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Packaging - ***1/2 I really like the packaging on these,
with their reaching zombie comic art that brings to mind the style and
feel of the book. The colors are good, the size is reasonable, but of
course there are way too many twisty ties getting in the way. Another
nice aspect is the info on the back on each of the four
characters. It isn't quite as detailed as it could be since the card is
multi-lingual, but it gives you enough info that you can easily use all
the action features and accessories.
Sculpting - Zombies
***1/2; Rick, Michonne **1/2 Rick's
design is based off the cover for issue #1, while Michonne's is from
the cover of issue #16. That's probably not a great idea in either
case, since trying to match a specific look AND give them lots of
articulation is a combination that didn't work. The zombies
are great though, reminding me of the old McFarlane. We've seen them
use this smaller 5" scale before, particularly when they did playsets
or dioramas, and the level of detail work on the living dead is up
there with their work in past years. Lots of small details on the gory
faces and open wounds, with shriveled skin, oozing sores, and tattered
clothing. Both zombies stand great on their own too, and I didn't have
any trouble keeping them upright. the hand sculpts are appropriate, and
the proportions are generally good. There's a couple areas that are a
bit elongated, like the arms or the torso on the Lurker, but this is
due to the inclusion of the 'action feature'. Sadly, neither Rick
or Michonne can live up to the dead. These are comic versions, so it's
not necessary for them to look like any actor, but the slightly generic
appearance on both doesn't scream comic character either. Michonne
is slightly better. Of course, the trademark hair helps make her
recognizable, but most of the work on the face is good too. I'm not
thrilled with the lips, which appear slightly open, and the right hand
is sculpted at an odd angle to work with some of the smaller
accessories. She also suffers from one of the worst sins - all this
articulation, and she can barely stand on her own. That's a sign that
the articulation and sculpt weren't well thought out in advance. Rick
can stand fine, and I liked the inclusion of a small peg hole on his
chest for the bag strap as well as a loop on his belt for the ax, but
he does suffer from the same general issue - his sculpt and
articulation weren't planned out together. On top of that, other issues abound - the hand sculpts are
unattractive, and there's some weird proportions with the arms where
the lower half seems stretched out, especially on the left. Of course, all these issues might be getting exacerbated and amplified by the next category...
Paint - Zombies ***; Michonne
**1/2; Rick * There was a time when McFarlane's paint ops were legendary - sadly, that's no longer the case. The
zombies are decent enough, and the McFarlane technique of intentional
slop works with a character that is rotting off the bones. They know
how to use a wash to bring out the details of the wounds and damage,
and the tattered and torn clothing begs for a sloppy appearance. The
same can't be said for Michonne and Rick, and there was a time when the
paint ops here would be spot on. Instead, there's way too much slop,
especially at this price point. Rick is the worst, with gloppy hands,
spots for the buttons that are barely in the same area as the sculpt,
terrible cut lines on every detail, and those eyes...I realize these
are a 5" scale, but Hasbro does better on figures another 25% smaller
and at 50% of the cost. Michonne is slightly better - at least
her outfit doesn't look like a spastic hummingbird did the paint job -
but there's still poor cut lines on a number of the details (the belt,
socks and gloves all look awful), and once again there's something
funky going on with her eyes. While the figures they had on
display at SDCC weren't extremely impressive, they were the Mona Lisa
compared to the final production figures you see here. Perhaps it's a
sign of the reduction in control and prestige McFarlane Toys has with
their overseas manufacturers, or simply a factor of cost, but whatever
the case, the paint quality has certainly taken a hit.
Articulation - Zombies **1/2;
Rick, Michonne **
The best figures are done with a holostic view, the entire design
considered through every step. Unfortunately, these figures appear to
be done one step at a time, with little concern for how well the parts
work as a whole. There's
lots of articulation - the package will tell you in big letters all
about it. Rick has '23 POINTS', and yet he's barely poseable. It looks
as though the sculptor was told to reproduce the look from the cover,
and then they threw in as many joints as they could after the fact, whether they
actuallly worked with the design or not. At least the ball
jointed neck works well, but the shoulders, hips, knees, ankles, wrists
and elbows are all either restricted or poorly designed. He can stand,
he can hold the gun in a couple poses...but he could have done that
with far fewer obtrusive joints. Michonne goes one better (or
more accurately, worse) by having all these joints and not even being
able to stand consistently. Like Rick, her neck joint is the best thing
about her, and the elbows and hips are so restricted as to be almost
useless. The zombies fair better because both are able to stand
on their own. There's not a ton of poses they can take, but they're
zombies, so it's not really necessary. Still, they could have
acoomplished the same thing with fewer joints, and adding in all the
pin and ball joints just seems like articulation padding for the sake
of padding. One joint I really do like is the jaw on the Lurker - the
head tilts back to open and close the mouth, a great feature.
