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The HULK however has a slightly
different configuration, because of his
humongous size… and he truly is HUMOMNGOUS! He comes in a brown shipper
with a carry handle (which shows a cool sense of purpose in getting
this bad boy home). But once inside, we have a box that is more similar
to the Iron Monger than the rest of his vengeful comrades. The outer
box is printed with a design that fits in with the rest of the range,
but instead of an outer sleeve, this forms a sturdy outer carton. Open
the top flap and you can slide out a large Styrofoam tray with a
vac-formed lid that holds the big guy in place next to his accessories.
For me this type of design makes total sense in keeping everything safe
from harm, but it does also feel just a little deflating after such a
long wait for this guy to turn up.
So, we end up with two
perfectly serviceable boxes that fit effortlessly in with the rest the
rest of their heroic brethren, and I’m sure there are plenty of you out
there who love them, but they just don’t get me too excited!
Sculpting - MK VII **** (Tony Stark portrait ***1/4), HULK
head ****, body ***3/4
For the uninitiated I am part of an unholy quadrant of folks who get
together and record a podcast and chat about our love of toys… mostly
1/6th, but we’ll discuss anything that takes our fancy! In our last
recording (which was number 11 in case you are reading in the year 2167
from the archive, we should have a good few more episodes under our
belt by then, and we’ll all be living in tanks of oxygenated viscous
liquid on the moon) we managed to get the hugely talented Trevor Grove
(sculptor extraordinaire) on for chin-wag and catch up on what he’s
been doing lately (can find it here).
We talked about all things sculpting and the issues that can arise in
getting a prototype sculpt approved for market. Of course it first has
to please the artist creating the portrait before he passes it on to
his direct boss for feedback and revisions. At this stage it may or may
not take some tweaking before the licensor is happy to show it to the
licensee. But once it has left for approval, you are in the hands of
the gods. Many a spot on portrait has been turned down at this stage
for all manor of reasons, but one can’t help but speculate that one of
them is vanity!
I mention this because it has become evident with Hot Toys releases
that Disney/Marvel/Downey Jnr have become hard taskmasters in what they
want released. So what we end up with here is a masterful piece of work
as always by KoJun, one that is undeniably a good likeness of Tony
Stark, but it has to be said that he has been shown in a very
favourable light. This is a Tony Stark that looks just a modicum
younger, a tad more toned and displays a little more of the classic
matinee idol looks than Mr Downy Jnr actually possesses (especially
with that sad facial topiary). For that reason he ends up just shy of a
full mark, as ultimately I need to review what we end up with in our
hands. However I’m going to fathom a guess it has little to do with
KoJun’s abilities (which have proven themselves on many occasions), and
has more to do with what Disney/Marvel/Downy Jnr’s people want us to
see.
So now that is out of the way lets get on with the rest. The MK VII
suit is of course a solid piece of armour, so the whole thing is
sculpted from head to toe with a whole mess of articulation and working
parts thrown in for good measure. There is something about this version
of the suit that is more substantial, robust and meaty. I thought it as
soon as it appeared on screen, this was the suit that looked like it
meant business, the suit, that had it been available to Tony in the
first movie would have wiped the floor with Iron Monger in a few mere
seconds. But that is part and parcel of the evolution of the armour. As
new threats arrive, the engineering by Stark needs to advance to rise
to their challenge! And so it is that with the threat of Loki and the
ensuing Chitauri alien invasion the MK VII is packing even more
firepower than ever before. I’ve said in the past when breaking down
the power-suits that the sculpting and engineered articulation kind of
go hand-in-hand in a way that is almost indistinguishable, but I’ll
try!
One of the challenges thus far has been getting all the details of the
screen seen suit correct whilst staying true to the silhouette the
figure should display, whilst also shoe-horning in all the moving parts
(that are easy to show in the movie as a CG effect, but a different
kettle of fish on a fully articulated 1/6th depiction). Lets face it
there are things that can be shown to emerge from a power-suit (stop
the dirty sniggering at the back) that in real terms could never
physically fit within the confines of the panel from which they have
emerged. As fan boys we just go “Whoaaaaa, cool!” like when Tony suited
up into the MK V from a suitcase… we just go with it, its what we do.
But then we expect Hot Toys to translate that to an articulated figure.
