These guys cost about $13 a pop,
and if I haven't made it clear enough yet, your local Wal-mart is the
place to look for them.
Packaging - ***
Hey, look! It's the same packaging! I'm not suggesting they change it
drastically, and in fact, I'm a big proponent of keeping the look the
same through the entire run. MOCers certainly appreciate that
consistency, and why fix what ain't broke? But it does mean that there
isn't much to say about the package that I haven't already said a dozen
Sculpting - Man-Bat
****; Robotman, Forager, Power Girl ***1/2; Beast Boy ***;
Another terrific series from the Four Horsemen. In fact, it's
unfortunate that this line is a Wal-mart exclusive, making it so tough
to come by, because even the B stringers here are exceptional.
Girl is babelicious, no doubt about it. She has a truly beautiful face,
with one of the more intricate sculpted hair styles we've seen in this
scale. There's multiple layers to the hair, something that
works right in plastic, and yet they've pulled it off flawlessly this
While she sports many of the
same body parts as other
female DCUC figures, she sports them in such a nice way that it's easy
to overlook any redundancy. This is a girl with some serious cleavage,
and she's not afraid of showing it off. For God's sake, she has a
peekaboo window right in her costume for that express purpose!
has a bit of a giraffe neck, and there's still a few mold lines on the
arms and legs that bug the crap out of me. But these are the only minor
quibbles holding her back.
While it might take you some
notice anything else, eventually your eyes will stray to her short
cape, which is done in a flowing, blowing style. It looks fantastically
heroic, and yet doesn't interfere with her ability to stand on her own
or strike a pose. She fits in nicely scale-wise with the rest of the
series, coming in at about 6 1/4".
Beast Boy is a nice sculpt,
he's just not my favorite character, particularly in his classic style.
The Teen Titans version is the only one I've ever really liked, but for
fans, the Horsemen have done a nice job.
As with Power Girl, the
detailing on the hair is just phenomenal. This is some of the best hair
work in this scale I've ever seen, and how they managed to retain that
level of detail in the production process is pretty amazing.
also some nice detail work on the shoes and belt, but the body is
pretty much standard stuff. He's shorter, like Robin, coming in at just
over 5 1/4" tall.
They did do one thing that seems
a bit odd, but
perhaps I'm just not familiar enough with the classic BB. They have the
hands and arms painted green, like the face, and have included what
looks like sculpted hair on the back of the arm and hand. Yet, because
of the sharp cut line on the costume, the green sections still look
very much like gloves. I'm not sure if they were going for gloves or
bare forearms, but either way it doesn't quite look right.
I was going to love Man-bat, since we'd already gotten him as an SDCC
exclusive several years ago. But that version was supposed to be a
variant of this one, done up in funky colors. Sadly, it's taken this
long to finally get the normal colored version to market, and I'm
thrilled with the result.
I have a lot of Man-bat figures,
from Batman and Son
to DCD's Rogues Gallery
Prior to the release of this figure, my overall favorite was the one
done by Hasbro years ago in their Legends of the Dark Knight series.
However, he's now been unseated by this big bad flying rat.
previous albino paint job on the SDCC version didn't do the sculpt
justice. Here, the subtle browns bring out the detailing, especially in
the face. The fur texturing looks great, especially down the spine
where his back hair is clearly going to be an issue for him in the
current dating scene.
They've used a softer, rubbery
the wing pieces on his arms, which works quite well. However, the arms
are also this softer material, and the results aren't quite so good.
It's tougher to pose them, and I have a bad feeling that wilting is
going to be a real problem over time.
He's a big boy too, standing at
7" tall or so, depending on how locked out his knees are.
of these three offered much of a surprise in this category though - I
knew pretty much how I'd feel when I first saw them months ago. But
Robotman and Forager were quite a different story.
Boy, neither of these characters did much for me. They're both
classics, but I never read a comic just because one of them was going
to be in it.
There's been a couple versions
of Robotman, one from
the golden age and one from the silver age. This is the silver age
version, in his golden robot body. He's technically a cyborg, not a
robot, since the human brain of Cliff Steele was place inside a robotic
body. He was a founding member of the Doom Patrol, and has recently
seen new life in the Blackest Night series of books.
gets a terrific head sculpt from the Four Horsemen. I love the
mechanical 'grin', and the slight wrinkling in the face gives him just
the right amount of humanity. The box on his chest is a separate
sculpted piece, and while the body doesn't have a lot of detail,
there's some nice work on the ribbing of his fingers and the straps on
also has a nifty feature that isn't readily apparent - his cap pops off
to expose his human brain! It's not the most realistic looking brain
I've ever seen, but it's still a really cool touch.
