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Medicom RAH Wolverine

Anti-Hero is back with a great Medicom review - take it away, AH!

I recently purchased my first Medicom Marvel figure and (thanks to a good deal on Ebay) was able to get it from someone overseas who had it already. When I first saw pics of these figures I swore them off since I wasn’t a big fan of the style (or the price) and Marvel Legends was more than enough of a fix for Marvel addiction…or so I thought. As I saw more pics from guys who had them the style grew on me more. That, combined with my greatly increased love of all things sixth scale over the last few months made me bold enough to take a chance on one of these guys…Wolverine. While probably the least heralded of this line I decided to try him out first (what’s a marvel collection without Wolvie, right?) to see if this is a line I’d really want to invest in. Was it worth it???










Packaging - ***1/2
Michael ran down his thoughts on this line’s packaging in his recent review of the symbiote Spidey so, since I agree with pretty much everything he said there, I won’t bother boring you my opinions. I did take off half a star for this figure because in opening him up the claws, which are loose (I’ll get to that later) and packaged in their own trays, came flying out and I almost had a heart attack fearing I’d lose some of them. 

Sculpting - ***1/2
Here’s a tricky one. Like I mentioned above I did not, at first, like the style that they chose to do this line in. However over time I came to like it a lot more. I loved comics in the late 80’s / early 90’s and this sculpt would definitely fit in that era. I’m not someone who could name artists (much less pick out their styles) so I don’t know for sure if this patterned after any one person’s art, though I don’t think so. The masked head is a fairly plain sculpt which works well for a comic inspired figure. There isn’t too much detail but there isn’t too little either. The sculpt on the body is done well also. It’s very muscular, and not just where it shows on the arms either. The outfit stretches tightly over the legs and abs and you can see the muscle definition underneath. The hands are also done well with comic realistic lines and creases sculpted in. Overall the figure has a comic appearance without losing the “real world” feel that we’ve come to expect in high end sixth scale figures. And if you’re wondering about the alternate head I’ll get to that in the accessories section.

Paint - ****
The paint is done in the same style as the sculpt with a very comic bookish feel. What’s here is done very well with no slop or bleeding anywhere. The heads are very cleanly painted and the hands are done well with the claw holes (?) being very detailed. The silver does go onto the gloves a little but it’s the same on all six holes so even if it shouldn’t be there it’s uniform making it all the harder to spot. The arms are cast in flesh toned plastic and paint for the arm hair is basically just straight black lines, but considering that’s how it looks in many comics, that’s how it should be. Once again, this isn’t supposed to be a very life like figure so you won’t see any washes anywhere on this guy but is a silver speckling on the boots, shoulder armor and gloves. The whites (like the teeth) are extremely white, while the blacks (like the mask) are extremely black. The yellow on the mask is bright and matches the outfit almost perfectly, as does the blue on the gloves to the shorts. The boots are painted just as crisp without any kind of mud or dirtying of any kind. 

Articulation - ***1/2
What?!?! A Medicom figure receiving less than four star in the artic category?!?! Allow me to explain… For the most part this figure’s articulation really is outstanding. The poses you can get this guy into are amazing. The joints are all sturdy without any being too stiff or too loose. The boots restrict the ankle movement but that’s the trade off for the balance issue. Speaking of balance, this figure can hold some really cool poses. It takes a while to get the feet just right but once you do you can get him in some really cool stances. All the pics except the one where he’s running we’re taken without the stand and he didn’t fall over once. I probably wouldn’t trust him to stay up all the time for display purposes but I was still very impressed with how good the balance is. So now we come to the problem area - the wrists. Medicom may have been one of the trailblazers in the articulation arena but it’s time for those wrists to get an update. The problem is that they can only move side to side, not up and down. On a figure like the Medicom Vader where all the hand poses you could want are included that’s not really an issue. But on Wolvie, who doesn’t have the extra hands (I’ll get to that later), it really hurts his overall score. Both Sideshow and Hot Toys have designs that allow for complete wrist movement. Even a 10 dollar BBI figure I picked up at Toys R Us recently has the Hot Toy style wrist, so what’s the deal Medicom? Don’t get me wrong though, that really is the only issue. The head(s) can move to any position you’d want, the body itself is extremely sturdy, and (besides the boots) the outfit doesn’t get in the way at all (the shoulder armor is somewhat restrictive but can be moved out of the way if needed).