Well that’s when things can get just a little trixiewoowah! However
once again Hot Toys have pulled off a masterstroke. The detailing is
just phenomenal, and the way they have engineered all the moveable
parts and swap out battle-damaged details is a work of art. I’m also
really liking the new air-break flaps on his back, and the swap out
mini missile silos on his shoulders and thighs are pretty sick!
It’s fair to say that in essence this figure looks fantastically screen
accurate, but his USP is the sheer amount of different display options
he delivers, but I shall go into that further in the articulation and
accessories categories!
So enough enthusing about the MK VII, lets tackle the HULK. This guy is
a polar world away from the disciplines that the MK VII demands because
this guy is all flesh and blood with a modicum of fabric thrown in to
cover his dignity!
Starting with the head, which here is the work of Kim Hyun (under
KoJun’s art direction), this is the HULK that most looks like the actor
who portrayed him on screen, and though we end up with a snarling ball
of seething energy, it still looks unmistakably like Mark Ruffalo. The
mouth is twisted in a grimace with the bottom lip slightly protruding,
but the detail on the teeth within the mouth is jaw droppingly well
executed. They appear to have been inserted from behind, inside the
head and this gives a great sense realism, not only because of the
incredibly intricate detailing on the actual teeth and gums, but also
because of the depth it creates. Then we have the classic expanse of
upper lip before it meets his button nose. The brow is furrowed in an
intense grimace, and coupled with the mouth position you can
practically hear him snarling! All the lines and creases that the
expression creates are beautifully rendered, and his deep-set eyes
stare out unflinchingly! The eyes themselves don’t actually use the
PERS system, instead of a tiny control stick that moves to position the
eyes at the same time, this has two independent eyeballs with a small
stick attached to the rear of each, so you can position manually into
any arrangement you like. As I said, the brow is very prominent, making
the eyes very deep set, but the ability to position the eyes is still a
cool feature on a figure that is so light on accessories!
To access the eye mechanism the hair lifts off of the top of the head.
It’s held in place by two magnets, one of mine had come loose, but a
tiny drop of super-glue gel later and all was well again! The magnets
are strong enough to hold the hair in place firmly without being so
strong that you need to prise the hair off, and I found that with a
little futzing it was a good fit. The front section where it falls over
the forehead even stands proud a miniscule amount that allows for a
small shadow to be cast, that like the teeth in the mouth offer another
element of implied depth, and the feeling that this is not just all one
piece of solid moulded plastic… nice work!
However, being the HULK the sculpting doesn’t stop there. As this guys
entire body is pretty much on show, and the job of creating his massive
frame fell to Joseph Tsang. I’m happy to report that the quality of
reproduction here is fantastic, and the physique, as depicted in the
movie is beautifully realised. The musculature is anatomically correct,
with all the strained sinews and throbbing veins that erupt from his
neck and arms beautifully crafted. The only slight falling down here
could be the visible joints… well, for some folks anyway! I admit that
I like the engineered articulation to be as unobtrusive as possible,
but ultimately I want a dynamic poseable figure, not some dull naff
statue! And this manages to find a reasonable compromise. You will find
that the shoulder joints are the most obtrusive, but they can be easily
disguised. After finding the arm pose you want, just futz and push the
joint until any gaps close up. There is enough well-engineered and
well-disguised articulation under the rubber/silicone skin to
accommodate virtually any pose that the joints are capable of. So
ultimately I am pretty darned happy with the way the HULK turned out,
and even though I’m pretty forgiving, I only keep the body shy of a
full score because of the visible joints and the way his bulky frame
ends up impacting on his articulation!
Paint - MK VII ****
HULK ***3/4
Ahhhh, with the deft hand of paint control maestro JC Hong on duty you
just know there is at least one constant from the Hot Toys stable.
Admittedly there are some jobs that turn out stronger than others, but
it is generally a given that the paint apps will be incredibly strong.
And I’m happy to report that here we have some awesome paintwork on
show.
I’ll kick off with the green guy, as lets face it, it ain’t easy being
green, and it can’t be that easy painting someone green either. The
HULK here needed to display all the usual deft touches and lightness of
hand that we usually get on a ‘normal’ flesh toned figure, but also
translate those familiar hues to a vibrant green palette, and lets not
beat around the bush, this guy is a very, very green. The entire
surface of the skin is obviously highly visible apart from in the place
his ‘expando’ trousers cover his last vestiges of modesty. The body
shows a beautifully applied tone with convincing mottling and
graduations wherever they are needed. His fingernails, chest hair and
indeed nipples are delicately rendered to bring just the right note of
definition without becoming too prevalent, the chest hair seems to have
been gently hinted at with a dry brush to enhance the underlying sculpt
without labouring over individual hairs, which works well. It’s not
perfect, but short of inserting separate chest hairs it’s a solid
solution. However, as impressive as his body is, it is the head that
really shines.
