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Sculpting - ****
If you own either the Hot Toys Endoskeleton
or the Robocop,
you know what amazing engineering feats Hot Toys is able to pull off.
As good as though two figures are, the articulation and design of this
outfit is even more amazing.
The armor is sculpted to work
with
the various joints extremely well, and yet looks just like the on
screen version. He suffers from the one issue all Iron Man figures do -
he's a tad skinny for a guy wearing a suit like this over his body -
but the detail and quality is so outstanding, that I'm more than
willing to over look it that relatively minor issue.
One reason
it is relatively minor is that the internal proportions are so well
done. The head to body, arms and legs to torso, hand and foot size, and
other ratios all are just about dead on and extremely realistic.
The
smooth metallic look of the suit is broken up by small rivets, plates
and screws. There are opening panels on his forearms that expose the
small rockets, as well as panels on the back of his calves that show
off the internal pistons and mechanics. The detail work here is
amazing, and I've included a close up of the calf to show the extreme
detail, right down to the tiny sculpted wires.
They've included a
second head sculpt of Robert Downey Jr. as Tony Stark. The realism of
the work, much like their other recent releases, is downright scary.
The textured skin, subtle facial hair, and realistic eyes are a sight
to see.
I will admit though that the
likeness to Downey is off
*slightly*. It's mostly the nose that's throwing it a bit for me, but
this is a very minor issue.
Paint - ***1/2
The quality of the paint work on the armor is top notch, with no slop,
no bleed, and no poor cut lines. Most impressive are the small details,
particularly the hidden wiring and pistons under the movable panels.
The
color seems a bit off to me though, hence the slight drop in score. The
red is very dark, darker than it appears in photos. It should be darker
than say, a candy apple red, but I compared it to the 1:1 prop replica
helmet red and it's still a bit darker. EDIT:
One of my readers (Thanks, Andrew!) has one of the cool Rittenhouse
Archives trading cards that has a piece of the actual suit embedded in
it. He thought the Hot Toys suit was a bit dark to until he compared
them, but they are actually dead on. Score one for Hot Toys, zero for
those of us with less than perfect color vision.
Articulation - ****
There's so much articulation here, and so much of it is unique, that
it's almost impossible to explain it all.
The
easy joint is the ball jointed neck. The movement is pretty good,
although I couldn't get it quite as far back as Jeff Parker did in his
review photos. The very last photo at the bottom of the page shows him
in a flying pose resting on the included display stand, and as you can
see, I couldn't quite get the neck back far enough. But since Jeff had
better luck, your mileage may vary.
The shoulders are complex
pin/post ball joints with articulation on both sides of the ball that
allow for a tremendous range of movement. The shoulder armor is also
articulated, both where it attaches to the shoulder, and at the
mid-point where the two pieces of shoulder armor attach to each other!
Pin joints like these utilize metal pins, rather than plastic, to make
them even more sturdy.
The elbows are single pin, and
the wrists
are basic ball/socket ball joints, but the elbows have such a wide
range of movement, that this is enough for just about any arm pose.
Because
of the light up feature, there's no waist or ab-crunch joint, which is
the only real limiting factor on the overall body. But because the
light up feature works so well and looks so good, it's a sacrifice I'm
willing to make. EDIT: I have it on good authority that it is possible
to move the ab and waist joints...but I'd be really, really careful
doing it. Mine are stuck solid, and I don't want to risk damaging him.
The hips are excellent ball
joints, and the ball
rotates both in the pelvis, and in the thigh. They are clicky style
joints too, which helps lock them into place.
The knees might
appear to be single pin at first, but they are actually a fairly unique
type of joint where a section of knee is actually buried in the leg. As
you move the knee, this section is exposed, making it possible for the
leg to move quite a way backwards but maintaining a terrific look.
Perhaps
the best joint system in the whole body is the ankles. These are very
complex. There's a swivel joint that allows the foot to move side to
side and back and forth, so that the foot remains flat on the floor in
even deep stances. There's also a half foot joint, and the various
armor flaps that hang down around the foot are jointed to allow them to
move up out of the way.
While it is not typical
articulation,
there are also flaps that open on the back for flight, as well as flaps
on the forearms that open to lift up the rocket launchers, and flaps on
the calves that expose the interior pistons. Be careful with these, as
they are more delicate than the other joints.