Accessories - *1/2
This is where this guy really takes a hit. Wolvie comes with an extra head, a stand, and his six claws. Yep, that’s it. And when you consider that the claws really could be included in the sculpt category instead of here…well, let’s just say this ain’t the category that he’s the best. The claws are removable which I suppose is cool for doing some different arrangements of poses (the outer two around someone’s neck for example) but in reality they don’t work that well. The pegs on the claws on my figure are just a tad too large making it hard to get them all the way in, which, in turn, causes them to fall out with the slightest force applied to them. This makes posing this figure a little difficult since I’m constantly worried I’m going to drop one and lose it or the dog will eat it or something. They are sculpted well however and look great when attached. They’re too big to actually fit inside his fore arm which is something that always bugs me on Wolverine figures but considering it’s supposed to be comic bookish / cartoony it’s easily forgivable. Especially considering how great they look when attached. The stand is the standard Medicom version with your choice of rings for either the waist or the leg. Although it doesn’t feel sturdy at all this is my 3rd Medicom figure and I’ve never had a problem with them. Now, the extra head. I honestly haven’t decided if I like the extra or head or not. I will say, whether you like the style or not, they did accomplish what they were going for here. It has a very cartoony appearance with a mad snarling grimace that works perfect for Wolverine. Normally I’d like to see differing expressions on interchangeable heads but for this character I think it works. The mutton chops are really the main issue for most people I believe. It’s hard to explain but in person the over-the-topness (is so a word) actually works to add to the comic feel instead of detracting from the overall appearance…for me anyway. Overall for this price point we really should’ve gotten at least one extra pair of hands at worst, or a choice of fists, fists with claws, and neutral hands at best. 

Outfit - ***
The outfit is very high quality. The material stretches well over the sculpt so it isn’t baggy at any point yet it doesn’t hinder the movement either. When it bunches it looks very natural and it always stretches back to it’s original position without leaving any crease marks, not even on the black tiger stripes. Like with Michael’s Spidey I’d suspect these will crack over time but so far there have been no problems whatsoever. The outfit is not removable which I tend to like since it means no unsightly velcro or bulges from buttons. The shorts **cough*underoos*cough** are stitched to the pants so they move exactly where they should when moving around the legs. The shoulder armor is a rubbery material that is thick enough to be sturdy but pliable so that it will move with the arm motions. So pliable in fact that it doesn’t always look natural when the arms are extended over the shoulders. The armor also leaves and picks up small paint/plastic transfer marks on the biceps when posing. They’re barely noticeable but with a lot of play / re-posing this could become a real visual issue over time. The boots as mentioned above are very sturdy and look really cool with a simple sculpt. The only real problem is the belt. It’s not removable (at least not that I can tell) and it’s juuuuust too small to fit where it should go (on the top of the shorts) and juuuuust to big fit snugly around the waist above the shorts. The result is a loose belt that either leaves a gap in the front or the back and blocks the bottom tiger stripe on the torso. A real shame since the outfit is so close to perfect. 

Fun Factor - **
This category really depends on who you’re talking about. For adults this would be a 3 star figure since it’s poseability is so cool. For kids it would probably only get 1 star because the claws would continually fall off during play. 

Value - **
I paid 100.00 before shipping. At that price I’d expect a lot more accessories even with the Medicom name attached. I don’t think this figure is “worth” more than a 50 or 60 dollar Sideshow offering…but…Sideshow doesn’t have a Marvel figure license…so here we are. The truth is if you want a sixth scale Marvel figure with soft goods, as of right now, Medicom is the only way to go. Hasbro has some coming out next year but the protos of those don’t come close to comparing with the Medi’s in my opinion. 

Things to watch out for
If at all possible (especially if buying loose) make sure the claws fit well and save yourself some headaches.

Overall - ***
I had a hard time deciding between 2 ½ and 3 but I think it makes a 3 star figure just baaaaarely. It isn’t a home run by any means but the design and execution (with the exception of the claws) is there, as is the quality. The only real problem areas just come from the price and Medicom cheaping out the accessories. 

I bought this figure as a test to see if this is a line I should buy into or not and I have to say I’m glad I did. Even with it’s problems it’s a very good sixth scale Wolverine. So good that I preordered the red/blue Spidey and Venom and have Cyclops on the way to my house right now. 

SCORE RECAP:
Packaging - ***1/2
Sculpt - ***1/2
Paint - * ***
Articulation - ***1/2
Accessories - *1/2
Outfit - ***
Fun Factor - **
Value - **
Overall - ***

Where to Buy - 
I got mine from an international dealer on eBay who had them in hand. If you want to save on shipping Sideshow is importing this line one at a time. They’re sold out on their site but the wait list should still be available (). They have also wholesaled quantities to several other sites including Dark Shadow Collectibles who still had preorders available for a few (including Wolvie) the last time I checked.


Figure from the collection of anti-hero.

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