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Sculpting - ***1/2
The first place that I noticed a real
improvement is in this category. Both likenesses are far, far better
than the previous, especially Shane and Daryl. I feel bad for Daryl on
the shelf - his bad boy brother Merle is much better looking. Or at
least, his portrait is much more accurate.
Michonne is great too,
particularly when you consider the scale. You can nit pick some of the
features on both figures under the eye of the macro lens, but remember
- these figures are only 5" tall. Scale has not changed, and
these fit in perfectly with the previous waves.
The hands are
sculpted to work with the weapons as well, and both figures stand great
on their own. There is a good use of texture with some of the
different pieces of clothing, and each figure has at least one
outstanding costume feature. For Michonne, it's her cool high top
boots, and for Merle it's his deadly right hand complete with attached
bayonette.
One area where Merle does much
better than Michonne is
the hair. His sculpt is excellent, and the wash paint job looks very
realistic. Michonne's hair is a solid color with no variation, and the
Tootsie Roll-ish-ness of her hair is obvious even with the human eye.
Here's
the big difference between this wave and previous waves - if you popped
the heads off these two and showed only them to a Walking Dead
fan with
no explanation, they'd still instantly know who they were.
Paint - ***
Like with the
sculpt, it's important for readers to keep in mind the scale of these
figures when considering the paint. The camera lens shows off issues
that the human eye won't pick
up on, but it's important to see those issues as well to get the full
appreciation.
Most of the cut lines are fairly
clean, and neither
figure exhibits the 'throw paint at it to make it sloppy realistic'
look. There's some wash to give them a sweaty or dirty appearance, but
it's not over done.
The eyes are a little weak,
especially on
Michonne, and while most of the cut lines are good, there's still a
little slop here and there. Some of the colors - especially the skin
tones - aren't always consistent in finish, but overall this paint job,
like the sculpt, is an improvement over past figures.
Articulation - ***1/2
One of my major beefs with the previous waves, especially the living,
was the terrible articulation. They've made a huge improvement in this
category.
Both have ball jointed necks,
pin/disc style ball jointed shoulders, elbow, wrists and ankles,
pin knees, and a waist joint. The hips on both are a weird
sort
of ball that doesn't have quite the same range of movement of a
pin/disc style, but is less obvious and ugly.
All these joints work well, and
these two are much, much more poseable than the past living human
figures. As much as I've ragged on McToys over the last couple waves, I
have to give them props for listening to the fans and collectors and
making real improvements.
Accessories - ***
Both figures come with three extras, and all are fairly well done.
Michonne has her katana, as
well as a scabbard that fits over her head and arm to rest on her back.
It looks good, and while the sword seems a smidge small (in volume, not
length), it fits nicely in her hands or the case.
She also has her poncho, which
is removable. It fits tightly around her neck and doesn't fall off
easily, but isn't difficult to put on or take off.
Merle has his handgun, which
fits perfectly in a holster on the front of his belt, and a small
knife. It looks like it could fit in a sheath on his belt under the
shirt, but the shirt is too stiff to push out of the way.
Along with the handgun, Merle
has an automatic rifle, with a sling that allows him to carry it on
his back. With the replaced left hand, it's a bit tough for him to use
it, but it looks good on his back.
Fun Factor - ***
With the increased articulation, the play value improves a bit,
especially over the previous living characters. The accessories work
well too, and there's enough zombies for them to fight at this point.
Value - **
While I'm still not jumping up and down over the value, these do get a
better score than the last series due to the greater number of good
extras. If you can get them for $15 or less, add another half star
here.
Things to Watch Out For -
Not a thing!
Overall - ***
I almost went another half star this time -
there's that much improvement over previous waves. That doesn't happen
very often, and McFarlane deserves some real credit for upping their
game with this very critical license.
The price is still a killer, but
with the improved quality in several categories, it has become much
less of an issue.
I
also picked up one of the two pet zombies, but since I couldn't find
the other (or the Autopsy Zombie) yet, I figured I'd wait on reviewing
them. Hopefully, I'll be able to finish them up in the next couple
weeks.
Score Recap:
Packaging - ***
Sculpting - ***1/2
Paint - ***
Articulation - ***1/2
Accessories - ***
Fun Factor - ***
Value - **
Overall - ***
Where to Buy -
Online options include these site sponsors:
- Big Bad Toy Store is pretty cheap
at just $15 each.
- Entertainment
Earth has them for $15 as well.
- Urban
Collector has the figures for $20 each.
- or you can search
ebay for a deal.
Related
Links -
Other Walking Dead stuff includes the RV
and Well Zombies, Shane
and the Bicycle Girl, Walking Dead figures series 1, the two humans in series 2,
as well as the first series
of comic based figures. And don't forget that NECA is doing
busts, one for this same
'biter', and one for this same
'walker'. And if you like the RV Zombie, Mcfarlane also did a
cool blu-ray case using his
head.
Discussion:
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