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Marcus is played by Sam
Worthington, if you’re not familiar with him
you soon will be, as not only did he manage to get the best part in T:S
(apparently Bale was originally meant to play Marcus, but wanted the JC
part… go figure?), but soon he’ll be staring in Jim Cameron’s Avatar
and then the Louis Leterrier helmed Clash Of The Titans (lets hope it’s
better than his Incredible Hulk movie), it’s also rumoured he’ll be
working with Mc G again as Captain Nemo in his version of 20,000
Leagues Under the Sea, and the latest breaking news I heard was that
he’ll be filling Mel Gibsons battered ‘boots’ for the ‘re-booting’ of
Mad Max. So if all goes according to plan, Worthington will soon be
another fan-boy favourite up there with the likes of… well, Christian
Bale!
But right now we are here to look at him as Marcus
Wright, a man with a mysterious past, a man who had wronged society,
but a man given a last chance for redemption, but is enough of the man
left?
Packaging - ****
All the Endoskeleton T: S
figures have followed the same basic design, and I’m pleased to say the
human… or ‘nearly’ human figures have followed suit.
So we get a gun metal coloured
Styrofoam case that splits in two down a central seam running along its
edge. One side holds the jacket and coat on formed plastic mannequins
while the other side holds the figure and the other accessories. These
are very attractive boxes that do a great job of protecting the
contents, and the added narrow, slip over sleeve gives some space to
carry full colour images of the figure and his accessories. This is a
range of packaging that has divided collectors, but whether you love it
or loathe it, it’s definitely this year’s most distinctive line. And
for the record… I love it!
Sculpting - ****
Well, if 2008 was the year
of the Bat for Hot Toys, 2009 is proving to be their year of the
Terminator, as so far we’ve had no fewer than eight figures from T: S.
Admittedly four of those are variations on the T-600 (I haven’t
included the exclusives), one is more diorama than figure and two of
them are of John Connor in different outfits. So it’s obvious Hot Toys
have invested a lot of faith in this movie, and the crop of figures
have been pretty spectacular… arguably even better than the movie
itself!
This is the first Hot Toys
figure to be sculpted by GOX
(Eom Jae Sung), and it’s a very, very impressive start. This even
manages to nudge a whisker ahead of Kojun’s fantastic work on JC for
me, and that’s quite a task!
When HT first unveiled the
Marcus sculpt it was met with a mixed response, so they went away and
re-did the whole head sculpt. I’ve heard some people say they still
preferred the first version, and I have to say… ARE YOU MAD! This is a
fantastic bit of work, and if Hot Toys manage to land either the Avatar
or Clash of the Titans licenses, then this will be a great starting
point for them… and if they don’t, well your kit bashing starts right
here.
Sam Worthington has quite an interesting face, not interesting like say
Alan Rickman or Harrison Ford, but it shows more character than a lot
of the current crop of pretty boys. It’s a face that has proved to be
popular with casting agents and directors alike, and he has shown a
good cross section to his range in his choices of role, if you take the
time to check out his back catalogue.
After seeing Terminator:
Salvation my wife said she thought he had something of a young Paul
Newman about him (in style, rather than looks), and I can kind of see
where she’s coming from, but only just.
This revised sculpt is a pretty
damn good likeness and captures Marcus with a determined expression,
slightly frowning. He has quite wide set, heavy
lidded eyes which are observed well here. If I had a problem
it would be that Sam’s face does appear slightly broader
and the tip of his nose is slightly softer and round, but it’s more
evident in some photo’s than others, and this is still a fantastically
well carried out sculpt, with jaw dropping work on the skin textures,
slight stubble and hair, which is worn in close French crop.
One of the accessories included
is also the damaged head, they’ve taken the ‘normal’ version and
sculpted the ripped flesh and exposed Endo skull into it. The damage is
suitably stomach churning and looks very close to that in the
movie, I love the crispness of the detail work and the depth
of the cavity that goes deep into the skull. Marcus was supposed to be
a new type of terminator,
one we haven’t seen before, a hybrid version, fusing living tissue to
the technology of the T-series alloy Endo skeleton. So while he has an
organic heart and brain, he also has super human strength and the
ability to heal much faster than a mere human. This means the exposed
Endo skull isn’t exactly like the T-700 or T-800 but there are definite
similarities. There appears to be more detail on the jaw bone area and
the cheek shows cables and wires, but the differentiation between the
metal and organic material is subtle, but also clean and well defined.