Accessories - Zombie Lurker Bupkis;
Zombie Roamer **; Rick, Michonne ***1/2
This is the only category where it's necessary to split the two zombies up, because there is a difference in accessories. That's
because the Lurker (who separates in half) has no accessories, while
the Roamer has a small ax that can be fitted into the slot in his
skull. It takes a careful hand to get the ax in there and get the head to remain closed, but as you can see it is possible. Both
zombies also have removable limbs, but rather than count those as
accessories, I'm going to include it in their 'action feature' score. Rick
comes with the same ax as the Roamer, as well as four shotguns (all different
sculpts) that fit inside a shoulder bag. As I mentioned earlier, the
shoulder bag can attach with a peg to Rick's chest, keeping it slung
over the left side perfectly. He also has a handgun which fits
nicely in the holster on his hip. That's a good number of extras, and
they are all nicely sculpted and in proportion. The plastic is a little soft,
but not so much that I expect them to wilt. Michonne has a great
assortment of goodies as well, with a sword, drill, spoon, hammer and a
pair of pliers. All of them make sense in her context in the books, and
all are done in scale, even the itty bitty spoon. Her left hand is
sculpted to hold the smaller items, while her right works with the
sword and drill.
Action Feature - Rick, Michonne
Bupkis; Zombies ***
Rick and Michonne are simply traditional action figures, with no
additional features. Both zombies sport something extra, however. The
Lurker zombie has several pop off limbs, including an arm and a leg. He
also comes apart mid-torso, with a nice chunk of trailing entrails.
Yes, it's a bit of a rip off on the Park zombie, but it works to good
effect. The Roamer zombie has a knife sticking out of his back,
as well as a small button. Press the button and his head explodes
outward, with a chunk of bloody matter sticking up in mid explosion. To reset the
effect, simply press down on the knife. It's a pretty cool
effect, although the two halves of the head have a little trouble
staying closed, especially if you try to insert the ax in the top of
the head. The Roamer also has removable limbs, including an arm and
a hand. You could probably even swap parts with a little effort,
although using the pieces as extra display items works for me.
Fun Factor - Zombies ***1/2;
Rick, Michonne **
The zombies are actually a lot of fun, especially with the removable
limbs and visible innards. Too bad there aren't more 5" figures for
these to pair up with, but if you're looking to add some undead
creatures to your Halo display, these are perfect.
Value - *
Twenty dollars? I know that a lot of figures, even mass market figures,
are pushing $20, but these are only 5" tall! While there's a nice
assortment of extras and the action features on the zombies are cool,
there's nothing here that can possible justify that sort of price
point.
Things to Watch Out For -
Look carefully at the paint ops to find the best you can.
Overall - Rick *1/2;
Michonne **; Zombies **1/2
These are certainly a major disappointment for me, and now I fear that the television themed figures will end up just as bad. They
all take a hit for a $20 tag. Figures this small, even with a good
assortment of accessories, just can't command that kind of price point.
Even $15 would be seriously pushing it, but at $20, they've reach
ludicrous speed. At least the zombies have a few redeeming
qualities, especially their 'action feature'. If you want to add them
in with some other 5" line, they'll do the job. However, they still
take a major hit due to the price point. For Rick and Michonne,
the high price along with the other issues - like the awful paint work
- combine to create a perfect storm of bad. There's no doubt in my mind
that both of these figures are going to end up on my Worst of 2011 list
in a few months, and I can only hope that the up coming television
based set of figures is an improvement on these.
Score Recap:
Packaging - ***1/2
Sculpting - Rick, Michonne **1/2; Zombies ***1/2
Paint - Rick *; Michonne **1/2; Zombies ***
Articulation - Rick, Michonne **; Zombies **1/2
Accessories - Zombie Lurker Bupkis; Zombie Roamer **; Rick, Michonne ***1/2
Action Feature - Rick, Michonne Bupkis; Zombies ***
Fun Factor - Rick, Michonne **; Zombies ***1/2
Value - *
Overall - Rick *1/2; Michonne **; Zombies **1/2
Where to Buy -
I found these at the local Toys R Us, but online options
include these site sponsors:
- Fanboy Collectibles
has the set of four at under $15 each - $56. That's more like it, but
you have to want the full set or have someone you can sell the unwanted
figures to. - Super Power
Collectibles has the singles for just under $17 each.
- Entertainment
Earth has the single comic based figures for just $15, with a cool two pack of these zombies coming soon for $35. They also have the pre-orders up for the singles and set of wave 1 of the tv based figures. - Big Bad Toy Store has the comic series or tv series 1 for $55 each, as well as the comic zombie two pack for $34. - or you can search
ebay.
Related
Links - If you're looking for zombie collectibles, there's no real shortage these days: - while they haven't announced any action figures yet, NECA has announced a series of busts, this being the first released. - perfect for your Halloween party (or Walking Dead premiere party) is the Symbiote Studios cookie jar.
- Amok Time did the Night of the Living Dead
zombie in sixth scale.
- Peril Unlimited has done a few, including Betty the cheerleader, and their army builder Ash.
- and don't forget Sideshow's line of The Dead, including the security guard and the priest.
- odd ball sixth scale zombies include the figures from the Dust series.
- for smaller figures, there's the GITD Flesh
Eating Zombies, Shaun of the Dead 2 pack,
the Cult Classics 3 Flyboy Zombie from
Night of the Living Dead, Earl, from Mezco's
line Attack of the Living Dead, the Marvel Legends monster boxed set that
included the zombie from Tales of the Zombie,
and the Land of the Dead figures.
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