Packaging - ***
Same stuff - different wave. There's enough personalization here to
keep it interesting and give you some key background info. The entire
wave is pictured on the back, so you know what you're still looking
for. With this being a Walmart wave, odds are pretty good you'll only
find a few at a time, so the photos can be useful.
had some trouble with the interior trays damaging the knees or elbows
on the last series (actually the next series, numerically speaking),
but this time around everyone was fine.
Sculpting - Gold
***1/2; Hourman, Kamandi
***; Zatanna **
Of the four, Gold is the easy winner for me. I'm not a huge fan of the
elemental characters in general, but this rendition of Gold looks
terrific, and is an excellent example how the standard base body can be
used with just about any character with great effect.
His hands are sculpted in fists
to allow the included accessories to fit over them. These transformed
appendages flow extremely well with the forearm, at least if you're
looking from the outer side of the body inward.
The breast plate tends to pooch
out a bit at the belly, but this is because he's packed with a bend in
his upper torso inside the plastic tray. Once he's out on his own for
awhile, it should relax back against his body. If you're impatient, you
can always use the hot bath/cold bath technique.
Zatanna is the big
disappointment for me. She's simply not a pretty figure - the face is
far too masculine, with the large chin and jaw. The hair looks goofy,
more like a helmet than a do.
The fishnet stockings are the
worst though, far too large and lumpy for this scale. The seam on the
back is atrocious, and they tend to sag and bag - two words that are
never good when used in reference to a woman.
Kamandi and Hourman are
someplace in between. While Hourman is fairly basic, I do like the head
sculpt and expression. The inclusion of the hourglass pendant is also a
very nice touch, but the thick rubber cape tends to be a bit heavy for
Kamandi is not a character I
have ever had a fondness for, and this figure doesn't do anything to
alter that. The Daisy Dukes, big boots and long locks make him look
like he's trying to hard to be June in the "Hunks of the DCU" calender.
The head sculpt and expression
are good, but the goofy hair kills it. Again, like Zatanna, it looks
like he's wearing a wavy helmet. His hands are sculpted to work with
his several weapons, and he does stand great on his own.
Paint - Gold ***1/2; the rest ***
The paint work is pretty consistent across the series, with a little
slop on some of the cut lines, but no major stand out issues.
The skin tones on the hands are
a little gloppy, but in other areas it's not a problem.
There's a reasonable amount of
detail work on some of the characters, like on Kamandi's belt, or
Zatanna's buttons, but neither Hourman or Gold have much in the way of
Gold scores slightly above the
others because of the clean consistency of the finish on his gold
paint. The metallic sparkle is there, and while he might not have much
detail, the application of the main color was done exceedingly well.
Articulation - Gold ***1/2;
Hourman, Kamandi ***; Zatanna **
No articulation surprises here, as long as you've bought some of the DC
Universe Classics in the past.
a ball jointed neck, but for three of these four, it's a fairly moot
joint. With the long hair on Kamandi and Zatanna, and the high collar
on Hourman, none of them can do much beyond basic turning, and even
that's a bit restricted. Gold can tilt a bit, which gives him a slight
leg up on the others.
Hourman, Gold and Kamandi all
standard male bodies with the usual articulation - ball jointed
shoulders, hinged hips, cut biceps and thighs, pin elbows, knees and
ankles, cut waist and wrists, and the ab-crunch chest. Zatanna has the
usual female articulation, including the ball jointed shoulders, pin
elbows, ankles and knees, biceps that turn, cut wrists and waist,
ab-crunch, and hips.
The bodies pose well, with the
of Zatanna. I couldn't get her to look right no matter what I tried,
and the goofy stockings didn't help any. In this case it's not so much
the number of joints, but my frustration in getting her to stand with
any natural flow.
Gold ***1/2; Kamandi; Zatanna ***; Hourman **1/2
All four figures come with two standard accessories - the little
character pinback button, and the Ultra-Humanite part.
buttons are cute, and I find them collectible in their own right, but I
know some folks find them annoying. For me, there a huge improvement
over any sort of paper extra, but not as good as an actual accessory
for the figure.
The Ultra Humanite is a damn
fine Collect and
Connect figure, but I'll give a full review on him when I cover the
final three figures. If you're looking to build him, then you'll need
to buy all four of these.
