic influence will wear off, and for most folks this will be the weakest of the four films.

Spoiler Laden Thoughts
You've been warned...
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Let's talk about this in the old 'pros' and 'cons' style:

The Good Stuff:
- surprisingly, Mutt. I like Shia as an actor, but I thought G&S were sure to screw up this character and his relationship to Indy ala Jar Jar. Or worse, Short Round. But they didn't. He was introduced well, given his own grand memorable entrance (coming out of the smoke on the bike was perfect), and they allowed him to show emotion and a least a little range. A Mutt movie wouldn't be an Indy movie, but I'd happily go to see it.

- Indy and Marion back together. They dropped back into their love/hate relationship perfectly, and none of their dialog together seemed forced or phoned in. When he tells her all the other women had one problem, they weren't her, it's a classic screen romance moment.

- the handling of Indy's age. When confronted by people that think he's old, Indy doesn't waste his time arguing the fact, he simply goes on doing what it is he does, clearly unaware that he isn't supposed to be able to do that anymore.  He proves them wrong not by trying to prove them wrong, but just by being himself.

- The Cemetery Warriors. Here was a creepy, spooky scene, using good old fashioned techniques to build suspense. The warriors themselves were pretty cool, although one has to wonder how good they were as guards since the mere presence of a gun sends them running.

- The Ugha Warriors. Again, a visually cool sequence, up to the point where they simply back off because of the skull. Didn't we just see this same sequence in the cemetery, only then it was a gun? Still, when they dropped down out of the walls, I was impressed.

- The fight in the middle of the ants, and the motorcycle chase at the beginning. These were the only two action sequences that had that old heart and soul. Sure, the ant fight was practically take right out of Raiders, when Indy fights the German mechanic, only this time it's ants instead of a propeller. But it captured some of that old magic, as did the opening motorcycle chase, a sequence that wasn't as heavily CGI laden as later chases.

- Kate Blanchette. Enough said.

- the nods to the various past films, including Star Wars. Yea, we're all suckers for that sort of thing.

The Bad Stuff:

- a slow start. Indy films have always used the basic story device of a fast start, similar to Bond films. They give it a shot here, but it takes far too long to get to the action in the opening sequence.

- If I never see Shia swinging through the trees like Johnny Weissmuller again, I'll feel blessed. This entire sequence was silly and stupid, including the battling monkeys and the plants to the crotch. The entire jungle race sequence was a perfect example of too much CGI and bluescreen, and it lacked any real excitement or peril because of it.

- the entire Alien plot. Yes, I get it. This is the fifties, so we'll frame the film with fifties themes - the Red scare, the fear of nukes, mind control, alien invasion. Yes, that's a cute idea. But once having an idea, there's these little things called details where the Devil lives. And when it got to the details of telling this story, they failed. At the end of the film when Mutt says "I don't understand", the words "join the club" jumped immediately to my mind.

And while trying to mirror the movie themes of the period was a good idea, maybe they should have just picked one. Throwing in every theme possible just made the entire story a jumbled mess.

- Mac. I knew there had to be a Jar Jar in this film, but I thought it was going to be Mutt. They surprised me with Mac, a totally worthless character inserted just so a couple plot devices could be wedged in.  Ray Winstone deserves better than that.

- Did I mention the CGI? Yes, they rely on it far too much, and it was a major issue for me.

- the wedding at the end. Ugh. Where the earlier scene I mentioned on the truck was romantic and touching, this was just sappy and hard to watch. Right up til Mutt went to pick up the hat - that I gotta admit I liked.

But even with my disappointment, I'm still uber-geeked about getting more Indy product this summer, especially sixth scale goodies. The movie might not have been amazing, but I'm thankful that it created a situation where I could finally collect some amazing Indy items!
 

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