This character has quite a tough time in the movie, and his body takes
quite a pounding, so much so that we get to see more of his
Endoskeleton than perhaps he would have liked us to, but not enough in
my view… I wanted HT to get the chance to give us a full Marcus Endo,
but alas t’was not to be!
So to reflect his physical
punishment the sculpting doesn’t end with the two heads, but carries on
down to both arms. The right arm is undamaged, but because both arms
are bare, HT decided to make them with hidden joints in a similar way
to their earlier Abe Sapiene
figure.
However his left arm is heavily
damaged exposing a lot of the Endo-skeleton below, and this was one of
the areas that blew me away with this figure. When I first saw the
proto I thought it would be a rubber arm with a wire armature, this
would have been OK with me, but you always end up with quite a limited
articulation range, and I figured the crispness and clarity of the
underlying mechanical features might end up being pretty soft… but I
was in for a very pleasant surprise!
Though the articulation does
suffer a little, what they have done is make a very realistic skin
textured rubber sheath that fits tightly over a solid articulated
Endo-skeletal arm, it makes for a fantastic finished effect and you can
see deep into the cavities where the flesh has been torn away to expose
the steel and pistons below. Both the arms have lots of detailed work
on the skin areas as well, hinting at the muscles, sinews and
bone/metal beneath. Hell, if you look close enough you can see the
veins and pores! So even though I’m something of an articulation
junkie, I’d much rather have these innovatively designed arms,
regardless of the fact I’m gonna be putting a blue coat over them… oh
the irony!
We also get a selection of six
hands. Two are fisted, these are the only ones that don’t have the
knitted wraps to mimic his fingerless gloves, all the others have
material carefully glued onto them. They consist of two relaxed (these
are on the figure in the box), then there is a right gun grip and a
right knife grip, considering the knife has quite a skinny hilt, the
hand grips it nice and tight. So I can’t find much to fault on the
heads or hands, certainly not enough to merit the docking of any stars.
Paint - ****
Even though we have a new talent on sculpting duties, it’s still JC
Hong on paint control. Does the guy ever sleep?
We all know Hot Toys paint apps
just keep going from strength to strength, but it’s important we don’t
become complacent about it and just take it for granted as if it’s the
norm… hell, just look at most of the competition and it’s plainly still
something special. Sometimes you just need to sit back and
marvel at how good the work is here. I received Marcus at the same
time, as John Connor and both are exceptional, the skin tones are nice
and matte, and so don’t have that waxy look. The subtle
differentiations in the flesh are amazingly lifelike, showing not only
a light stubble growth but also some implied dirt and grime. The eyes
are also beautifully applied showing crisp division lines between the
pupils and the colours of the iris.
The hair is a pretty flat
application and could have perhaps benefited from a secondary tone, but
the colour and finish of the application work well with the underlying
sculpt, allowing for plenty of details to shine through. The second
damaged head duplicates the paint application on the undamaged side,
but is vastly different on the left side. Here we have lots of the
Endo-skull showing through, so there’s a base steel colour with darker
details picked out, then areas have washes and blood spattering effects
to tie them together. For me this all works pretty damn well, the blood
line running over the top of the skull could perhaps do with knocking
back a little, but it still gets the desired effect. I forget how much
blood was actually evident in the movie, but the translucence of the
paint used adds to a quality finish.
Both the arms are also painted, the undamaged one just has some washes
and what might be a little subtle sponging to mimic grime, while the
left also has this effect on the outer skin but additionally has solid
steel colours on the mechanical parts inside. To blend these both
together there is a layer of deep maroon muscle colour and again washes
of the translucent blood-paint that also spills over onto some areas of
the metal. For a 1/6th figure it all comes together beautifully, and is
a small but hugely impressive bit of observation. So for me it’s full
marks without a doubt!
Articulation
- *** 1/2
Most of Marcus’ body is the
basic True-Type so
the legs and torso have all the articulation you could need, but as I
have already said, the arms are specially designed for the unique look
of this character.
The right shoulder can turn/spin
a full 180 degrees (however, the tight T-shirt sleeves will hamper this
when clothed) they can also bend up away from the body to 90 degrees
and the elbow can bend by 90 degrees on three ratcheted positions. But
the cool part is the battle damaged arm, It has the same degree of
mobility as the right arm, but the elbow is a smooth action, and on
mine it was plenty stiff enough to hold any position between that 90
degree range. Under the ripped flesh of the upper arm you can see the
cut joint of the Endo-skeletal arm, this is still a working joint so
you can also swivel it both towards and away from the body, this was an
added and unexpected bonus for me. The wrists are the usual cut ball
joint on two posts, and HT have been listening to the collectors as he
comes with two extras in case of breakage, neither of which I have
needed, but you never know when they might come in handy… handy, get
it… Oh I give up.