He comes in about 6 1/2" tall,
the norm for this
series. Forager also comes in at this height, but has quite a few more
In earlier waves of DCUC, we've
gotten a fair
share of New Gods and Apokolips characters. Forager is another one,
who's pretty much an evolved bug.
The Four Horsemen did a perfect
job with the goggle eyes, but I'm not *quite* feeling the open mouth.
It is the way he was portrayed quite a bit in the books (a real mouth
breather), but there's something about it here that isn't working for
me. It's a minor quibble though, and I'm betting most readers won't
share the concern.
The rest of his sculpt work is
fairly basic -
the added shoulder armor, belt, and acid pod - but it's all very well
done. This is another example where the Four Horsemen have perfectly
captured the unique look of this character, and did it in a way that
even non-fans will find appealing.
Paint - Forager, Power Girl,
Man-bat ****; Robotman ***1/2; Beast Boy ***;
Power Girl follows up her excellent sculpt with an even better paint
job. The work on the face is just about perfect, and the multi-layered
hair is complimented with a wash to bring out the details and
it some depth.
Boy's paint work is quite good too - in fact, most of this series has
much better paint ops than some past releases. There's a few fuzzy
lines around the green edging and shoe details, and BB has the simplest
ops of the set, but what's here is generally clean.
complaint with his paint work is actually the hair, which I raved about
so much in the previous section. It's cast in the color, I believe, and
because of this has quite a bit of shine. It contrasts with the matte
face paint, and I would have preferred the hair to match in finish.
mentioned the subtle browns used on Man-bat in the sculpt section, but
it's worth mentioning again. The paint brings out the exceptional
sculpt, working with it to create the best overall appearance possible.
That's what great paint should do, but it happens so rarely these days.
solid bronze color of Robotman is very consistent and clean, as are the
cut lines at his 'briefs'. There's a little variation in finish on the
black though, with the legs a little shinier than the pelvis. He
doesn't get much in the way of detail paint work, but what's here is
Forager does have some tiny
paint details, as well
as some intricate pattern work on his legs. There's some very minor
blips here and there, but considering the scale and greater complexity
I think the work is well above average.
Articulation - Man-Bat ***1/2;
Robotman, Forager, Power Girl, Beast Boy ***;
If you're familiar with the line, you're familiar with the various
points of articulation. This series continues with the usual.
Girl has the ball jointed neck and shoulders, cut biceps, wrists, waist
and thighs, ab-crunch, pin elbows, ankles and knees, cuts at the top of
the boots, and the cool dual action hinge jointed hips.
the joints work well, and even the hips work better than usual for one
of the female figures due to the less restrictive costume. But she ends
up docked due to the neck, which has zero tilt action and works pretty
much as a cut joint.
Although Beast Boy is on the
he has all the same articulation with one exception - no cut boot tops.
His neck also has the same failing as Power Girl's, with no real
ability to tilt in any direction.
Man-bat's articulation is
similar, with a couple minor variations. Rather than cut wrists, he has
pins, making the hands a bit more poseable. He lacks any cut joints on
the legs though, making them slightly less poseable and limiting his
stances a bit. But the best news is that he has a great ball joint at
the neck. It turns as you'd expect, but it tilts too - side to side and
back and forth. That's what they all need to do!
Forager both have the same articulation as a standard DCUC male figure.
And sadly, neither has a head that can tilt.
In general it's
worth noting that there are still a few loose joints here and there,
especially hips, and Mattel needs to work on improving in that area for
DCUC. They managed to up the ante on the paint work, so there's no
reason we can't start getting figures where every joint is perfect. And
fix the necks while you're at it - it's critical for going from good to
great in this category.
Accessories - Beast Boy, Forager
***; Power Girl, Robotman, Man-Bat **1/2
Sadly, all the great accessories for this wave went into the Batman and
Joker figures. Everyone else got stiffed.
you're looking to get the BAF of course. The Imperiex parts are all
that Power Girl, Robotman, and Man-Bat come with. Because Imperiex is
such a damn cool BAF, I'm giving them a decent score just for the part,
but for those uninterested in this modern DC version of Doctor Doom,
the pickin's are slim in this category.
I gave Beast Boy and
Forager the slight edge because they have one additional goodie each.
Beast Boy comes with the Hawk, and yes, we've seen this bird before,
another example of Mattel's perseveration. We got him with the Wonder
Twins, and we got him with Teela
the Masters of the Universe Classics series. He's green this time
around, a bit of an odd color for a hawk, but still has the articulated
wings and feet. I assume he's green since Beast Boy is green and the
hawk is him, transformed. Still, it ain't easy being green.
has his shield, with three straps on the back to hold it in place on
his forearm. I like that the symbol is sculpted in the front as well.
Some people may consider his acid pod shooter an accessory, but since
it isn't easily removed, I'm not in that camp.