As I already said above, of all of the HULK’s we have seen on screen so
far, ranging from the early depiction by Lou Ferigno, who lets face it
looked like Lou Ferigno rather than Bill Bixby… (did Stan Lee choose
Bill Bixby’s name?) and through the combined efforts of the CGI
depictions that represented Eric Bana and Ed Norton, this is the HULK
that most manages to resemble the actor portraying him before those
Gamma rays kick in!
Ruffalo’s features subtly come through in the sculpted portrait, and
the paint here manages to enhance that likeness even further. We all
know JC Hong has made some kind of soul selling pact with an unnamed
third party to achieve the spooky realism he achieves, especially in
those small shiny, glassy and wet eyes he manages to paint, but here we
have positionable eyes… I talked about their functionality above. What
that means is we get tiny replica eyes inserted into the head, these
appear to be some kind of plastic or acrylic and resemble miniature
glass eyes, with beautifully rendered pupils and irises with radiating
lines of colour. The big guys eyes are pretty deep set, but the
inclusion of this small detail does ad to his finished look… and the
devil, as JC knows is most certainly in the detail.
As far as the actual paint on the head goes, the outstanding area is
the mouth with its incredibly detailed work on those snarling teeth.
The paintwork here greatly enhances the way the teeth have been
fabricated, and the subtle work on the colouration of the teeth and the
gentle graduation where the paint literally bleeds into the gums is a
masterstroke!
The only slight downside I have noticed, though to be fair it was my
wife who first picked up on it, is the way the paint app and
colouration can change slightly under different lighting conditions. It
really is ever so slight, but the different materials used to construct
the hands and feet mean that under some electric light they can appear
a tiny shade lighter than the limbs they are attached to… as I say, it
is only a very subtle difference, but worthy of note!
The MK VII is however a whole different kettle of fish, this is a
figure that depends a whole lot less on subtle flesh tones, be they
green or otherwise. No, this figure is all about being able to look
like a state of the art sports car crossed with a fighter plane, with
just a little Transformer and Gundam thrown in to round it off! I guess
it would be fair to say that this is in many ways more of the same in
the way Hot Toys have tackled painting the genesis of the power-suit,
but that doesn’t diminish its impact and the quality of finish!
Just like the suits that came before it, this has beautifully applied
clean colours with crisp division lines and some skilfully executed
weathering and battle damage to the swap out battle damaged sections.
So as to avoid confusion, it’s worth mentioning to those readers who
perhaps don’t follow the releases of Hot Toys as closely as some of us
mildly obsessed others, there was a second version of the MK VII. It
was however the much rarer special ‘movie promo’ edition that was
released to celebrate the release of Iron Man 3. It showed the suit in
an even more battle damaged state after it had ‘ejected’ the empty
missile silos etc, you can see the spec on it here.
We also get that extra Tony Stark head I mentioned above, and even
though the sculpt might be overly sympathetic to Downy Jnr’s actual
features the paint app is as always virtually faultless! It once again
shows JC Hongs adept touch at spookily bringing these figures to life.
The expression here is more relaxed, one might even say cocky, compared
to the portraits we have had before, and that expression is enhanced
with the delicate skin tones and twinkle in the eye that has been
captured here.
Articulation - IM
***1/2, HULK **1/2
The Hulk was always going to be a tough call, he’s basically more than
half nekkid, the size of two brick s**t-houses stuck together and is
famous for his iconic power poses, and Hot Toys needed to translate
that into a believable 1/6th depiction. It stands to reason there would
be compromises afoot! I was originally a little miffed that they hadn’t
just scaled up the fantastic body they developed for King Leonidas from
300 (as reviewed here. but
as soon as I unpacked him, and truly comprehended his scale and weight,
I realised it wasn’t a realistic option. The human proportions of
Leonidas allowed for a fair range of motion, but if you scaled that up
to HULK proportions, the thickness of the rubber/silicone would have
hade any shoulder articulation a moot point! That’s not to say that I
don’t think the problem solvers in the HT R&D department can’t
come up with a better solution, but I can live with what we have here.