That's it for Hourman, but the
three add in some additional goodies. Zatanna has her hat and wand. The
wand is rubber banded into her left hand, and I decided to keep it that
way. The hat brim can fit inside the specific right hand sculpt, but it
isn't designed to fit on her head. Either she's holding it like
Bullwinkle, ready to pull a rabbit out, or it's left in the accessory
Kamandi comes with three
different guns, and all of them can
be held in his hands. There's a small pistol that can also fit inside
the holster on his side, plus a futuristic looking blaster and a larger
rifle. The plastic they've used is a bit soft, the paint is a bit
lacking, but the number of accessories is at least reasonable.
fairs best, although he only has two additional items. He has a right
hand attachment shaped like a saw, complete with spinning blade, and a
left hand attachment shaped like a large pick ax. Both of these are
designed to fit over his sculpted hands and look like he has
transformed his appendages into weapons, but the left one has a bit of
a tendency to fall off. Still, they look terrific, and add quite a bit
to his appearance on the shelf.
Fun Factor - ****
This is a great line when it comes to defining the term 'action
figure'. Great sculpts, solid articulation, and a few good accessories
add up to plenty of play potential. It still amazes me that Mattel can
produce such excellent action figures in their collector's lines like
DCUC and MOTUC, and yet such weak ones in the majority of their mass
market kid's lines.
Value - **1/2
These are at $15 each at Walmart.
Unfortunately, this is a pretty common price point right now in this
scale, especially for a store exclusive.
Things to Watch Out For -
As always, you'll want to take care when breaking free any stuck
joints. But for the most part, these are sturdy and well made, and can
hold up to most play and posing.
Overall - Gold ***1/2;
Hourman, Kamandi ***; Zatanna **1/2
To be honest, I'm picking up this wave largely to assemble
Ultra-Humanite. None of these four do much for me as characters,
although Gold is going to make a nice, colorful, bright addition to the
shelf. And out of the other three, it's really only the old school
Green Lantern that I'm looking forward to.
this line is one of those situations where having them all together,
standing side by side, is far more interesting and impressive than just
having one here and one there. It's the depth and breadth of the
series, along with the visual consistencies of the designs, that make
this such a cool line to have, and to that end I'm glad I picked up the
Packaging - ***
Sculpting - Gold ***1/2; Hourman, Kamandi ***;
Paint - ***
Articulation - Gold ***1/2; Hourman, Kamandi ***; Zatanna **
Accessories - Gold ***1/2; Kamandi, Zatanna ***; Hourman **1/2
Fun Factor - ****
Value - **1/2
Overall - Gold ***1/2; Hourman, Kamandi ***; Zatanna **1/2
Where to Buy -
This wave is a Wal-mart exclusive,
and they've been putting them out pretty regularly in some areas of the
country. If you strike out at your local store, you can always search
ebay for a deal.
I'll finish up this series later this week - hopefully. I still need to
find Tyr and Todd Rice. Other DCUC figures include:
- I started the new GL wave 1
set with part 1 here,
and part 2 coming later this week.
- I finished off wave 15 in two
parts, one here
and one here.
- the SDCC Plastic Man was the previous review.
- I split the wave 13 up into
two sections, part 1
and part 2.
- I covered half of wave 12, but it
took awhile to pick up the second
- prior to that was part 1 and part 2 of wave 11.
- big surprise, wave 10 was
before that, with some here
and some here.
- you can find wave 9 part 1 here, and part 2 over here.
- I split wave 8 up into two
parts, one here
and one here.
- prior to that was wave 7
(duh), which I covered here.
- I broke wave six into two
reviews, one here
and one here.
- no, I never reviewed wave 5,
but prior to that was wave 4 which I also broke into this review, and this
- of course, prior to that was wave 3.
- I covered wave 1 in two parts, one here
and one at here.
It took me so freakin' long to find them, I never did review wave 2,
but if you're looking for one, Kastor's
Korner has a great review.
- last up in the DCSH figures
were the Clayface and Bruce
to Bats figures.
- before that was Mongul, who is also one
of the best figures this year and Parasite
- don't forget the 12" version of the
smaller Batman, and the 12"
- in this smaller line, the
fourth series was Superman themed, with Brainiac
and Darkseid. There's also the Batgirl and Superman
from the two packs.
- there's the guest review of series 3 Batman
- a guest review of series 2 Doomsday, and another of
the series 2 Superman.
- my review of the series 2 Bizarro and Supergirl.
- my review of the Batman and Killer Croc
from wave 1.
- and finally, my review of Bane
and Scarecrow that were released internationally as part of
the old Mattel line, and then re-released with wave 1 of the DCSH.
- and while the aren't
technically DCUC, the new Public Enemies figures are close enough for
most of us. I split the review into part
1 and part 2.
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