Lastly there’s the neck joint,
he has a fully sculpted neck so there’s no movement at the top, but the
base offers a good range where it joins the body. I know Michael felt
the neck looked too long, but I found with some gentle futzing it
looked just fine. I just pulled the T-shirt collar up to his chin then
let it fall back, I found it just automatically came to rest in a
natural position and pretty much stayed there, even when posing him.
So, not as perfect as a regular TT in terms of over-all ‘extreme’
mobility, but the fact that HT went that extra mile and created these
unique arms gets a big thumbs up from me, and that extra ‘visible’
movement on the Endo arm is pretty exceptional…and cool!
Oufit - ****
Although Marcus’ outfit is
unique to him, you can see many elements have a nod towards some of the
classic outfits of the series. His grey cap- sleeved T-shirt is a
similar style and colour to the one Arnie wore in the original movie,
and although not identical his long great-coat is reminiscent to the
trench-coat Kyle also
wears in the original. His leather Jacket and pants are
obviously inspired by Arnies ‘biker chic’ in all 3, especially T2. And
lastly his boots and gaiters, these are virtually identical to the ones
Kyle Reese wears in his future
resistance uniform again from the original.
So, although this outfit pays
homage to the previous movies, all the given elements are very far from
copies.
The boots are of a classic ‘engineers’ utility design, you’ll have to
add the flashes of ren on the heel yourself, they are covered by mock
leather gaiters, these are of differing heights, but both have working
buckles up the sides (for added authenticity both the top straps should
be left undone). These also cover the lower parts of the trousers which
are nicely scuffed and weathered with 2 working zipped pockets on the
hips and one on his rear, there are also long zips running up the
outside seam of both legs from the foot to mid thigh. The scale of all
the zips used here is fantastic, and all the tiny zip pulls even have
leather toggles attached. The right thigh also has a row of ammo loops
for large shells or cartridges, but like in the movie these are empty.
The fly is held shut by Velcro, but the way they are tailored means the
leather doesn’t bunch up at all, so they lay nice and flat against his
stomach. The T-shirt fits snugly, but not tightly and grips the tops of
the arms well. Over this Marcus wears a leather and webbing harness
with his knife sheath attached, all the tiny details like buckles,
rivets and the implied dirt are observed beautifully here.
His long blue coat, that he
originally scavenges from the body of a dead resistance fighter (hence
the red arm band), is replicated extremely well, it’s double breasted
in design but is worn open, both the pockets are working under the
flaps and the tiny silver buttons running up both sides are each
individually sewn on, there is even a row of small grey buttons running
up the inside of the rear flap. The inside of the collar and the
armband are made of a soft fleecy material, but do a great job of
looking like chamois leather at this scale, the armband has two tiny
working leather straps and a red embroidered insignia sewn directly
onto it. The back of the coat has what would be an adjustable
belt/sash, this fastens with a stud and helps pull the sides in
together making the pleat down the centre of the back fold pretty
convincingly for the scale. The finishing touches are the loose
threads, dust, dirt and repairs that all come together to make this
look like a garment that has been literally worn to death, and that’s
actually quite an achievement for a mass produced production figure at
this scale!
The leather jacket is a more
dynamic item of clothing, and is worn to mirror a shift in Marcus’
sensibilities, as the realization sets in as to ‘what’ rather than
‘who’ he is. It’s a simple motif that helps spell out that Marcus is
accepting he’s a Terminator, and a strange compulsion is calling him
home, it’s also no coincidence that it also helps him ‘look’ like a
Terminator… well, at least the Terminators “we’ve” gotten used to so
far!
Like the long coat, this is a
tiny facsimile of the screen worn jacket; the chest pockets aren’t
working but are still formed and flapped as if they are. They have
small steel rivets to mimic studs, and these are also used down both
sides of the front zip, the cuffs and on each of the belt loops. The
zip running down the front appears like it could work, as does the
collar strap, but as he wore the jacket open I don’t feel the need to
see if it will do up. The left sleeve has the red insignia of the
resistance sewn and buttoned to it whilst the right shoulder has an
armored pad, which brings to mind the original Mad
Max jacket, isn’t that ironic!
