Packaging - **
Job number one for any package
is to keep the figure safe. Job number two (hehehehehe - I said 'number
two') is to show off the figure in an eye catching way, enticing you or
your seven year old to want it.
The open front box fails at both. The arms and fingers (especially the
jointed fingers of the right hand) are exposed to all kinds of pulling
and prodding, not to mention getting banged up against other toys on
the
shelf.
The selected pose isn't all that attractive either, and the graphics
and style don't really do much to pull you in.
The boxes aren't collector friendly either, since you'll need to
destroy them to get the figure out, and they aren't all that parent
friendly either, what with a number of twisties and even a heat sealed
plastic tray holding in the grenade.
Sculpting - ****
If you loved the little buggers, you're going to love the bigger
cousins.
He's not quite in sixth scale,
since the character is supposed to stand 7' tall. That would have
required the figure to be about 14" tall for sixth scale, but at 12
1/2" he still fits in pretty well with your average 12" action figure,
if you're not being too picky.
All the obvious requirements are
here - proper scaling internally to the figure itself; sturdy, solid
plastic with very strong joint pins and discs; a sculpt that works well
with the articulation; and the ability for the figure to stand well on
it's own in a number of poses.
The hands are designed to hold
the weapons, with an articulated right hand for the gun grip and a
static sculpted left hand for the stock. The left hand also has a peg
hole in the palm, making it easy for him to hold the grenade.
The sculpting on this figure
overall is so good, that it could easily be confused for a high end
statue. Really, it's that good.
Paint - ****
Great sculpts deserve great paint, and this figure has it.
While the basic quality issues
have been covered nicely, there's even more to this paint job that sets
it apart from the rest.
The cut lines are clean,
especially around the visor and yellow highlights. The gold color of
the visor is a tough one when it comes to getting a consistent
coverage, but they've managed to do it here. They've also given the
black under suit a worn, weathered look that makes it much more
realistic.
But the big, huge plus in this
category that boost it to four stars is the rough paint finish on the
blue alloy suit. This slightly textured surface really makes the
difference, elevating this from a toy to a real work of art. They could
have easily gone with a normal, smooth paint texture, but that would
have looked like the plastic that it is underneath. Nobody would have
complained, but that's because no one would have realized how much
better it could have looked.
These are the kinds of small
details that make huge differences, and the folks working on this line
should be applauded for having the vision to see how critical this
slight change would be to the overall appearance.
Articulation - ****
Now, the articulation here isn't quite as perfect as that score might
make it seem, but let's keep in mind what sort of other figures this
guy is competing with in this price range. There's stuff like
Mattel's 12" superheroes,
or Hasbro's Marvel Icons,
or even Hasbro's 12" clothed
figures.
And when the articulation on a solid plastic figure is even better than
a clothed 12" figure, you have to recognize and respect it.
We
start at the top with an excellent ball jointed neck. Not
only
can he look up and down, but the head tilts side to side as well. That
makes every pose a bit more lifelike and allows for some real
personality to come through.
The shoulders are ball jointed
as
well, with joints on both sides of the ball. The armor restricts the
full range of movement a little, but it's not enough to complain too
loudly. You can get the elbows in tight and far out from the torso,
which allows for some good posing with the gun.
The elbows are
also true ball joints, with a ball that sits between the upper and
lower arm. The ball can turn against both halves of the arm, allowing
for a ton of posibility at the elbow.
The wrists are sorta, kinda
ball joints, but these really work as cut joints with a little play in
them. The right hand has articulated fingers and a thumb, and each has
two joints, one at the hand and one at the first knuckle. This makes it
very easy for him to clutch the weapon, but the bent finger sculpt
doesn't allow for as many hand gestures.
The chest looks to be
similar to the smaller figure, with a sort of ball joint up under the
armor, but I can't get much movement out of it. It does turn well
enough though, allowing for movement between the torso and pelvis.
