Revoltech Street Fighter Online
"The
following is a guest review. The review
and photos do not necessarily reflect the opinions of Michael Crawford
or Michael's Review of the Week, and are the opinion and work of the
guest author."
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We
have a new guest reviewer
tonight - Mubashar Ahmed! He's looking at several of the Kaiyodo Revoltech
figures, a series I really don't cover enough. Take it away!
Thanks Michael. Really appreciate you letting us folks get a word in
here.
Hey there good folks. I am reviewing a toy series from Japan, based on
Street Fighter. Street Fighter is by now a household name, pretty much
like Superman or Batman. Maybe less, but yet, a hugely popular name of
a game that paved the way for many other games in the fighting genre.
Of course, for hardcore fans, there was the occasional Street Fighter
movie, and then the 2 animated pics, not to mention the animated series
made and aired in the US. And of course, the many versions and releases
of the game, with Street Fighter IV making the rounds presently. But
the other media aside, Street Fighter toys have seen different forms of
treatment, from the 3-3/4" figures collaborated with the GI Joe Line to
the 5 inchers collaborated with X-men, to the more accurate toys from
SOTA. They have always been popular. Some versions better than others.
The latest figures from the Street Fighter mythos are based on the new
venture: Street Fighter Online, Mouse Generation. A quick word on the
game these figures are based on. Though made with the same classic
stances and moves, and characters (and introducing a few new ones to
launch the game), to me the game was a turn off. Street Fighter is a
nick-of-second hand to hand game, and not a single mouse weilding
fanboy can beat the odds like one with a joystick can. You just don't
need a broken mouse! To me, when I tried out the game, it didn't have
that 'Street Fighter' appeal. But that could just be me.
Factoring in on the new venture of Street Fighter Online, Kaiyodo
released new Street Fighter Figures, marketing the 'Revoltech' series
for its extra poseability. Kaiyodo is a more 'robot' friendly line, and
has done classic 80s manga and robot shows extensively with the
'revoltech' maximum poseability in tow. For those who don't know,
Revoltech is supposed to be the new breakthrough in action figure
articulation, with a promise of a wider degree of movement, standard
poses made possible due to the ratchet tech of the revolver joints, and
of couse, 360% of poseability on each joint (provided the sculpt does
not cancel it out). When we think articulation, and Street Fighter, it
is a match made in heaven. How else does Ryu-son get a Hadouken strike
with accuracy intact, how else does Zangief get the pile driver on his
opponents? We all know that stateside, when we speak articulation, the
Marvel Legends revolution comes to mind. In my estimate, it
will always be the breakthrough point in action figure
articulation history. Revoltech is billed to carry that further,
creating its own niche in articulation revolution. Does it succeed?
Lets find out (what I preceive anyways).
The first series has 7 figures. I am reviewing 4 of them (which I got
my hands on). It wasn't as much the characters this time inducing me to
open my wallet as it was the whole 'Revoltech' thing. I just wanted to
try these out! |
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Packaging: ***
1/2
These are small, built-to-purpose storable window boxes. Colourful?
check. Informative? check, and displaying the character properly? check
too. I knew these were produced in the orient, but can't yet help point
out the flaws in the English instructions. Though the working of the
revolver joint is explained accurately, there might be some other
information, which might make you snigger a bit. Also, safety wise, the
package is just good enough, but not shipping freindly. Two of my boxes
were somewhat crushed from the corners. If thrown from a considerable
height, the package might absorb the damage, keeping the figure safe,
but a little more sturdiness wouldn't have hurt, particularly with
fragile contents, as I found I could easily crush the package with a
little exertion of a few fingers. The packaging also includes two ads
for other figures upcoming in the revoltech line. As for graphics,
can't ask for more I'd say. Also, the package is figure specific, both
outside and inside. It shows the character itself, some other
characters, various poses, and a nice section displaying what the
revolver joint can do. One thing, these packages are cute, though that
might just be me.
Sculpt: Hu Fei/Hico,
Ken and Ryu - ***1/2, Zangief - ***
Kaiyodo initially said that these figures will look good in any proper
pose, whether an action pose, or standing one. I have to agree. Whether
standing with hands folded, or preparing a Hadouken or fire fist, the
figures look good. Really good. The face sculpts are not exceptionalbut
fairly good. The hair is the outstanding factor in the face sculpts,
sculpted to look like a 3D animated model (more striking with the
characters with more hair anyways). But the muscle details are what
raise the bar here. The proportions of the muscle, hands and face are
just fine. The texture on the clothes is done to a tee, with soft
material used here and there, particularly on Ryu's, Ken's and Hu Fei's
shirts. Also, since Ryu and Ken wear the same time of garb, they both
have removable, flexible and movable shoulder pieces, which move as
their arms do. Even the netting details on Hu Fei's costume have been
sculpted, and not just painted, showing the good effort the sculptors
put in.