So what actually moves, firstly his eyes, which I went over in
sculpting followed by his neck, which has a fair degree of motion to
tilt and look in all directions. The shoulders have a good range on
concealed universal joints, but just remember, once you have found the
pose you want, if needed you can push the joint up and or in to hide
any gap that might have opened up. The elbows have a concealed hinge
joint that can close to about 90 degrees and the wrists have push on
pegged ball joints. These only offer a small amount of movement because
of the guys physique. There is no articulation in his trunk but he can
turn and swivel at the waist. The hips have ball jointed universal
joints that can also afford a reasonably good range, but like the rest
of this guys articulation it is somewhat hampered by his huge frame,
and even though his wardrobe is limited, the combined efforts of
wearing two pairs of pants also impacts on his movements. The knees
have a pegged hinge joint that can bend to about 50 degrees on a
ratcheted mechanism. Lastly his massive feet seem to be on a concealed
ball joint, so can also tilt and swivel to a small degree in all
directions. So to sum up the HULK’s articulation I would say we have a
more than acceptable range of movement to get some killer poses, but
you do need to approach with realistic levels of expectation. You
certainly wont be getting any squatting power poses as he semi kneels
and thumps the ground, but there are plenty of other options to have
him looking mean at the rear of the Avengers massed ranks!
The MK VII is such a different beast from the HULK that they are
virtually incomparable. Where as the big guy is all about muscle, bone
and sinew, and the best way to disguise his movement, the power suit is
all about shiny hi-tech engineering. And lets face it, every place this
guy moves there is actually MEANT to be a joint, so you don’t need to
disguise it, you just need to make it work in a convincing manner. And
that in and of itself is the big challenge. I shall give a brief
breakdown of this guys range of mobility, but he is so covered in small
working parts, you could write an essay and still leave something out!
So, lets start from the feet this time and work our way up.
We have a hinged bend mid foot, a ball jointed ankle that is disguised
below layers of articulated panels. The rear of the calf can lift to
show the inner workings and the knee, oh the knee is a thing of rare
mechanical splendour! The way the layers overlap, but then separate as
the joint is bent is a thing of simple but exquisite beauty (well it is
to a simple minded geek like me). The hips have a fair range, but take
care to ensure the vinyl ‘trunks’ are pushed up and out of the way when
you raise the thigh acutely, and don’t force anything, the range here
is a little limited. The waist can swivel to a degree and the abdominal
area can be puled apart and separated so as to afford a better range
and an abb’s crunch/lean backwards and twist. A small detail, but it is
smoother and improved upon from the Mk IV- V and VI. It’s worth saying
here that everything is subtly better than the earlier versions, both
in terms of production and performance.
The shoulders have the same universal joint as has been used before,
with the free moving pauldrons and disguised cut joint in the upper
arm. The elbow can achieve just over a 90 degree bend and the wrists
are a pop-on ball joint that elegantly disguises the light up function.
He comes with a selection of hands, but the best pair (IMHO) are the
fully articulated ones. We have been getting these ever since the
original battle damaged MK III, but the miniature working joints still
work fantastically. The neck post is also a big improvement and offers
the best range of all the power-suits to date, in that it can finally
look up more acutely for convincing flying poses.
So that is all the major articulation covered, but there are also fully
functioning air breaks that can be deployed on his back, kind of like
the wings of a mecha-beetle. Depending what shoulder armour you choose
there are four of these and the top ones have a secondary steel
coloured set concealed in the top that can open. They all simply lift
up and display the inner metal flaps (which in the past were laser cut
metal) but here are painted on the inner workings.
So a good range on a fantastically engineered figure. The upper half
offers a fantastic choice of display options, but hips are just a
little limited so work gently with what is on offer to find the pose
you want!
Accessories - MK VII
****, HULK **1/2
It’s fair to say that the HULK doesn’t need a whole mess of stuff as
accessories go. This is a guy that travels very lightly most of the
time, and as such we get all we truly need. However, with his $299.99
price tag he does seem a little too lightly equipped. So what else
could we have got?
Well another facial expression/head might have been cool, or maybe even
some debris from the devastation of NY, maybe a manhole cover or
traffic light stand, anything for him to hold and demonstrate his
scale. However it was not to be, all we get is an extra pair of
bendy/poseable hands that are soft vinyl with a wire metal armature
concealed inside. That is literally it, there is not even a stand
included, but to be fair he stands just fine without one!