The
hips are similar to the small figures too, but in this larger scale
they are much easier to work with. The interior joint is a clicky cut
joint along the pelvis. This allows the legs to move forward and
backward.
Inside this joint is a ball
joint, jointed on both
sides as well. This ball can turn in relation to both the pelvis joint
and the thigh, again creating a ton of posing potential.
Both the
knees and ankles are the same sort of ball joints as the shoulders and
elbows, and it wraps up with a half cut foot joint that is also a pin
joint, allowing the front of the foot to turn AND move forward and back.
That's
a ton of articulation, but what's more important is that it's USEFUL
articulation. It allows him to stand in a very natural, flowing way,
critical to making the figure look great on the shelf.
Take your
time playing with the articulation as well. The more I worked with it,
the better I got finding poses that I liked. The joints work best when
used in concert with each other. Trying to get that perfect leg stance
but it's not quite working? Start by moving the interior ball of the
hip or knee, then lining up the halves of the leg, then working on the
next ball, etc. You'll find that using all the joints together will
give you far more possibilities.
Accessories - **1/2
If there's one place he comes up a little short, it's in accessories.
Gun, check. Grenade, check. But that's it for this guy. Fans of display
stands might be disappointed that there isn't one, but he really
doesn't need one, and if it helped them keep costs down, I'm all for it.
The grenade and gun have small
posts that allow you to attach them to the suit of the Spartan, similar
to the smaller figures.
Fun Factor - ****
Your kid doesn't need to be a Halo fan to think this is one cool
figure. That's the beauty of the suit design, as it simply
looks
bad ass whether you care about the character or not. I like to think of
it as the Boba Fett Effect.
Value -
***1/2
Other
figures in this market cost up to $30, with far less articulation and
detail. And they aren't necessarily exclusives either, so this guy gets
extra points for being a very good value. I paid about $26 for him at
my local Walmart, plus a little piece of my soul died when I shopped
there.
Things To Watch Out For
-
When you're picking him off the shelf, check the articulated fingers on
the right hand to ensure little Billy didn't tear one up.
Also,
while I'm betting the paint quality coming out of the factory is pretty
uniformly good, you'll want to still check it on the shelf since the
package doesn't give this guy much protection.
Overall - ****
I'm telling you now - these figures are as good as anything you'll
spend $80 and more on in the statue market. The paint and sculpt
quality is just as high, the hard solid plastic is sturdy and heavy,
and the articulation allows YOU to be the one that decides the pose.
You'll be able to get natural, interesting poses out of this guy with
just a little effort.
You
can get the Artfx statue for around $90, or the 18" poseable figure
from Master Replicas for around $135. But I gotta tell you, I don't
think you'll be happier with either one than you will be with this
under $30 alternative. He's on my short list as one of the best 12"
figures this year.
Score Recap:
Packaging - **
Sculpting - ****
Paint - ****
Articulation - ****
Accessories - **1/2
Fun Factor - ****
Value - ***1/2
Overall - ****
Where to Buy -
This blue version is supposed to be exclusive to Satan's store,
Walmart. Online options include:
- Clark
Toys, your one stop shop for everything McFarlane, has a good
price on the Master Chief for just $30.
- the regular Master Chief is available through Urban Collectors
for $35.
- Entertainment
Earth has him for $40. They also have their exclusive
yellow ODST (6" scale) in stock right now.
- for the UK buyers, Forbidden
Planet has him for 23 GBP.
- or you can search ebay using MyAuctionLinks.com.
Related Links -
I've covered earlier
figures from the smaller line:
- I covered some of wave 2, and I
split series 1 between here
and over at QSE.
- I also had a guest review of Master
Chief.
Before Halo 3, and before McFarlane got the license, Joyride Studios
made larger action figures based on Halo 2. Here's some guest reviews:
- here's their version of the Grunt.
- there's also a guest review of the Elite
Guard.
- And you can't forget their version of Master
Chief!
Discussion:
Want to chat about this review? Try out one of these terrific forums where I'll be
discussing it!
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