Packaging - ***
Each of these cute little buggers comes in his own tiny box, complete
with J hook on top. Not sure why an exclusive needed this
style
of box (it's more retailer-centric) but it's certainly attractive.
My
biggest issue is actually around the twisty ties. Even though
these guys are so tiny, there's still three very thick twisties holding
them in the plastic tray.
Be particularly careful when
pulling
out the staff for the hourglass weapon. There is a sculpted
thin divider in the middle, and it's very easy to snap the staff at
this
point pulling it out of the tray. Trust me, I know.
Sculpting - ****
While these are all three basically the same character, the Four
Horsemen went out of their way to not just do simple repaints.
These aren't even 'simple' redecos, and actually include
quite a
number of subtle changes to make them unique.
Let's
talk about the general sculpt quality before getting to those details.
It's the Four Horsemen...guess what? Fans of their
work
won't be surprised that the sculpting is fantastic. Plenty of
small detail, realistic proportions and a terrific, creative design all
add up to great looking figures on the shelf.
What's going to
strike you when you see them in person though is how small they are.
Standing about 3" tall at the top of their head (the ears
stick
up further), and with bony little arms and legs, they aren't exactly
the most substantive figure you'll buy this year. But if you
know that going in, you'll be far less surprised by their diminutive
size when you see them first hand.
As
mentioned, each figure has some unique sculpted attributes to give them
individuality. Most notable is the ears. While
Nybbaz and Baraeth have sort of wing like ears,
Aestorath has what appears to be horns coming out of the side of his
head. And while Baraeth's and Nybbaz''s ears might be
similar,
there's still basic differences in design and detailing.
There
are also small 'wings' at the Achilles tendon of each character.
These are designed to match in style with the 'ears', a very
cool
touch.
Nybbaz (the blue guy) also has a
different collar.
While most of the rest of the details on the body and head
are
the same, these handful of changes are enough to clearly differentiate
the three characters.
Paint - Aestorath
***1/2; Nybbaz, Baraeth ***
The paint work is adequate, although it's not quite as well done as
some of the larger FANtastic exclusive figures.
Of
the three, I liked the paint work on the gold Aestorath the best.
They did a nice job with weathering the bronze like
appearance,
making him appear like an ancient statue that might share a tomb with
Scarabus.
The other two have a nice range
of colors, especially
Nybbaz. His blue is bright and eye catching, and the
different
collar looks great against this vibrant background.
They do have a little more slop
though, and there isn't quite as much detailing or highlighting as you
might expect.
Articulation - **
Articulation issues continue to hound
the Four Horsemen. Issues around loose joints caused them no
end
of grief with the 2007 FANtastic exclusives, and now these little guys
exhibit some issues again.
The low score here is NOT a
matter of
how much articulation was provided. There are plenty of joints,
including a ball jointed neck, ball jointed shoulders cut wrists, cut
waist, pin jaw, and ab-crunch. There's even a joint for the wings where
they pop into the ankles, and can tilt up or down.
Almost all
these joints are critical in the poseablity of the figures.
The
ball jointed neck adds tons of personality, and the pin joint on each
side of the jaw makes giving him slightly different expressions
possible.
The cut wrists allow for him to
hold the massive weapon
in several ways, and the cut waist and ab-crunch allow him to stand on
his own. In fact, without the ab-crunch, it would be tough to
position him properly to keep is center of gravity in the right place.
I
couldn't get the ball jointed shoulders to work. I was able
to
free them up enough to move forward and backward like a cut joint, but
not out to the side. When I get some time, I might try the
freezer trick, but it was a bit disappointing that they wouldn't move
right out of the box.
So why the low score?
Because these
guys fall apart like you would not believe. The heads pop off at the
slightest touch, and in fact, Nybbaz's head was so floppy I had a tough
time getting it to stay in any pose.
When the head pops off, the
collar falls off, and I found myself constantly putting them back on
while taking the photos. Then the wings started falling off
the
feet...then the skirts wouldn't stay on...and finally, the hands
started popping off. By the time I finished shooting, I was
thoroughly frustrated with re-assembling these guys.
Accessories - ***
There's not a ton, but what you get is quite appropriate.
They
each have a large club-like weapon that resembles a heavy hourglass.
While all three accessories are identical in sculpt, each
character has a differently colored hourglass interior - green, red and
purple (I think...it might be dark blue).
I
really like the sculpt and paint work on these weapons, and in fact,
had it not been for one issue, there might have been an extra half star
here. But the holes provided to insert the handle were too
small,
and you have to carve them out a bit with a knife first before you can
insert the handle.
There's also a small 'skirt'
that pops on to the back of the figures. Baraeth and
Aestorath have this, but my Nybbaz did not...not sure if he was
supposed to have one though.
Fun Factor - **
They're cool, they're cute, but kids would get frustrated very quickly
with the parts dropping off all around them.
Value - **1/2
I waffled around a bit but settled on three
stars here, and with good reason. As SDCC exclusives go, $10
is
pretty damn cheap no matter WHAT the exclusive is. Add in the
small production run, and the fact that if you buy all three you can
get them for about $8 each, and you're getting a pretty good deal.
Yea, they're tiny, but all that articulation doesn't come
cheap.
Things To Watch Out For
-
As I mentioned earlier, the handle for the weapon can be broken pretty
easily when you're pulling it out of the package.
And
don't forget to have a knife handy to carve out the small hole for the
handle on the weapon. Don't try to force it if it doesn't
want to
fit!
Overall - ***
It's nice to see such a cool idea as the FANtastic Exclusive make it
into it's third year. It's a huge risk for a company to try
something truly unique and unlicensed, especially a small group like
the Four Horsemen. I for one am quite happy that they've been
willing to do this for their fans.
I
do hope that we see the articulation issues get under control with the
release of Scarabus. I know the later release of the 2007 FANtastic
Exclusive were a big improvement, and I'm hoping that's the case with
the full sized Scarabus.
Score Recap:
Packaging - ***
Sculpting - ****
Paint - ***
Articulation - **1/2
Accessories - ***
Fun Factor - **
Value - **1/2
Overall - ***
Where to Buy -
They should be available at the Four Horsemen's online store
soon, or ou can also search ebay using the sponsor MyAuctionLinks.
Related Links -
I've covered a few of the
previous FANtastic exclusives and variants, including Ssejjhhorr,
Xetheus,
and Vaskhh.
Discussion:
Want to chat about this review? Try out one of these terrific forums where I'll be
discussing it!
|