My only other hope is that with the Bruce Banner figure that HT have
hinted at, we might get an extra HULK head as an accessory… but I guess
its more likely we will get some of his lab from on board the
S.H.I.E.L.D helicarrier.
Iron Man on the other hand comes with a whole bunch of extra goodness.
I’m reviewing the exclusive edition, so like the recent MK I (V2.0) if
has a scaled holographic figure of the MK VII armour made out of a
translucent green plastic. It’s a cute extra, but not an essential one.
It will however add another detail and layer of depth for those that
plan to build a display laboratory for Tony.
Many of his accessories are swap out pieces of armour, and they are-
- One unmasked Tony Stark
portrait
- One extra collar for above head
- One extra battle damaged mask/faceplate
- One pair of open missile launchers with airbreaks attached for upper
shoulder
- One pair of shoulder panels (for when missile launchers are removed)
- One swap out damaged chest armour
- One pair of detachable forearm rocket launchers
- One pair of separate arms with wrist lasers attached
- One pair of extra damaged armoured pauldrons attached to extra arms
- One pair of fully articulated hands with poseable fingers
- One pair of open hands with wrist bent acutely for palm firing poses
- One pair of extra wrist/hand armour for above hands
- One pair of closed fists
- Three sets of interchangeable thigh armour (missiles open, damaged
armour & regular styles)
- Figure stand with Mark VII nameplate and movie logo
- One MK VII hologram (only with the exclusive version)
Lets face it, if you are a purist, and money is no problem, it’s worth
having at least two of these, as the display options are just so
numerous. I mean, what do you go for… helmet on, helmet off, battle
damaged or concourse and do you want a neutral stance or an action one
with a whole mess of weapons deployed and ready to strike?
So all in all he has a pretty impressive haul with the extra head
sculpt always adding a lot of value in my book. All the other bits and
pieces are additions to his armour, and I found they all swapped over
just fine with the minimum of fuss. It’s a slight departure from some
of the earlier power suits where they endeavoured to make sure all the
missiles etcetera could be deployed from positions concealed within the
workings of the suit. This time they have kept his silhouette more
streamlined (for that read accurate) and made most of the change out
elements separate pieces that need to clip on or be swapped out
completely. This adds up to a figure that looks very accurate when
compared to his screen seen persona.
I have to admit that I’m one of those old fashioned dudes that thinks a
physical effect will look better than a digital one 76.9% of the time,
depending on the way it is shot and used. However that remaining 23.1%
is what is evident whenever they get Downey Jnr to dress up in the suit
for the movies… lets face it, he just looks plain bad, fat and clunky!
Which is why these figures work so well. These actually manage to do a
decent job of looking like the slick CGI versions complete with
articulation and working parts. And its those working parts that we are
looking at in this section.
The battle damaged faceplate swaps over using magnets that allow it to
lift off easily (but not too easily) and the unmasked head comes with
an extra collar to use when fitting. The extra shoulder missile silos
simply swap over, just lift off undamaged and un-deployed set first (a
tool is supplied to make this easier). There are also two plain red
panels that can be fitted to cover this area if you want that look. The
battle damaged shoulder pauldrons supplied on the extra arms can be
swapped over onto the original ‘light-up’ arms if needed, or you can
simply un-pop the them at the shoulder and swap the entire arms, this
extra set has the wrist lasers extended (it’s worthy of note that these
arms have no light up function). The chest plate simply pops off
(easier if you use the tool provided, but I found it came away fine
without it, and the red panels that fit over the pectoral area also
simply pop off to expose the gold areas beneath. Then lastly there are
the pair of extra rocket launchers that attach to the lower arms. The
attached forearm covers simply lift off, and the launchers can be
placed into the slots left.
The only real omission here is a stand that can be used for flying
poses, as the crotch hammock designed one included is little use if you
want to show off the thigh and shoulder silos open in mid flight attack
mode. However, I’m willing to cut a little slack on that last
item, as I virtually never use a stand unless 100% necessary!
Outfit - MK VII N/A, HULK ***1/2
There is no outfit ‘per se’ for the Iron Man figure, as his whole
ensemble is a sculpted and engineered affair. However, the HULK does of
course have his obligatory ripped trousers. Those oh so magical
trousers that seem able to accommodate any degree of rapid growth
expansion that explodes within their seams. Of course as a life long
comic book fan it is just an accepted part of the HULK mythos, and lets
face it, we should be grateful, as none of us want to see what the guy
is packing down below in his enraged state!