The inside collar has an
accurately observed band of suede lining it and both cuffs also have
yellow bands, adding to it’s militaristic/regimental look. And lastly
the rear of the left sleeve shows damage that matches that on the arm
beneath, meaning you can see the Endo-skeleton elbow even when the
jacket is on top. I think I’m going to try and get an extra body,
T-shirt and leather jeans to build a second figure from this set, or if
push comes to shove maybe I’ll just throw caution to the wind and get
another full figure, but until I can do this I think the undamaged head
and the long blue coat is a much more iconic look for this character.
However all the elements of this figure are so strong; it seams a shame
to leave any of them boxed!
The only dilemma in this review
is which garment should I decide is an accessory, as my criteria is
usually what ever isn’t worn on the figure when boxed fits into the
accessory category… so if that’s the case then both the jacket and coat
are extras… but I’ll plump for the leather jacket as accessory, which
leads us nicely onto…
Accessories
- ****
Marcus comes with-
- Knife
- Shotgun (with lanyard)
- 3 sets of interchangeable hands.
- Battle damaged head
- Figure stand
- Leather jacket (or long coat depending on your viewpoint!)
Well, as I said, I’ll let you to decide for yourself on the jacket/coat
front, but whichever way you decide I’ve already described both. I’ve
also already been over the head… my only slight misgiving on the
damaged head is that having seen the Albert
Wesker figure from Resi Evil 5, then a glowing Endo-eye would
have been a cool feature, but I suppose the fact that we get two heads
here adds quite a lot of value, and the light up feature would have
almost certainly added a few $’s to the price. The knife is of the
‘combat’ variety, but is well scaled and so doesn’t end up looking like
a machete; it fits into the chest-mounted sheath snugly and can also be
held well by the specially designed hand. It’s cool that HT have
started doing specific hands for characters with smaller items to hold,
in the past I’ve had to employ many a lump of Blu-Tack, but on this
figure all the accessories can be held tightly. I already went over the
other hands in sculpting, all are observed well, and I’m especially
liking the knitted fabric wraps on all the hands (bar the fists).
The shot gun has a moving pump
action and a row of shells stuck to the side, these aren’t removable,
but it does also have the lanyard attached to its hilt that Marcus
demonstrates to Kyle… nice little life lesson, might come in handy for
him later… oh yeah, it did!
Then lastly we have the classic HT figure stand, nice if you like that
kind of thing, I’ve never felt the need to use them unless essential,
and luckily it’s not needed here!
Fun
Factor - ***1/2
With the extra head and outfits Marcus is a ton of fun to play dress up
with…ahem, I mean carefully adorn in his screen accurate outfit… but as
I said above the only shame is to leave any the cool bits in the box.
As far as pure play value goes (which is kind of a moot point for a
figure in this price range) then those arms, although über cool from an
aesthetic angle, do mean some posing ability is lost, and are slightly
more fragile. But from a dress, pose and display angle, then it’s
almost as good as it gets!
Value - ****
You get a lot of kit in this set, two coats, two heads, extra hands,
and a shot gun. They also developed a unique set of arms with working
exposed Endo-skeleton elements, so for $150 that seems like quite a lot
of R+D for your cash. This leads me to think that if you paid the RRP
you can still feel like you’re getting your monies worth. However if
you manage to pick this up for $140 or under then it’s a full score
from me, and whilst it’s hard to think of a 12” figure for $135 being a
bargain, in this present climate it’s actually approaching being just
that!
Overall
- ****
This figure just has to get full marks from me. Why? Well he just has
so many display options, two very nicely put together jackets… but
ironically he has arms that are so cool you might find yourself not
using either of them! And you’ll also find yourself torn between which
head to fit him with, in fact so torn you might ‘accidently’ find
yourself ordering another, just to put paid to the dilemma!
So for a figure that’s so cool it actually has you (well me!)
contemplating buying two, then you know it’s something special… but we
all knew Hot Toys wouldn’t let the MMS100 go by as ‘just another
figure’… actually, HT have never given us ‘just another figure’… so far
anyway!
Scoring
Recap:
Packaging - ****
Sculpting - ****
Paint - ****
Articulation - ***1/2
Outfit - ****
Accessories - ****
Fun Factor - ***1/2
Value - ****
Overall - ****
Where
to Buy -
Sideshow did have Marcus for $149.99, but he’s now sold out, so it’s
either time for the waitlist or to try some Mike’s sponsors where you
could stand to save a bit of cash anyway:
-
Alter Ego Comics $134.99
-
Big Bad Toy Store
$139.99
-
Urban Collector
$159.99
- Forbidden
Planet £129.99
or try
eBay where he seems to be demanding something between $140 to
$175.



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