Imperiex - ***1/2
loving this BAF.The character design is great, mixing the knight-like
armor with the skeletal face, two winners for me. He also reminds me an
awful lot of Baron Underbheit, one of my favorite Venture villains.
fact, if it weren't for one issue, he'd be a four star CnC. The sculpt
is excellent, with sharp detailing. There are a few fuzzy or sloppy
cuts between the gold highlighting and black armor, but I can overlook
them. He's got good size, standing about 9" tall. And he has all the
usual DCUC articulation.
that's where the one problem comes
in. He's got some neck issues. If you don't push the head in hard
enough, he's a bobble head. Seriously. Even if you do push it down, it
tends to either a) pop off to easily or b) be shoved down too far in
his armor. Another case where the neck joint needed a bit more
Fun Factor - ****
This series includes some of the best toys currently on the market.
Fun? You betcha. It's a pity that none of Mattel's more mainstream
lines get this kind of treatment.
Value - **1/2
At $13 a pop, these are the going rate for decent 6" action figures
these days. Yes, it's a bit sad, but economic reality is what it is.
However, spend $15 on these and drop another half star - anything over
that and you're getting a pretty poor value.
Things to Watch Out For -
When picking them out on the shelf, you'll want to watch for the best
paint. Also, especially for Power Girl, watch for any limbs that are
misaligned in the inside tray. This can put strain on the pins and warp
Overall - Man-Bat ****;
Forager, Robotman, Power Girl ***1/2; Beast Boy ***;
Wave 10 could very well go down on my list as the best single series of
figures ever produced in the DC Universe Classics line. It's right up
there now, and I don't know if they'll manage to produce this good of a
I don't know exactly what it is
about Power Girl (or maybe I do and
just can't admit it), but she's going on my short list of best female
figures for 2009.
Boy isn't a character I particularly care about, and if I wasn't
looking to complete Imperiex, or wasn't a completist, he would have
been a pretty easy pass. He's not badly done, but he's pretty much
defines a B character.
We already got this Man-bat, but
really, really, really needed him in his proper colors. This is now my
favorite Man-bat produced in a long line of Man-bats, and I doubt he'll
get unseated any time soon.
But while I knew I'd love
was Robotman and Forager that were the big surprises. I figured them
both for middle shelfers at best, but they'll take a much more
prominent place in my display.
This is a VERY strong wave
overall, right down to the CnC figure. It's a pity that it's an
exclusive and relatively tough to come by - hopefully Wal-mart will
correct that situation for the holiday season.
Packaging - ***
Sculpting - Man-Bat ****; Forager, Robotman, Power Girl ***1/2; Beast
Paint - Man-Bat, Forager, Power Girl ****; Robotman ***1/2; Beast Boy
Articulation - Man-Bat ***1/2; Forager, Robotman, Power Girl, Beast Boy
Accessories - Beast Boy ***; Power Girl, Robotman, Man-Bat,
Imperiex - ***1/2
Fun Factor - ****
Value - **1/2
Overall - Man-Bat ****; Robotman, Power Girl, Forager ***1/2; Beast Boy
Where to Buy -
This wave is a Wal-mart exclusive.
They claim they'll be putting out quite a bit of stock for the holiday
season...but we've heard THAT before.
Other DCUC reviews include:
- I started the DCUC 10 reviews
with this look at Batman and
- you can find wave 9 part 1 here, and part 2 over here.
- I split wave 8 up into two
parts, one here
and one here.
- prior to that was wave 7
(duh), which I covered here.
- I broke wave six into two
reviews, one here
and one here.
- no, I never reviewed wave 5,
but prior to that was wave 4 which I also broke into this review, and this
- of course, prior to that was wave 3.
- I covered wave 1 in two parts, one here
and one at here.
It took me so freakin' long to find them, I never did review wave 2,
but if you're looking for one, Kastor's
Korner has a great review.
- last up in the DCSH figures
were the Clayface and Bruce
to Bats figures.
- before that was Mongul, who is also one
of the best figures this year and Parasite
- don't forget the 12" version of the
smaller Batman, and the 12"
- in this smaller line, the
fourth series was Superman themed, with Brainiac
and Darkseid. There's also the Batgirl and Superman
from the two packs.
- there's the guest review of series 3 Batman
- a guest review of series 2 Doomsday, and another of
the series 2 Superman.
- my review of the series 2 Bizarro and Supergirl.
- my review of the Batman and Killer Croc
from wave 1.
- and finally, my review of Bane
and Scarecrow that were released internationally as part of
the old Mattel line, and then re-released with wave 1 of the DCSH.
- and while the aren't
technically DCUC, the new Public Enemies figures are close enough for
most of us. I split the review into part
1 and part 2.
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