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Packaging - **
Like his brothers before him, Pete comes in the large plastic 'box',
with the removable cardboard locker to hold the accessories.
I love the design, and the graphics and text are great, but I
have two specific issues and one general issue that greatly reduced the
score.
The general issue is that these
aren't collector friendly, despite a) being in the perfect scale for
collector friendly packaging and b) being intended for collectors.
That's even worse, considering one of my specific issues.
The first, and less serious,
specific issue is that
Venkman is packed with his hand holding the radio right in front of
his face. MIBers are sure to be annoyed by this, even if it is an
attempt to recreate the classic scene.
Worse, the plastic tray holding
his head is much too small for his
round cranium, smooshing it into a weird conehead shape. This will
create a real conundrum for collectors - leave him in the box to be
permanently deformed, or free him and destroy his MIBbyness?
Sculpting - ***
As I mentioned, the packaging can do a serious number on the portrait,
turning it into a total abomination. The first sculpt shot to the left
is right out of the package, and you can see how crushed the skull is
at the temples. Gah!
But
these are hollow heads, so reforming them is very easy. You can use a
little hot water or a hair dryer to heat up the head, then squish it
around a bit til you get a rounder shape, then cool it quickly in some
cold water. If you go with the hair dryer option, hit it for just a few
seconds - you could melt Peter pretty damn easily!
Reforming the
head slightly makes an amazing difference. With just a little push here
and there, he goes from a two star sculpt (or less) to an easy three
and looks much more like the SDCC
prototype. In fact, I like this head sculpt the best of the
three so far, although he's still far more cartoony than I prefer.
The
hair sculpt is very soft, without much detail in the strands. He has a
perfect Murray expression though, and there's no doubt who it is.
However, it's important to reiterate that this is POST heat treatment -
out of the package he'd be lucky to get two stars in this category.
The gloved hands are sculpted to
hold the accessories, although the
fit on the wand is a bit tight. He stands about 12" tall again, fitting
in with most other sixth scale lines, and looking good with the rest of
the guys. There's no height difference between the three (as their
should be), but that's a minor quibble.
Paint - **1/2
While I like his sculpt better than the previous two, I'm not as happy
with the paint work. The skin tone is fine, and reflects the light
skinned appearance of Bill himself. The eyes are straight, and the
eyebrows clean, but what's up with that hairline? There's so much brown
on his forehead and scalp that you'd think he'd started using that hair
paint for men.
Articulation - ***
This is the same body Mattel used for the other two, and it has a
decent amount of articulation. The joints are sturdy and tight, and
could stand up to real punishment dished out by real kids.
I'm
particularly happy with the neck joint, which has a good range of
movement. I could get all kinds of tilt action out of it,
both
side to side and front to back. This is a important joint for any
figure, but to get that smart ass Murray attitude, it's critical.
I
did have both feet fall off at the calves, but I think they weren't
popped on all the way at the factory. When I popped them back on, they
stayed.
There are several extra hands,
and these swapped
with ease. They all came with their own wrist pegs too, which are very
thick and sturdy. There's very little chance of snapping one of these!
I
was able to get him to stand great on his own in a number of very
natural poses, and the more I worked with the body, the better it got.
Accessories - ***1/2
I love the proton pack and wand - they're a work of art, particularly
at this price point. Sure, it's technically a re-use, since it's the
same as Egon's and Ray's, but it's still sweetness.
It
fits on his back nicely, held in place with adjustable cloth straps.
The wand can attach to the side if Pete is holding the radio or the
trap.
We've seen the trap before too,
but again - it's amazing.
Push a little button on the side and the trap pops open, ready to snare
the next ghost. The detailed sculpt and paint are well above the usual
for this price point.
The radio isn't a new addition,
but it works
great with the classic scene just before Venkman gets slimed. There's
also a pouch on his belt to hold the radio when he's not talking to Ray.
There's
the gloved hands he comes wearing, and then there's two additional
sets. One set is sculpted in a gripping pose, the other in a relaxed,
open pose. The hands swap easily and allow for even more poses.
