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There's a lot of re-use in this series, just like the other
multi-figure sets we've seen from them. Of the ten figures,
three are straight up color variations on Scarabus, and those are the
three I'll be looking at tonight. The gold version, pictured in the
first three head shots to the left, is the 'regular' version, the
red, pictured in the next two head shots, is the 'demon fire' version,
and the silver that's pictured in the last two head shots is the
'dormant'. There is one minor accessory difference with these three
that I'll get to in a minute, but for the most part the color
combinations is the differentiating factor. The other seven figures,
which I'll cover in another review, all have a swappable head of a
unique animal form, as well as their own unique color schemes. They
also all have their own names. These figures aren't cheap, but
they are very low editions. The Four Horsemen aren't creating these to
get rich, but because of their basic love of action figures. There's
really nothing else quite like this on the market today, and it's
refreshing to see this sort of originality and understanding of what
makes a great toy. Before we get started, I'm going to warn you
that this is a long review, both in terms of text and especially in
terms of photos. There's a lot to show with these three figures, so
gird your loins for a long one... Packaging - ***1/2
The front of the packaging is fairly basic in design, but the back of
the card has plenty of information on Scarabus and the world of
Gothitropolis. The
other big plus here is that the packaging is collector friendly,
meaning you can remove the figure with very little to no damage, and
put the figure and accessories back again later, good as new. You will
have to cut a few pieces of tape, and there's one twisty tie holding
the figure in the tray, but the card back is removed quite easily and no
real damage is necessary. The only reason I held this figure back
from the full four stars is because there are no included instructions.
It's a minor quibble to be sure, but I had to play around a bit to
figure out how to use the fire balls properly, and anyone not familiar
with the Timekeepers is going to be pretty perplexed by the three
accessories intended for them.
Sculpting - **** The Four Horsemen do some pretty
outstanding sculpting, design and fabrication work for other companies,
amongst them Mattel. But if you really want to see what they can do,
look at what they produce all by themselves under their own banner. The
sculpting here is simply outstanding, with tons of detail, texturing,
and style. This combination of Egyptian style armor and weapons with
animalistic body parts makes for one very cool design, something unlike
anything we've every seen in plastic. The design steals from many
themes, but the combination ends up exceptionally unique. I'd
call these 7" scale, although they are a little taller than that,
coming in at about 7 1/2 inches. I expect him to be bigger than other figures
in the same scale though, so putting him in the 7" scale works for me.
He also fits in great with the earlier FANtastic Exclusive figures. The figures stand great on their own of course, and the various sculpted hands work great with any pose and all the accessories. Paint - **** Since
color is the most distinctive difference between these figures, making
it bright, clean and sharp is critical. It's nice to know that they hit
it out of the ball park on every count. Some areas have a wash to
bring out the finer details, like the standard gold head. Other areas,
like the finely detailed armor, is done with no wash or slop at all,
with clean lines and sharp consistent colors. Which color
combination you like the best is going to be highly personal, and I
have my personal favorite. But I can tell you that every combination is
well chosen, with the various colors complementing the others
beautifully. Some are bright, some are unique, but none of them are
gaudy or over the top.
Articulation - ***1/2 The Horsemen never skimp on the articulation, but they really went all out with this base body. There's
a ball jointed neck of course, but the ankles, wrists and hips all have
some variation on the ball joint theme, giving them an excellent range
of movement. The feet are a little restricted by the sculpt, but it's
less of an issue than I expected. There's also an ab joint (not a
crunch, though), pin elbows and knees, and cut biceps and thighs. The
basic body holds very natural poses, and unlike some past releases in
earlier series, there are no loose or weak joints to be found. The
figures stand great on their own, even in deep stances. I
deducted a half star for one reason only - the skirt is glued to the
thighs, which is a good idea, since it keeps the legs and skirt moving
together. However, on one of the three figures, this glue got into the
cut thigh joint on the right leg, rendering it useless. Watch for that
issue on yours to avoid snapping that leg when you twist it. I also
suspect that this will happen on more figures than just this one, since
the glue point is so close to the joint.
Accessories - **** If you love lots of accessories - and not just extra crap, but usable, cool goodies - then you're going to love these figures.
