The game doesn't end there though. You
can buy booster packs of ten cards each, which allow you to create new
characters, new weapons and armor, and new abilities. There are
chase cards and rare cards of course, and building a large deck of great
variety will obviously help you win consistently. But using your
head is still necessary.
When you go beyond the basic game, you'll
find some fascinating possibilities. The rules allow for
taking cover and terrain differences that can effect your attacks, tactics
like a sneak attack, jumps, or dashing, and the ability to vary the
outcome of an attack based on how you have posed your action figure.
There are even Arena cards which describe how to set up boxes, mats or
other play areas to complicate the game.
The instructions say to start with the
basic rules, and once mastered, add in Exceptions, Tactics and finally
Modes. By giving a set of good basic rules and then building on
them, the game will continue to interest kids as they gain more experience
and understanding. Now on to the
figures themselves!
Packaging - **1/2
The packaging is pretty basic, and although the back of the card gives
some idea what it's all about, it doesn't really get the full game
potential across. It's a problem for them I'm sure - it's hard to
explain such a complex and intricate game on such a small cardback.
But since the packaging isn't really the
center piece here, and the utilitarian nature of the cards is pretty
understandable.
Sculpting - ***
The head sculpts on all three characters are pretty basic, and very
simplistic. The sculpting on the accessories and bodies though is
better, and the level of sculpting seems to match the play emphasis.
Accessories
- ****
As I mentioned, each character comes with 8 pieces of 'zGear', which
includes armor and weapons. The armor fits well, and the figures
hold the weapons perfectly.
Each
character has a pair of boots, a chest plate, helmet and some sort of
backpack. There are also two hand weapons, and at least one weapon
that attaches to the outside of the figure's arm.
Paint - ***1/2
The paint ops on the bodies and accessories are great. The only
negative here is on the faces. The paint work there is both
simplistic, and a bit rough on the figures I have. But overall the
ops were very good.
Articulation - ***1/2
These figures stand about 5" high, and have great articulation for
that scale.
All figures have neck, ball
jointed shoulders, cut biceps, elbows, ball jointed hips, knees, and cut
joint thighs. The joints are tight, and the figures can hold a ton
of poses extremely well.
Since the stance you place
the character in can effect they game play, this articulation was crucial,
and they've done a great job here.
Value - ***
I haven't found these at a retailer yet - they are hot off the
press. But the price of the figures directly from the site is $14.95
each. I'm betting that they'll be a couple bucks cheaper than that
at retail stores, and considering the figure and game together, you're
getting a pretty good deal.
Figure Overall - ***
The figures are nice, with great articulation, and excellent design.
The price is a little high for just the figure though, so if you're not
interested in the game, you'll find better deals out there.
Game and Figure Overall
- ***1/2
While the figures are pretty good, it's really in conjunction with the
game that the whole package shines.
If you are a Magic player,
and are looking for a way to get your kids or younger siblings interested
in that type of mental challenge, I think Z-G is an excellent idea.
And while you're at it, you
just may want to try it yourself - you might be surprised how much fun
you'll have playing with toys again.
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