Now I thought that Ryu and Ken
maybe knockoffs of each other, with just varying head sculpts. Well,
they are'nt. The sculpts are different for these two. Only the upper
part of the torse is similar, the rest is a different sculpt, and
that's a very very good thing. As for the look of the figures, the only
area where the hardcore sculpt/articulation crazy fan may see a flaw is
when the articulation goes over a certain point, exposing the revolver
joints. Yet, even with that minus, the sculpts look good. I tried them
out in different poses, and I have to admit, I was surprised at some of
the poses these little buggers could hold. I guess they put a lot of
thought into this line. However, why the stars came down is a case of
how you preceive this. Being a bit too judgemental, and for a moment,
thinking I am not a Street Fighter fan, I would cite the problem as the
bits compromised in the overall look of the sculpt when carried to
certain degrees of articulation, whereby the revolver joints are
exposed. We can readily see them on the elbows, knees on alligures, and
on the hips as well in Zangief's case. The other thing which I haven't
brought up till now, is that each and every part in each and every
figure (i.e: head, leg, enkle, hands, torso, groin area) is removable
and interchangeable. Hence, some folks see that as a blessing, others
might see it as an unecessary feature, that compromises the sculpt in
many ways. But I reserve judgement on that for now, accepting that
these are for specific markets and consumers and are trying to walk a
fine line between look and function. Hence, a case of form following
function, to a level. I for one, find it acceptable.
One thing that ticked me off,
and will do so many others is the scale. These are 4" - 4.25" figures,
meaning you will have a hard time fitting them with other figures. A
bit larger for 3-3/4" figures and too small for 5" figures, these are
strictly in a category of their own. So, another factor making them
strictly for the fanboy base. Why Kaiyodo did this is beyond me. They
went to the trouble of English interpratition so that people abroad
could buy these, and did so without considering market trends, and
brought an uncommon scale into the market. Talking scale, I should let
readers know that I rated this on individual figures. If I rated this
as a set, consider a half star taken off in Zangief's case. For, a huge
let down for me was the scale of the figures among themselves. Even
adumbstruck fan knows that Zangief is probably one of the biggest
(sizewise) of the Street Fighters. He towers over Ryu, Ken and the
like. Yet here, he is only slightly taller, and packs just a little
more bulk. Seems to me someone let go the case of accuracy for the sake
of cost (of making different sized packages and all). And that in my
book, is a big no no. They did however, as stated earlier
make figure specific packaging. (Then, why not fix this problem?)
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Paint: ****
Kaiyodo did a splendid job
here. A good paint job if I ever saw
one. Of course, Ryu and Ken and Zangief are mostly, essentially two
coloured warriors, with a plain garment and then the skin tone. For
some reason the tone on these three appears to be different. There is
not even the slightest slopiness. Considering the tiny scale, that's
quite impressive. Hu Fei stands out in this category. He has a radiant
garment, with different colours, and the fading designs. And the
painterscaptured it beautifully. I would like to say, that he looks
better than in the gaming media! Zangief's scars are done quite well.
But the paint really stands out in the muscles. They went to the
trouble of putting slightly different paint aps in the creases, shape
and cuts of Zangief, making for a more realistic look. It is not too
overly done, and blends in very nicely with the rest of the paint. Ryu
is done plainly, but because of the sculpt, seems textured
appropriately. There is no two tone on the garments, but even without
it, these look pretty good.
Articualtion - Hu Fei/Hico, Ken
and Ryu: ****, Zangief - ***1/2
The
main reason for me buying these figures orthefocal point of their
marketability, is their articulation.Lets see, does the revolver tech
indeed make a breakthrough? Yes, it does. And how much is the impact of
the break through? Well, that's an entirely different question. Based
on different things and perceptions, I gave this a lower score than it
should have been. (It should have been a 4 star for each figure, no
less). For one, there is no doubt, the joints have 360% moveability,
removable, replaceable and an accessory to the posing. The figures are basically linked
limb by limb with the revolver joints of different sizes, depending on
the body part.
The
ratchet joints work in that pleasing way that you could click here and
there, and with a slightest click and change in angle, one limb, or
foot can easily support the figure's weight, leaving it in an
impressive pose along the way. However, the jointsare also a
hindrance
- if this is seen as a toy, rather than a display figure. This depends
on what you expect. If you expect to play with these with 'fluidity' in
articulation, then it is not for you. The revolver inserts/joints are
tight in some places. That will allow you to rotate the limb from side
to side and then forward or backward with difficulty. Going to and fro
is not a problem, going sideways and to and fro at the same time is.
For instance, In the Marvel Legends Cable or Angel I have, I can easily
move the leg sideways andforward and backward fluidly (in most cases),
but in this case (almost all 4 figures are the same), it is
not so.
With time, I believe, the inserts/joints will slip up a bit, and fluid
articulation can be made, but till then, expect to move a limb, one way
at a time, else you might break the ratchet joint, and I don't think
Zangief will be happy about lending one of his to Ryu, if you see what
I mean. (There are no extra revolver joints.)