Finally,
there's his other addition - the folded gloves for his belt. Obviously,
if he's wearing the gloves you won't use these, but with the bare hands
they're a necessity. They fit nicely on one side of his thicker white
utility belt, and give him something to differentiate him on the shelf.
Outfit - ***
This is the same outfit as before, but I'm not quite as enamored with
it as I was in the past.
Don't
get me wrong - it's still an exceptional outfit at this price point,
and does a reasonably good job of replicating the screen version. I
gave the elbow pads too much latitude in the past though - they really
do look dorky. I'm not sold on the boot sculpts either, but overall
it's a very serviceable uniform. This, along with the accessories,
would work for any Ghostbusters custom.
My Peter only has one
elbow pad too, which doesn't help his score here either. Hey, I might
not be thrilled with the pads but I expect a set nonetheless.
I'm
going to call my good buddy Matty and see if he'll help me out on this
one.
The outfit isn't quite identical
to the others of course -
there's the Venkman patch. But otherwise, you've pretty much seen this
before. There's one other change though that's much appreciated. While
Venkman and Stantz are identical in height, you'll notice that Peter's
pants are about a half inch longer, covering up most of his boots.
Light Feature - ***
Pressing a button on the bottom of the pack causes the four small LED
lights to glow in a circular fashion. In the photo all four are
glowing, but that's because I slowed down the camera's shutter speed
enough to show them all lit.
The
feature works well, but there is no 'off' switch. Press the button and
they light up for about 20 seconds, then go off on their own.
Fun Factor - ***1/2
If these had come out at the same time as the original movie, kids
would have loved them. Sturdy, well built and ready for play, these are
another example of great action figures from Mattel. Too bad you won't
find them on any toy store shelf.
Value - **1/2
There aren't a whole lot of $60 sixth scale action figures on the
market right now. Even companies like Amok Time and Triad are in that
$70,
$80 and $90 range. While the head sculpts still remind me of Hasbro
work from 10 years ago, the outfits and accessories are certainly worth
the price.
Things to Watch Out For -
The hands are very stiff, and getting the wand to fit can be tricky.
The gloved left is a particularly tight fit, so you may want to heat
the hands up with a little hot water (or a hair dryer) first.
Overall - ***
From the early photos I saw of this figure, I was all set to be
disappointed. But fixing the warped head turned out to be a very simple
thing, and brought the head sculpt back in line with the prototype we
saw last summer at SDCC.
That
doesn't mean you should have to fix your figures - you know I hate
that. It should come out of the package right and I shouldn't have to
repair what shouldn't be broken to start. But it is worth noting that
this is not a complete disaster, and the fix doesn't require any
artistic talent or even any real patience on your part.
I'm still
not thrilled with the cartoony style, but I do like this head sculpt
the best of the three. However, I don't know what went wrong with the
paint, and from the photos I've seen, the overspray seems quite
consistent.
At least now you can display all
three of the
founding Ghostbusters together on the shelf for the first time, at
least in non-cartoon form. We'll be getting a 6" version of this figure
soon to complete that set as well. These figures aren't works of art,
but they are serviceable, and are priced about right.
Score Recap:
Packaging - **
Sculpting - ***
Paint - **1/2
Articulation - ***
Accessories - ***1/2
Outfit - ***
Light Up Feature - ***
Fun Factor - ***1/2
Value - **1/2
Overall - ***
Where to Buy -
Matty
Collector was the place to pick this guy up, but at this
point he's sold out. In fact, all the 12" Ghostbusters have sold out so
far, a very good sign indeed! Unless you haven't gotten yours yet - ebay
is your best bet now.
Related
Links -
I've looked at a number of other Ghostbuster figures:
- there's also the 12" version of Ray.
- in the six inch scale, they
have also released the SDCC
exclusive Egon, Ray,
and Winston.
- I've covered the NECA releases in the past, including Gozer, Slimer, Vinz and Zuul,
as well as their large Staypuft
Marshmallow Man.
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