Let's start with the faces. You can swap the face (not the head,
although the head is easy to remove too) on all three of the standard
Scarabus figures. The regular gold version comes with three plates - regular, demon fire,
and dormant. The other two figures, the Demon Fire and Dormant versions of Scarabus, come with just two faces. Since
the silver figure is already 'dormant', both his faces have the black
eyes i.e. the dormant appearance. But one has a nose, one does not. The
same is true with the Demon Fire version, where the difference in the
faces is whether there's a nose and horny spikes, or not. These
faces pop on and off pretty easily, but the seam is VERY tight on the
face. The design was engineered perfectly to make it almost impossible
to notice that the face can pop off, yet it does so smoothly. Each
figure also comes with four additional hands, giving him three full
sets in total. There are two fists, two sculpted in a clutching pose
(for the flaming orbs), and two designed to hold the staff. These pop
on and off smoothly, and I had no fear of breaking the peg. Because
these guys are intended to go with the Timekeepers, they've added in
some additional accessories for those little buggers as well. There are
two pieces of armor - a helm and a new collar - as well as a spear tip
for their staff. Originally there was the cool hourglass hammer head,
but now you can pop on one of these deadly tips. While those
three sets of extras are identical in sculpt, they are a different
color for each Scarabus. The regular version comes with jet black matte
painted Timekeeper accessories, while the Dormant has a bright silver
set and the Demon Fire has a gun metal gray set. Each figure also
comes with a pair of crab-like legs that attach to his back. These have
disc style ball joints, making it possible to pose them in and out, up
or down, you decide. You'll notice that he also has a removable
cape, since I left it off in a couple of the photos. The design on the
cape is pretty ingenious as well - the fit is tight yet it's easy to
remove and replace. A guy like Scabbie can't be running around
without a weapon, and he comes complete with a staff with two
interchangeable heads. One has a cool translucent marble set in the
center. It makes it look like the sort of staff that can emit energy
bolts, frying anyone stupid enough to give this guy backtalk. The other
head is a more standard spear tip, but it has another smaller
translucent ball inlaid in the center. Either one looks terrific,
further adding to all the potential looks this guy has. Each
version also comes with two translucent 'fire balls' of energy that are
sculpted to fit over his hands. The intended way is over the back,
flowing down his arm, but it is possible to coerce them into the palms
as well. All of these accessories are different colors, adding a
ton of visual appeal. The color variations aren't minor, making each
one quite unique on the shelf. With all these extras, there are dozens and dozens of combinations that each figure can sport.
Fun Factor - ****
Two of the best action figure lines currently on the market for sheer
play value are Masters of the Universe Classics and DC Universe
Classics. Both have the finger prints of the Horsemen all over them, so
it should be no real surprise that a series they completely control
would be excellent toys first and foremost. Great sculpts and paint,
plenty of articulation, and a scale ton of accessories make these great
fun. Of course, it helps that the designs are so freakin' cool!
Value - ** At about 7 1/2 inches tall and with a $30 price
tag, these are definitely expensive action figures. If you think the
$20 each you are paying for Masters of the Universe Classics is bad,
then you'll choke on this. And I do have to dock them a half star
off average here - it's a lot of money. Of course, you aren't getting
this level of quality with this massive number of accessories, and this
type of paint work on even the MOTUC or DCUC lines these days, and the
runs on the FANtastic Exclusives is much, much lower.
Things to Watch Out For - I
didn't have a single major issue or worry. I did have the one glued
thigh joint, so take a little care when loosening up those legs,
especially the right, where the skirt is attached fairly low.
Overall - ****
If you're looking for highly detailed, well painted, highly
articulated, heavily accessorized action figures, then these are for
you. Yep, the price point isn't easy to swallow, but isn't that far off
considering the low runs and the large number of extras. Picking my favorite of these
three was easier than I thought it would be - it's the Demon Fire
version. The red head sculpt didn't do much for me at first, but the
gold and black armor looks fantastic, and the reddish-orange flames and
orb on the staff put him over the top. Next in line is the
Dormant version. It's that silver/black combo that's doing it for me
here, and the purple flames are the perfect accent. Which means
the standard gold and red Scarabus is my least favorite of the three -
but he's still miles above the usual mass market action figure. There's
simply no comparing this guy to something you'd find at Toys R Us or
Target, so it's a waste of text to even try. If
you want further proof of just how cool these are in hand, look no
further than to my own actions after receiving them. When these were
finally announced as shipping, I was unsure about buying them. God
knows, I already have an awful lot of stuff taking up an awful lot of
space - were these exceptional enough to add to the pile? I want to be
sure that when I'm eventually featured on that Hoarders show, it will
at least be cool stuff I'm buried in... And so I didn't buy any.
But the fine fellows at FH sent along a set for review, and I was
hooked. I immediately went back and bought the two low run special
edition versions of Scarabus, one light, one dark. If that's not
getting sucked in, I don't know what is. I'll cover the other
seven figures - each a variant on the theme of Scarabus, but with their
own interesting swappable animal head and new colors - in the next few
days.
Score Recap:
Packaging - ***1/2
Sculpting - ****
Paint - ****
Articulation - ***1/2
Accessories - **** Fun Factor - ****
Value - **
Overall - ****
Where to Buy - The Four Horsemen sell these figures direct through their site, called the Store Horsemen. See what they did there? You
can pick them up in different ways: You can pick up any single figure
for $30, there are a couple 3 packs for $90, or get a deal on the full
10 pack for $275. There are also unique low edition (100 each) variants
in black and white that cost $50 each.
Related
Links -
I've covered many of the past FANtastic Exclusive releases. Long ago, there was the Timekeepers, Ssejjhhorr,
Xetheus,
and Vaskhh. More recent, we had Allux and Izzy and the rest of the cat ladies, as well as the mutants from the same series.
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