However, if fluid
articulationis not an issue, then I believe this category has a star
more. The STRONGEST point of the revolver joint? It's degrees. The
angles that I can acheive (keeping in mind how a normal human being
would pose) are quite impressive. They can fold hands, and cock their
fist really close to their faces, forming very realistic poses. The
extra pair of hands helps. In that context, if you are looking only to
display these, articulation wise, these figures are gold. They indeed
have something new. An action figure doing a classic kung-fu stance,
and standing on its own on one footis pretty impressive, I'd say. A
note though, that on almost all 4 figures, the articulation suffers at
the waist. There is a fairly small portion of the mid axis revolver
joint linking the abdomen to the hips, and the waist by itself does not
move, only the upper torso does. However so far, this hasn't
stopped
me getting any imaginable pose. And I am an artist! The only
restrictions, naturally come from the sculpt itself. That is why
Zangief dude here lost a star and a half, as his neck has a hard time
going side to side.But up and down? i pretty good.
Also, if you do
not mind the fact that the figures' limbs can be removed, replaced, or
even echanged, then you might like the fact that the limbs can also be
extended to a degree to get more poseability. This especially works in
the most squatty, or cringy of poses. So, that said, what then is the
verdict on the most important factor in this series? In my estimate, a
fairly impressive tech that enhances poseability and gives you some
killer displays on the shelf.
Accessories - ***
All
the figures come with two extra pairs of hands. Somehow, the hands suit
the specific figures. The coolest thing is that the hands are
exchangable between figures. I used one of Hu Fei's hands to help
Zangief obtain the crossed arms pose. I could give Zangief's bulky
shoes to Ryu, orKen. Other than that, Ken, Ryuand Zangief come with
thior signature enerygy blasts. Hu Fei comes with an axe. Also, each
figure comes with an extra stand, which I am not counting as an
accessory. As part of the maximum poseabilitystatement, I take the
stand as an essential part of the mix. Why then three stars, with two
pairs of hands and a energy blast or weapon? Well, what I would really
have loved to see is an extra head sculpt. A grimmace, or gape or mopey
expression. Hu Fei looks like he is in a trance. Ken has a perpetual
smirk, so that when he is getting trounced, he is doing so happily.
Zangief has that look like he is eyeing something indecently.
You get
the point. An extra head sculpt would have upped the bar for the
figures. My biggest gripe? No extra revolver joints. Those things are
different sizes. I am not worrying about breaking the bigger one
connecting the sternum. It is the wee ankle and elbow ones I am worried
about. Any impatient guy who wants to get these rocking may realise too
late that the posing works at a 'pace'. What if a joint breaks? Well,
then your figure is pretty much useless. A crippled Street Fighter is
no Street Fighter. Now maybe I am expecting too much here, but when you
consider the value (more on that below) you can't help but feel that.
Fun factor: ***1/2
Cool
is the word here friends. As I mentioned before, if you are a Street
Fighter fan, these figures are gold. You could have hours of fun on end
posing them, displaying them, or looking at different possibilities
where a figure uses another's 'tools' to up the ante. They are for ages
15 and over which is understandable, as they comprise small parts by
tons, and are of course too fragile for a ten year old to 'toy' with,
but just so formidable for a more understanding 15 year old to
appreciate them.
Value: **1/2
This where the real downer comes. For super
poseable, 4 - 4.25", colourful, accesspry endowed figures, a price tag
of $ 25.00 is a hefty sum to incur. Perhaps an extra head sculpt would
have brought this category another half star or so. I know they are a
new rage, particularly now, in the orient, where they may be selling
for a lesser amount. But this is what I saw at least two retailers in
my jurisdiction asking for them. That's right folks, fandom suffers
from 'veiled exploitation' here, again.
Things to Watch Out For -
For
one, these are for ages 15 and up, understandably. Small parts, real
small, and moreover they are fragile. We don't need an impatient little
tyke twsiting and turning those joints as he pleases and breaking apart
an expensive figure. So, the real thing to watch out for? Those joints,
when you get cracking with these on first sight. Gradually, as you get
a hang of them, it will not be a problem.
Overall: ***
Revoltech
has given us something old, with new panache. Considering the minuses
and pluses, I think its safe to say that it is a series I would not go
into wholeheartedly right away, (considering the present price tag in
local areas), but definitely give it a try for a figure or two to start
with.Fanboys will no doubt be pleased. The rest of us, will have to
experiment, it learn the curve and then decide for ourselves if it is a
series that sums up to more figures in the collection.
SCORE RECAP:
Packaging - ***1/2
Sculpt - Hu Fei/Hico, Ken and Ryu - ***1/2, Zangief - ***
Paint - ****
Articulation - Hu Fei/Hico, Ken and Ryu: ****, Zangief - ***1/2
Accessories - ***
Fun Factor - ***1/2
Value - **1/2
Overall - ***
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Figure from the collection of Mubashar Ahmed.
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