However, even though the trousers are his only visible garment, he does
have a pair of lightly padded, tight fitting, lycra type cycling shorts
concealed beneath them. These are never intended to be seen, but just
offer some padding to help disguise the hip joints when you put him in
a more extreme pose. The trousers them self are pretty nice, with
working pockets and belt loops, even in their raggedy state. They have
a Velcro fly and the waist button has popped its moorings to give his
substantial girth just a little more breathing room. I will admit that
in real terms the HULK’s outfit does seem minimal, but hey, it’s the
HULK, that’s how he rolls!
Fun Factor - HULK ***1/2, MK VII
****
There is little doubt that people will be buying these figures for
different reasons. Some will want them as stand alone items, some will
be exclusively be building up a collection of the power-suits while
others still, will be attempting to assemble the full Avengers line-up.
I am in the later category, and with this pair finally in my clutches
the group is complete. And that in and of it self is where a lot of the
fun is to be had! The MK VII comes out even better than I expected and
truly offers the best proportions, articulation and finish of all the
mechanised suits to date. Don’t get me wrong I still love the sleek
lines of the MK V, and it will take a lot to usurp the MK I as my all
time Iron Man favourite. But in terms of how the toy is physically
produced this one takes the crown. The HULK does suffer a slight loss
of articulation, but that can be forgiven in that at last we actually
have a 1/6th HULK!
Is there a downside… well only in so much as you need to choose which
display option to go for with the MK VII, there are so many options its
tempting to get a second figure. But it’s hard to penalise for offering
‘too much’.
Value - MK
VII **1/2, HULK **
These figures both have their own unique challenges in bringing them to
life, but even with the HULKS massive frame it is obvious that the
power suits need a whole different and more complex level of
engineering.
Their official RRP’s on the Sideshow site were-
HULK- $299.99
MK VII- $249.99
So to put that in context, if for whatever reason you wanted two of
each, you wouldn’t have any change from a thousand bucks… ouch!
Of course not many of us will want multiples of these two, and even
fewer could justify it, but I’m just saying!
For me the HULK feels like he should really be a $220, maybe $240
figure, but I would imagine the sheer amount of resources needed both
artistically and physically to bring this figure to life have boosted
that RRP to the $299.99 that we are presented with!
Likewise the MK VII feels like a $180 to $200 figure, meaning he loses
some of his score from me. However, I guess we all know that there is a
rabid fan-base of collectors out there who really want a complete
Avengers line-up… so where these prices will head on the secondary
market is any ones guess… but my guess would have to be upwards!
Any way, it’s all moot, as the official distributor Sideshow sold out
quite some time ago, and the secondary prices are of course rising
rapidly!
Overall - both ***1/2
If you are a Marvel fan, or more importantly an Avengers fan, these two
are pretty essential to your collection. Of course if you already own
the MK VI that might make the MK VII a little less indispensible, but
there is no denying that you NEED a HULK!
For all the reasons gone over above, I love both of these. If push came
to shove and I could keep only one, then it would have to be the HULK,
but luckily I don’t. The only thing keeping these guys from the full
score is yet again price. Those prices are a bone of contention for
many and will sadly keep many folks away. However there seems to be a
hard-core of old school collectors and a constantly emerging new
generation of buyers who are just taking it on the chin and placing
their orders. And lets face it, there’s little or no chance of the
prices ever coming down dramatically!
Where to Buy -
Just like all the other Avengers these two have of course sold out… so
I guess anything I said earlier about their price proves that the
public vote with their wallets!
The Hulk does still have a
waitlist (at the time of writing). Sadly the MK VII has sold out,
with no chance of a waitlist. However,
there is still a waitlist for the exclusive battle damaged version.
I looked them up on the sites sponsors with little success, well, no
success if you are looking to save some money.
Fanboy
Collectibles does have the HULK for £379.99 And they have the
MK VII for the same price
You can find the HULK at Big Bad Toy Store as well for the
same price here
Apart from that, you’ll have to
hit ebay where the HULK is going for
$370 to $430 and the MK VII has an asking price of $355 to $450 for the
regular edition and $480 t0 $665 for the special edition. As for the
movie promo edition, well at the time of writing there were only two
for sale at $575 and $850… make of that what you will!
Online options
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