The level of
articulation here is amazing, and almost all of it is extremely well
hidden. It's truly an outstanding piece of engineering, the likes of
which you rarely see in toys or collectibles, even in this price range.
Accessories - ***1/2
I mentioned the additional Tony Stark head in both the sculpt and paint
sections, but it's also a big reason for the good score here. Getting
the extra head sculpt really adds a lot to a character like this, since
now it's quite easy to pick up an extra True-Type body(around $25 -
$30), grab a suit from someplace like Triad
Toys (around $40), and you
have yourself a great looking Tony Stark on the shelf next to your Iron
Man.
He also has two extra sets of
hands, above and beyond the fists he comes wearing. Both of these sets
are open, with light up palms. One set has the fingers splayed wide,
while the other set has them curled in slightly.
The head and hands swap
extremely easily. Because of the light up feature, the posts are a
permanent part of the body, and are much thicker and sturdier than
usual. Of course, it means that the head and hands aren't quite as
articulated, but I mentioned that in the previous section.
Light Up Feature - ****
Iron Man lights' up with bright LED lights at four locations - eyes,
chest, and both palms. These four locations are controlled by three
switches. There's a small switch (very small, but very sturdy) on each
forearm for the palm lights, and there is an equally tiny switch on his
back under the his left flap that controls the light for both the eyes
and chest.
The various areas light up via
plastic 'tubes' that carry the bright light to the respective spots.
Since the hands and head are removable, these tubes are the actual
posts that they fit over.
The lights are very bright, and
very even. What impresses me is that even though they are very bright,
there's no spill around the joints. For example, none of the light that
illuminates the eyes spills out around the neck.
The lights look terrific, even
in normal room lighting, and add quite a bit of value to this expensive
figure.
Outfit - N/A
Unlike most HT sixth scale figures, there's no actual costume here. The
body is sculpted plastic, and while the various flaps and panels open,
nothing comes off.
Fun Factor - ***
I might be a little generous here, since this isn't a toy. Not at all,
not by any stretch of the imagination. You should pose and manipulate
him with extreme care. He's not going to fall apart in your hands, but
there are tiny parts, hinges and clips that can be broken with a heavy
hand.
But he's still damn fun, even if
you aren't a kid. If you are looking for something in this scale for
your eight year old, go with the Repulsor
Iron Man instead. He's not great, but really the only
available IM in this scale right now.
Value - **1/2
Yep, he's expensive - but there's plenty of good reasons for it. He's
an amazing piece of engineering, much like their earlier Endoskeleton
and Robocop. Oh, you aren't going to feel like you got a deal, but you
won't feel like you overspent either.
Things To Watch Out For
-
The joints seem very sturdy, and the heads and hands swap easily, so
there should be no issues there.
But
the small pins and plastic flaps on the back, forearms, and calves are
a bit more fragile, and I managed to break one of the two flaps on the
back of his ankle. So take some care when opening and closing them, or
when positioning the feet.
Overall - ****
If you're looking to take my Best of 2009 in the 12" - 18" range, then
you're looking at the figure you have to beat. That's not to say that
there aren't some contenders coming this year - including Hot Toys
Hellboy - but it's not going to be easy to take the spot from this guy.
Then again, I like the look of the Mark II suit from the film even
better than the Mark III, so maybe he'll be beat by his own predecessor!
The
articulation, sculpt, and light up feature are outstanding, and even
though he's not cheap, you're getting your money's worth.
Score Recap:
Packaging - ****
Sculpting - ****
Paint - ***1/2
Articulation - ****
Accessories - ***1/2
Light Up Feature - ****
Fun Factor - ***
Value - **1/2
Overall - ****
Where to Buy -
Sponsor options include:
- Sideshow is where I got mine,
but they are on waitlist right now. They're $160.
- Things From Another World
has a great price at $144.
- CornerStoreComics
has him for $170.
- Urban Collector
has him at $180.
- or you can search
ebay for a deal.
Related Links -
I've had my share of Iron Man
related reviews: - I have also reviewed the excellent MKII.
- I had a guest review
of this Hot Toys MKIII
figure back when it first hit international retailers.
- there's the very cool little 3 3/4" Marvel Universe
version.
- the not quite as cool 12" Repulsor Iron Man.
- a couple 6" movie figures.
- the ML Silver Centurion version, as well as the Ultimate version.
Discussion:
Want to chat about this review? Try out one of these terrific forums where I'll be
discussing it!
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